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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 207145 times)

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December 09, 2012, 08:02:09 PM
Reply #390

Offline GameAndWatcher

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #390 on: December 09, 2012, 08:02:09 PM »
Quote from: "SmashBroPlusB"
Spur can be black if it wants to
it looks sexy



and Curly Brace would be the best hale because she uses PROJECTILESSSSSSSS
Cave Johnson says Hi.

December 09, 2012, 08:17:59 PM
Reply #391

Offline Accel

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #391 on: December 09, 2012, 08:17:59 PM »
Quote from: "CHAOS_FANTAZY"
> @Duora: I can't find a full sheet, but it probably won't help you much...it's not a thing you can just rip and use.
Nonetheless, here are a couple sprites I found you can use for reference.
To add onto that, here's Starman from MOTHER for the NES. Mind you, it's not Ghost of, since he doesn't show up until MOTHER 2-- which is not 8-Bit in the slightest.


December 09, 2012, 08:55:51 PM
Reply #392

Offline Duora Super Gyro

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #392 on: December 09, 2012, 08:55:51 PM »
hey, do I need any special sprites or anything aside from a normal skin (like jump sprites or a sprite for his rage or somthing)

December 09, 2012, 11:57:59 PM
Reply #393

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #393 on: December 09, 2012, 11:57:59 PM »
Not necessarily, no. Unless you wanna be fancy.

December 10, 2012, 04:27:23 PM
Reply #394

Offline Hinatediz

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #394 on: December 10, 2012, 04:27:23 PM »


This sprite says hi to balance the game sizes

December 10, 2012, 06:35:43 PM
Reply #395

Offline Duora Super Gyro

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #395 on: December 10, 2012, 06:35:43 PM »
Quote from: "Hinatediz"


This sprite says hi to balance the game sizes

thanks but I already balanced his size, at the moment, hes like a pixel or two taller then centaurman...because I dont know how tall hes suppose to be...I pictured him tall...

December 10, 2012, 11:37:27 PM
Reply #396

Offline Hinatediz

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #396 on: December 10, 2012, 11:37:27 PM »
Quote from: "Duora Super Gyro"
Quote from: "Hinatediz"


This sprite says hi to balance the game sizes

thanks but I already balanced his size, at the moment, hes like a pixel or two taller then centaurman...because I dont know how tall hes suppose to be...I pictured him tall...

His size it's about Guts Man's one...

December 12, 2012, 01:13:35 AM
Reply #397

Offline CHAOS_FANTAZY

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #397 on: December 12, 2012, 01:13:35 AM »
Oh, yes.
Until we get something really good for the Slenderman theme, we can use this for his theme from the actual Slender game.

IIRC, Slender is a free game, so taking music from it shouldn't be a problem, and--well, maybe it's just me, but--I think it works well.

December 27, 2012, 11:42:13 PM
Reply #398

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #398 on: December 27, 2012, 11:42:13 PM »
bump for updates.

December 27, 2012, 11:57:10 PM
Reply #399

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #399 on: December 27, 2012, 11:57:10 PM »
A beta release, huh? And hale suggestions are back yay.

BTW, I remember you putting up a hale template sometime earlier, but I don't see it anymore.

December 28, 2012, 12:03:33 AM
Reply #400

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #400 on: December 28, 2012, 12:03:33 AM »
Quote from: "Gizmo The Cat"
A beta release, huh? And hale suggestions are back yay.

BTW, I remember you putting up a hale template sometime earlier, but I don't see it anymore.
Oh, sorry, I'll put that up soon.

December 28, 2012, 12:11:35 AM
Reply #401

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #401 on: December 28, 2012, 12:11:35 AM »
That'd be great, thanks.

December 28, 2012, 12:27:30 AM
Reply #402

Offline CHAOS_FANTAZY

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #402 on: December 28, 2012, 12:27:30 AM »
Suggestions are back up?!  Whee~!

Horseless Headless Horsemann, a Freak Fortress original with a few MM8BDM changes.
(click to show/hide)

Chaos Lord Roll, a joke spawned by me that I probably take too seriously.
(click to show/hide)

There are more ideas floating around in here, but these are the ones ready for presentation.

Also, I might add a checklist for Skins and Maps for each boss to the front page.

December 28, 2012, 12:41:08 AM
Reply #403

Offline GameAndWatcher

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #403 on: December 28, 2012, 12:41:08 AM »
I think Chaos Lady Roll should be replaced with Merasmus the Magician, because PORoll.

December 28, 2012, 01:01:19 AM
Reply #404

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #404 on: December 28, 2012, 01:01:19 AM »
Quote from: "Game&Watcher"
I think Chaos Lady Roll should be replaced with Merasmus the Magician, because PORoll.
It actually is still Chaos Lord, in respect of the source material of AQWorlds.  The sixth of the Chaos Lords, though female, was still referred to as a Lord.

Plus, Merasmus, while a cool idea and somewhat coincides with the idea (When I first looked at KOTH_Lakeside_Event, the first thing I thought was "Hoo boy, it's Roll's Chaos Generator"), doesn't quite fit.  For one, he'd need even more of a magical motif, and his Rage would have to be the Bazbobibbybomb Bazbobombbitron Bombinomicon.
I honestly don't see the problem with having two radically different Roll bosses--they're not even centered on the same idea--but I'm ~90% sure she won't make the cut anyway, so whatever.