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first of all I love you just for making a Quote haleYou might want to thank CHAOS_FANTAZY too. I'm using his blueprints for Quote.second of all I would be happy to supply skin frames or somethingAlso CHAOS_FANTAZY's idea...unless he can agree to use a different set of skin sprites for Quote.and third of all those arms are too straight and look like noodles Most of the arm would get cropped off when they get positioned together. I'll try curving the arm downward a bit...again.
King's Sword. Need an idea of what color to actually make it. Cyan, maybe?
Super Rocket Launcher. NES color limits can't make it orange. Quote sorta holds it over his shoulder when using it which explains the lack of his arm in this sprite. Might add his fingers on the top like he's grasping the top of it to hold it up.
Nemesis. Might need to angle it outward some more.
Spur. Anyone mind if the Spur takes on a "revolver" type forme?
argh not blaze's human quotethe dude has white skin, not...white skin!
hey Misdreavus would you not mind if I made a Quote skin
also, why not make Quote start off with the Spur and use the Blade as part of the ragethe Blade is an OHKO in the game and is supposed to shoot out those sexy throwing swords anywaysand besides, starting with a weapon you have to charge to OHKO and then upgrading to a natural OHKO makes more sense
The Blade isn't an OHKO; which Cave Story have you been playing?
Quote from: "CHAOS_FANTAZY"The Blade isn't an OHKO; which Cave Story have you been playing?this one (click to show/hide)
So, I actually just recently started getting into this Hale craze mainly because nobody plays classes anymore. and it's been bothering me. Ghost of Starman v2 is one of the cooler bosses in my opinion, but it just bugs me that his skin is... well, Star Man. Have you considered a Ghost of Starman skin? I'm not too experienced at skin-making, but I could possibly make one based on an EB0 sprite or something?Just a thought.
I don't think the bosses should be represented with stock skins; it kind of changes who they are.Saxton Hale: NOT SKINNEDGhost of Starman: NOT SKINNEDCave Johnson: NOT SKINNEDRobo-Christian Brutal Sniper: NOT SKINNEDSeeman: NOT SKINNEDSeeldier: SKIN AVAILABLE--YELLOW DEVIL'S SOLDIERNinja Spy: SKIN AVAILABLE--YELLOW DEVIL'S SPYNeoDS: SKINNEDPO'd Roll: SKINNEDRa Thor: SKINNEDGilgamesh: NOT SKINNEDSlenderman: SKINNEDScrooge McDuck: SKINNED...That's a little under half the bosses that are not skinned and don't have skins available. I think the community should band together to help those poor skinless bosses.
Quote from: "CHAOS_FANTAZY"Seeldier: SKIN AVAILABLE--YELLOW DEVIL'S SOLDIERNinja Spy: SKIN AVAILABLE--YELLOW DEVIL'S SPYplease don't use them
Seeldier: SKIN AVAILABLE--YELLOW DEVIL'S SOLDIERNinja Spy: SKIN AVAILABLE--YELLOW DEVIL'S SPY
We already discussed this...
Better? I might need to touch up the Nemesis a bit lot.Also, gonna shoot a suggestion for Cave: when he sets people on fire with the lemons, can ya make it so the survivors are faster instead of slower? Wouldn't make much sense if someone would just stand still or casually walked to extinguish your fire-engulfed body instead of running around, flailing your arms around like a Muppet.
Quote from: "DarkAura"Better? I might need to touch up the Nemesis a bit lot.Also, gonna shoot a suggestion for Cave: when he sets people on fire with the lemons, can ya make it so the survivors are faster instead of slower? Wouldn't make much sense if someone would just stand still or casually walked to extinguish your fire-engulfed body instead of running around, flailing your arms around like a Muppet.Way better now. I say to keep it at this.So, as you are making suggestions for a hale, I'll throw a few in too: (Nerf) Ghost of Starman: Rage should have him move way slower. That would give the survivors at least a chance, rather than "full speed ahead" PK Starstorm.If he does move slower, it should be just a little, I dont want a rage that could be avoided way to easily (Nerf) Op(pan) Ninja Spy: Life counter should go down to 2 or have some flag that allows the server to control remotely to increase/decrease difficulty on fighting him.I would just give him less health (Change) Seeldier: Rage is pretty impratical and surviveable even on direct hit. Perhaps give him a rage that has him throw OHKO Napalm Bombs within a range and varying pitch and angle. (Change) General rage: Add a bar that allows them to know how long they have until their rage ends. Either that or a timer.Yeah, I would like to knowe how much my rage is gonna last. (Buff) Cave Johnson: Have his projectile fly faster but only remove the BOUNCEONACTORS after the first two to four tics., I would like his lemons to explode on contact with a player. (Buff) Slender: The timer could be increased by 10*# of players in game.Slender could use more time when theres alot of people on the server. Its hard finding every camper on the map somtimes (Nerf) Scrooge: Narrow the blast radius for his super jump and make it take 2x longer to recharge.yes (Buff) Scrooge: Have the Mobies be harmless at the first few frames, but die in contact with walls/ceilings/floors for those few frames (About one or two frames), before being allowed to bounce off walls and kill enemies. That would prevent turbo whales of doom.ummmmm...dont know about this one...I like hyper mobies. (Nerf) NeoDS: Dash, sadly, has to go. It makes it the same as if Gilgamesh could have infinite rage without the explosion, and doesn't require much skill to score kills.NeoDS's dash is a little op but I dont think it should go, Just maybe make it take longer for him to recharge or lesson the amount of times he can dash with a full bar but dont remove it completly, (Change) Roll: Not a serious idea, but have her rage use a Roll Buster, that fires a " fully charged protobuster"