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Author Topic: MM8BDM: Mega Man 8 Expansion Public Thread  (Read 301348 times)

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October 29, 2012, 02:30:09 AM
Reply #1365

Offline Kapus

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1365 on: October 29, 2012, 02:30:09 AM »
You mean like buying Bass Buster in the shop and having it stick with you for the rest of the campaign?

October 29, 2012, 02:31:13 AM
Reply #1366

Offline SmashTheEchidna

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1366 on: October 29, 2012, 02:31:13 AM »
I think so. At least that's what I meant.

Quote from: "Ivory"
I don't think so. If MM8BDMv3a is going to get out with my projected time frame, then we have to draw the line somewhere.

and some people had been expecting it to be released in mid June...

October 29, 2012, 01:41:32 PM
Reply #1367

Offline sipfried

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1367 on: October 29, 2012, 01:41:32 PM »
i also have a great idea.
make a classic mode where you choose the master , go true the stage , and beat the master and get his power.
i know there was a wad like this and i know they gonna draw a line , but is a good future plan (i think)

October 29, 2012, 04:12:45 PM
Reply #1368

Offline CutmanMike

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1368 on: October 29, 2012, 04:12:45 PM »
Singleplayer isn't getting any new additions or mechanics, it will still be simple botmatches same as before (whether we decide to change that in FUTURE FUTURE versions, is up for debate). I will however be making the singleplayer more accessible. Instead of chapter based, you will be able to select any level from the lab and it will save after each map. This includes the boss fights.

Also about maps that are being remade, please don't exaggerate their perfectness. Some maps are completely overlooked, outclassed and outdone by other maps in the game (especially ones made by the community) and we need to fix them up. We all know what they are, they're the ones no one wants to play. If you think otherwise, than preserve them and make a OLD MAP PACK or something and see just how many people bother to show up in protest.

October 29, 2012, 05:17:19 PM
Reply #1369

Offline Neo

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1369 on: October 29, 2012, 05:17:19 PM »
You know, he has a point, i was thinking of doing that (making a revamped map pack, of the maps i felt just needed more work, and an NMP(nostalgia map pack) containing all the old versions of maps that where getting changed/have been changed, but could never decide how i should go about doing it). Yes, im looking at YOU "Elec man" stage >:/

October 29, 2012, 05:58:18 PM
Reply #1370

Offline ice

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1370 on: October 29, 2012, 05:58:18 PM »
I'm not sure if I missed the post or not but, has plantman's stage been revamped? *another victim of the instavote*

October 29, 2012, 06:14:15 PM
Reply #1371

Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1371 on: October 29, 2012, 06:14:15 PM »
No, Plant Man isn't on our list of maps that need replacing the most. I doubt we're going to be tackling anything about it this update.

October 29, 2012, 06:21:31 PM
Reply #1372

Offline LlamaHombre

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1372 on: October 29, 2012, 06:21:31 PM »
I thought Plant Man's only problem was the lag? I like the layout and it's pretty good for duels, so I think changes to it currently seem unnecessary.

October 29, 2012, 07:02:58 PM
Reply #1373

Offline tsukiyomaru0

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1373 on: October 29, 2012, 07:02:58 PM »
Plantman's only problem with me is personal matter.

But I have heard there's a major framerate loss in it. Well, I do have some, but nothing worth worrying. As you mentioned, Plantman is good for Duels.

October 29, 2012, 07:25:49 PM
Reply #1374

Offline YGP1111

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1374 on: October 29, 2012, 07:25:49 PM »
I cant wait for it to be mid-november!
>.< not rushing the programmers or anything..
btw, guys.. can you call me.. :cool: Handsome Guy? xD

October 29, 2012, 07:34:31 PM
Reply #1375

Offline Orange juice :l

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1375 on: October 29, 2012, 07:34:31 PM »
My only two problems with MM6PLA are the slim weapon choices and the fact that the grass is everywhere.

Mow the lawnnnn

October 29, 2012, 07:34:54 PM
Reply #1376

Offline Hallan Parva

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1376 on: October 29, 2012, 07:34:54 PM »
oh right I was reminded of something
Elec Man isn't the only bad MM1 map


HOW ABOUT THAT ICE MAN
any plans to make the holes fatter or something

Quote from: "CutmanMike"
I will however be making the singleplayer more accessible. Instead of chapter based, you will be able to select any level from the lab and it will save after each map. This includes the boss fights.

October 29, 2012, 07:38:47 PM
Reply #1377

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1377 on: October 29, 2012, 07:38:47 PM »
Quote from: "SmashBroPlusB"
HOW ABOUT THAT ICE MAN
any plans to make the holes fatter or something

Already been done.

October 29, 2012, 07:41:25 PM
Reply #1378

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1378 on: October 29, 2012, 07:41:25 PM »
Quote from: "CutmanMike"
Singleplayer isn't getting any new additions or mechanics, it will still be simple botmatches same as before (whether we decide to change that in FUTURE FUTURE versions, is up for debate). I will however be making the singleplayer more accessible. Instead of chapter based, you will be able to select any level from the lab and it will save after each map. This includes the boss fights.
Not having to play a whole chapter in one sitting nor having to risk crashes or other things sounds great. I think that would definitely help make the campaign a less tedious experience.

October 29, 2012, 07:47:11 PM
Reply #1379

Offline YGP1111

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1379 on: October 29, 2012, 07:47:11 PM »
Quote from: "Knux"
Quote from: "CutmanMike"
Singleplayer isn't getting any new additions or mechanics, it will still be simple botmatches same as before (whether we decide to change that in FUTURE FUTURE versions, is up for debate). I will however be making the singleplayer more accessible. Instead of chapter based, you will be able to select any level from the lab and it will save after each map. This includes the boss fights.
Not having to play a whole chapter in one sitting nor having to risk crashes or other things sounds great. I think that would definitely help make the campaign a less tedious experience.
AND doing just 1 level instead of 1 full complete chapter saves time, and is not as long.