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Quote from: "Everyone"-snip-^ This. All of this.Just a note, when I brought it up to him in a server earlier, he saidQuote from: "Neo"I have F8 up just so you know(F8's default function turns the chat on and off)Just figured I'd give an example of him shoving his fingers into his ears.
-snip-
I have F8 up just so you know
Quote from: "DarkAura"Just wanna throw this out there while the idea is still fresh in my mind.Hale Packs.Hale Pack 1, Hale Pack 2, TF2 Hale Pack, Megaman Hale Pack, CutStuff User Hale Pack, etc.Not really going to be of use currently but I just thought it would be a good idea if, since you seem to be swimming in a sea of "I don't wanna make it, you make it!" requests, we separated the numerous hales into separate "packs" and hosted one different pack a day/week instead of removing them...but not after someone takes a wrench to their coding.Hey so, I think this should be a thing.
Just wanna throw this out there while the idea is still fresh in my mind.Hale Packs.Hale Pack 1, Hale Pack 2, TF2 Hale Pack, Megaman Hale Pack, CutStuff User Hale Pack, etc.Not really going to be of use currently but I just thought it would be a good idea if, since you seem to be swimming in a sea of "I don't wanna make it, you make it!" requests, we separated the numerous hales into separate "packs" and hosted one different pack a day/week instead of removing them...but not after someone takes a wrench to their coding.
Didn't all that happen like, several months ago? Why don't we just ask him about it NOW and see if he's okay with fixing the hale up or even giving him a revamp? I can think of a few changes that could do him well. If he's still "turning his nose up at people", THEN take action and give him the boot. Otherwise, It's kind of unfair dragging him down for something that happened some time ago.
Hey guys, I have an ideaQuote from: "Tengu and Tango"Quote from: "DarkAura"Just wanna throw this out there while the idea is still fresh in my mind.Hale Packs.Hale Pack 1, Hale Pack 2, TF2 Hale Pack, Megaman Hale Pack, CutStuff User Hale Pack, etc.Not really going to be of use currently but I just thought it would be a good idea if, since you seem to be swimming in a sea of "I don't wanna make it, you make it!" requests, we separated the numerous hales into separate "packs" and hosted one different pack a day/week instead of removing them...but not after someone takes a wrench to their coding.Hey so, I think this should be a thing.
Man, you made a TERRIBLE mistake that might be very well linked to all the sudden lag and crash... THIS:Code: [Select]Script 802 ENTER{if(GetCvar("lastmanstanding")==0){terminate;}GiveInventory("Survivor",1);GiveInventory("WTank",5);GiveInventory("Item1",3);GiveInventory("RushCoil",1);GiveInventory("NoOneGetsHurt",1);GiveInventory("TelefraggingIsBad",1);ACS_ExecuteAlways(814,0);}Script 814 should NOT run "per player", as it was originally meant to be "run by map", because it gives something to all players every 5 tics. Result:Intense lag every 5 tics, high very fatal error ratio and crashes.this script should be:Code: [Select]Script 802 ENTER{if(GetCvar("lastmanstanding")==0){terminate;}GiveInventory("Survivor",1);GiveInventory("WTank",5);GiveInventory("Item1",3);GiveInventory("RushCoil",1);GiveInventory("NoOneGetsHurt",1);GiveInventory("TelefraggingIsBad",1);}And 814 should be:Code: [Select]Script 814 OPEN{Delay(5);GiveActorInventory(1000,"SuperReplacer9k",1);GiveActorInventory(1001,"SuperReplacer9k",1);GiveActorInventory(1002,"SuperReplacer9k",1);GiveActorInventory(1003,"SuperReplacer9k",1);GiveActorInventory(1004,"SuperReplacer9k",1);GiveActorInventory(1005,"SuperReplacer9k",1);GiveActorInventory(1006,"SuperReplacer9k",1);GiveActorInventory(1007,"SuperReplacer9k",1);GiveActorInventory(1008,"SuperReplacer9k",1);GiveActorInventory(1009,"SuperReplacer9k",1);GiveActorInventory(1010,"SuperReplacer9k",1);GiveActorInventory(1011,"SuperReplacer9k",1);GiveActorInventory(1012,"SuperReplacer9k",1);GiveActorInventory(1013,"SuperReplacer9k",1);GiveActorInventory(1014,"SuperReplacer9k",1);GiveActorInventory(1015,"SuperReplacer9k",1);GiveActorInventory(1016,"SuperReplacer9k",1);GiveActorInventory(1017,"SuperReplacer9k",1);GiveActorInventory(1018,"SuperReplacer9k",1);GiveActorInventory(1019,"SuperReplacer9k",1);GiveActorInventory(1020,"SuperReplacer9k",1);GiveActorInventory(1021,"SuperReplacer9k",1);GiveActorInventory(1022,"SuperReplacer9k",1);GiveActorInventory(1023,"SuperReplacer9k",1);GiveActorInventory(1024,"SuperReplacer9k",1);GiveActorInventory(1025,"SuperReplacer9k",1);GiveActorInventory(1026,"SuperReplacer9k",1);GiveActorInventory(1027,"SuperReplacer9k",1);GiveActorInventory(1028,"SuperReplacer9k",1);GiveActorInventory(1029,"SuperReplacer9k",1);GiveActorInventory(1030,"SuperReplacer9k",1);GiveActorInventory(1031,"SuperReplacer9k",1);GiveActorInventory(1032,"SuperReplacer9k",1);restart;}
Script 802 ENTER{if(GetCvar("lastmanstanding")==0){terminate;}GiveInventory("Survivor",1);GiveInventory("WTank",5);GiveInventory("Item1",3);GiveInventory("RushCoil",1);GiveInventory("NoOneGetsHurt",1);GiveInventory("TelefraggingIsBad",1);ACS_ExecuteAlways(814,0);}
Script 802 ENTER{if(GetCvar("lastmanstanding")==0){terminate;}GiveInventory("Survivor",1);GiveInventory("WTank",5);GiveInventory("Item1",3);GiveInventory("RushCoil",1);GiveInventory("NoOneGetsHurt",1);GiveInventory("TelefraggingIsBad",1);}
Script 814 OPEN{Delay(5);GiveActorInventory(1000,"SuperReplacer9k",1);GiveActorInventory(1001,"SuperReplacer9k",1);GiveActorInventory(1002,"SuperReplacer9k",1);GiveActorInventory(1003,"SuperReplacer9k",1);GiveActorInventory(1004,"SuperReplacer9k",1);GiveActorInventory(1005,"SuperReplacer9k",1);GiveActorInventory(1006,"SuperReplacer9k",1);GiveActorInventory(1007,"SuperReplacer9k",1);GiveActorInventory(1008,"SuperReplacer9k",1);GiveActorInventory(1009,"SuperReplacer9k",1);GiveActorInventory(1010,"SuperReplacer9k",1);GiveActorInventory(1011,"SuperReplacer9k",1);GiveActorInventory(1012,"SuperReplacer9k",1);GiveActorInventory(1013,"SuperReplacer9k",1);GiveActorInventory(1014,"SuperReplacer9k",1);GiveActorInventory(1015,"SuperReplacer9k",1);GiveActorInventory(1016,"SuperReplacer9k",1);GiveActorInventory(1017,"SuperReplacer9k",1);GiveActorInventory(1018,"SuperReplacer9k",1);GiveActorInventory(1019,"SuperReplacer9k",1);GiveActorInventory(1020,"SuperReplacer9k",1);GiveActorInventory(1021,"SuperReplacer9k",1);GiveActorInventory(1022,"SuperReplacer9k",1);GiveActorInventory(1023,"SuperReplacer9k",1);GiveActorInventory(1024,"SuperReplacer9k",1);GiveActorInventory(1025,"SuperReplacer9k",1);GiveActorInventory(1026,"SuperReplacer9k",1);GiveActorInventory(1027,"SuperReplacer9k",1);GiveActorInventory(1028,"SuperReplacer9k",1);GiveActorInventory(1029,"SuperReplacer9k",1);GiveActorInventory(1030,"SuperReplacer9k",1);GiveActorInventory(1031,"SuperReplacer9k",1);GiveActorInventory(1032,"SuperReplacer9k",1);restart;}
ANOTHER URGENCY!Code: [Select][00:14:36] JaxOf7: Tsuki you are only guy I know on hale teamscript 812 OPEN{CreateTranslation(SAXTON, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=161:161, 198:198=151:151);CreateTranslation(GOSM, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=245:245, 198:198=254:254);CreateTranslation(CAVE, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=80:80, 198:198=95:95);CreateTranslation(SNIPER, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=79:79, 198:198=5:5);CreateTranslation(SEEMAN, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=199:199, 198:198=245:245);CreateTranslation(SEELDIER, 0:2=199:199, 3:8=199:199, 243:247=199:199, 192:192=175:175, 198:198=189:189);CreateTranslation(GENTLEMEN, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=5:5, 198:198=6:6);CreateTranslation(ROLL, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=4:4, 198:198=185:185);CreateTranslation(RATHOR, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=144:144, 198:198=163:163);CreateTranslation(MINION, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=185:185, 198:198=189:189);CreateTranslation(GILGAMESH, 0:2=162:162, 3:8=162:162, 243:247=162:162, 192:192=184:184, 198:198=93:93);CreateTranslation(SLENDY, 192:192=80:80, 198:198=4:4);CreateTranslation(MORSHU, 0:2=233:233, 3:8=233:233, 243:247=233:233, 192:192=128:128, 198:198=220:220);CreateTranslation(CFALCON, 192:192=222:222, 198:198=248:248);Delay(2);restart;}Delay(2);restart;}Those "Delay(2);restart;" should NOT exist!
[00:14:36] JaxOf7: Tsuki you are only guy I know on hale teamscript 812 OPEN{CreateTranslation(SAXTON, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=161:161, 198:198=151:151);CreateTranslation(GOSM, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=245:245, 198:198=254:254);CreateTranslation(CAVE, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=80:80, 198:198=95:95);CreateTranslation(SNIPER, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=79:79, 198:198=5:5);CreateTranslation(SEEMAN, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=199:199, 198:198=245:245);CreateTranslation(SEELDIER, 0:2=199:199, 3:8=199:199, 243:247=199:199, 192:192=175:175, 198:198=189:189);CreateTranslation(GENTLEMEN, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=5:5, 198:198=6:6);CreateTranslation(ROLL, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=4:4, 198:198=185:185);CreateTranslation(RATHOR, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=144:144, 198:198=163:163);CreateTranslation(MINION, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=185:185, 198:198=189:189);CreateTranslation(GILGAMESH, 0:2=162:162, 3:8=162:162, 243:247=162:162, 192:192=184:184, 198:198=93:93);CreateTranslation(SLENDY, 192:192=80:80, 198:198=4:4);CreateTranslation(MORSHU, 0:2=233:233, 3:8=233:233, 243:247=233:233, 192:192=128:128, 198:198=220:220);CreateTranslation(CFALCON, 192:192=222:222, 198:198=248:248);Delay(2);restart;}Delay(2);restart;}
but NOOOOO...
Quote from: "Neo"but NOOOOO...Okay, seriously, stop with the whining. You sound like a little kid....I'm not really sure "changes" are really going to help your case, Neo. The class is still ultimately an unwarranted self-insert in a mod where not even the creator put himself in, and I don't really see how that can be fixed outside of changing the character to someone else, like Zero.
The class is still ultimately an unwarranted self-insert in a mod where not even the creator put himself in, and I don't really see how that can be fixed outside of changing the character to someone else, like Zero.