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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 207113 times)

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January 06, 2013, 12:43:30 AM
Reply #510

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #510 on: January 06, 2013, 12:43:30 AM »
Quote from: "xColdxFusionx"
Quote from: "Everyone"
-snip-

^ This. All of this.

Just a note, when I brought it up to him in a server earlier, he said

Quote from: "Neo"
I have F8 up just so you know
(F8's default function turns the chat on and off)

Just figured I'd give an example of him shoving his fingers into his ears.


...................*scraps the overly long PM to Neo*



January 06, 2013, 12:47:03 AM
Reply #511

Offline Tails

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #511 on: January 06, 2013, 12:47:03 AM »
I'm not getting involved in saying whether or not he's a jerk, or the worst thing ever. Because that's just flaming and I don't want to go down that road.
I will say though that he has said that he "doesn't take criticism" and he can act egotistical and stubborn when it comes to receiving advice.

I'm just going to say that I don't think he's a positive leading member for Hale. Though, some of the comments towards him in the thread are unwarranted and a bit harsh, but if he was removed for whatever reason, I would like to see someone lead who is accepting of what feedback they get and make Hale more enjoyable. Though, may we please tone it down on the name calling and stuff? I wouldn't want to see any warnings struck down or anyone upset in the end.

January 06, 2013, 12:49:36 AM
Reply #512

Offline TailsMK4

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #512 on: January 06, 2013, 12:49:36 AM »
Hence why I'm upset with the community in general, but I won't go into details. I will just say that Silver has not got back to me about any PMs I have sent him lately, and from what I know, Neo is having the same problems as well. Just leave the situation about NeoDS between Neo and Silver, ok? This is starting to get out of hand. There is nothing that can be done right now anyway.

January 06, 2013, 12:53:02 AM
Reply #513

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #513 on: January 06, 2013, 12:53:02 AM »
Yeah, ultimately it depends on Silver's decision and Neo's actions. Complaining about it will only make things more stressful for everyone.

January 06, 2013, 12:53:25 AM
Reply #514

Offline tsukiyomaru0

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #514 on: January 06, 2013, 12:53:25 AM »
Why not make it this: "Hales created around yourself are strictly forbidden." There, no major boasting will ever happen again with this. And, in addition, make it so "Silversin reserves the rights to modify the hale if it somehow breaks/bends the gameplay toward/against Hale."

Sadly I haven't played lately because, you know... Gamebreaker ACS in there...one related to 814 being run and stacked by players and other about Hale Colors. I have to skim through pages to find them again here.

January 06, 2013, 12:53:37 AM
Reply #515

Offline Davregis

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #515 on: January 06, 2013, 12:53:37 AM »
Hey guys, I have an idea

Quote from: "Tengu and Tango"
Quote from: "DarkAura"
Just wanna throw this out there while the idea is still fresh in my mind.

Hale Packs.

Hale Pack 1, Hale Pack 2, TF2 Hale Pack, Megaman Hale Pack, CutStuff User Hale Pack, etc.

Not really going to be of use currently but I just thought it would be a good idea if, since you seem to be swimming in a sea of "I don't wanna make it, you make it!" requests, we separated the numerous hales into separate "packs" and hosted one different pack a day/week instead of removing them...but not after someone takes a wrench to their coding.

Hey so, I think this should be a thing.

January 06, 2013, 12:54:06 AM
Reply #516

Offline Neo

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #516 on: January 06, 2013, 12:54:06 AM »
Quote from: "Gizmo The Cat"
Didn't all that happen like, several months ago? Why don't we just ask him about it NOW and see if he's okay with fixing the hale up or even giving him a revamp? I can think of a few changes that could do him well. If he's still "turning his nose up at people", THEN take action and give him the boot. Otherwise, It's kind of unfair dragging him down for something that happened some time ago.

and thats what ive been trying to do for a while, but NOOOOO... silver wont even respond.

January 06, 2013, 12:56:28 AM
Reply #517

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #517 on: January 06, 2013, 12:56:28 AM »
Quote from: "Daveris"
Hey guys, I have an idea

Quote from: "Tengu and Tango"
Quote from: "DarkAura"
Just wanna throw this out there while the idea is still fresh in my mind.

Hale Packs.

Hale Pack 1, Hale Pack 2, TF2 Hale Pack, Megaman Hale Pack, CutStuff User Hale Pack, etc.

Not really going to be of use currently but I just thought it would be a good idea if, since you seem to be swimming in a sea of "I don't wanna make it, you make it!" requests, we separated the numerous hales into separate "packs" and hosted one different pack a day/week instead of removing them...but not after someone takes a wrench to their coding.

Hey so, I think this should be a thing.


Actually I meant to make a comment about that but the whole Neo argument kinda made me forget.

This would solve at least one problem.

January 06, 2013, 12:59:25 AM
Reply #518

Offline tsukiyomaru0

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #518 on: January 06, 2013, 12:59:25 AM »
Just a reminder for what causes the breakness, in case we forget.

Quote from: "tsukiyomaru0"
Man, you made a TERRIBLE mistake that might be very well linked to all the sudden lag and crash... THIS:
Code: [Select]
Script 802 ENTER
{
if(GetCvar("lastmanstanding")==0){
terminate;
}
GiveInventory("Survivor",1);
GiveInventory("WTank",5);
GiveInventory("Item1",3);
GiveInventory("RushCoil",1);
GiveInventory("NoOneGetsHurt",1);
GiveInventory("TelefraggingIsBad",1);
ACS_ExecuteAlways(814,0);
}
Script 814 should NOT run "per player", as it was originally meant to be "run by map", because it gives something to all players every 5 tics. Result:
Intense lag every 5 tics, high very fatal error ratio and crashes.

this script should be:
Code: [Select]
Script 802 ENTER
{
if(GetCvar("lastmanstanding")==0){
terminate;
}
GiveInventory("Survivor",1);
GiveInventory("WTank",5);
GiveInventory("Item1",3);
GiveInventory("RushCoil",1);
GiveInventory("NoOneGetsHurt",1);
GiveInventory("TelefraggingIsBad",1);
}

And 814 should be:
Code: [Select]
Script 814 OPEN
{
Delay(5);
GiveActorInventory(1000,"SuperReplacer9k",1);
GiveActorInventory(1001,"SuperReplacer9k",1);
GiveActorInventory(1002,"SuperReplacer9k",1);
GiveActorInventory(1003,"SuperReplacer9k",1);
GiveActorInventory(1004,"SuperReplacer9k",1);
GiveActorInventory(1005,"SuperReplacer9k",1);
GiveActorInventory(1006,"SuperReplacer9k",1);
GiveActorInventory(1007,"SuperReplacer9k",1);
GiveActorInventory(1008,"SuperReplacer9k",1);
GiveActorInventory(1009,"SuperReplacer9k",1);
GiveActorInventory(1010,"SuperReplacer9k",1);
GiveActorInventory(1011,"SuperReplacer9k",1);
GiveActorInventory(1012,"SuperReplacer9k",1);
GiveActorInventory(1013,"SuperReplacer9k",1);
GiveActorInventory(1014,"SuperReplacer9k",1);
GiveActorInventory(1015,"SuperReplacer9k",1);
GiveActorInventory(1016,"SuperReplacer9k",1);
GiveActorInventory(1017,"SuperReplacer9k",1);
GiveActorInventory(1018,"SuperReplacer9k",1);
GiveActorInventory(1019,"SuperReplacer9k",1);
GiveActorInventory(1020,"SuperReplacer9k",1);
GiveActorInventory(1021,"SuperReplacer9k",1);
GiveActorInventory(1022,"SuperReplacer9k",1);
GiveActorInventory(1023,"SuperReplacer9k",1);
GiveActorInventory(1024,"SuperReplacer9k",1);
GiveActorInventory(1025,"SuperReplacer9k",1);
GiveActorInventory(1026,"SuperReplacer9k",1);
GiveActorInventory(1027,"SuperReplacer9k",1);
GiveActorInventory(1028,"SuperReplacer9k",1);
GiveActorInventory(1029,"SuperReplacer9k",1);
GiveActorInventory(1030,"SuperReplacer9k",1);
GiveActorInventory(1031,"SuperReplacer9k",1);
GiveActorInventory(1032,"SuperReplacer9k",1);
restart;
}

Quote from: "tsukiyomaru0"
ANOTHER URGENCY!
Code: [Select]
[00:14:36] JaxOf7: Tsuki you are only guy I know on hale team

script 812 OPEN
{
CreateTranslation(SAXTON, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=161:161, 198:198=151:151);
CreateTranslation(GOSM, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=245:245, 198:198=254:254);
CreateTranslation(CAVE, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=80:80, 198:198=95:95);
CreateTranslation(SNIPER, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=79:79, 198:198=5:5);
CreateTranslation(SEEMAN, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=199:199, 198:198=245:245);
CreateTranslation(SEELDIER, 0:2=199:199, 3:8=199:199, 243:247=199:199, 192:192=175:175, 198:198=189:189);
CreateTranslation(GENTLEMEN, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=5:5, 198:198=6:6);
CreateTranslation(ROLL, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=4:4, 198:198=185:185);
CreateTranslation(RATHOR, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=144:144, 198:198=163:163);
CreateTranslation(MINION, 0:2=175:175, 3:8=175:175, 243:247=175:175, 192:192=185:185, 198:198=189:189);
CreateTranslation(GILGAMESH, 0:2=162:162, 3:8=162:162, 243:247=162:162, 192:192=184:184, 198:198=93:93);
CreateTranslation(SLENDY, 192:192=80:80, 198:198=4:4);
CreateTranslation(MORSHU, 0:2=233:233, 3:8=233:233, 243:247=233:233, 192:192=128:128, 198:198=220:220);
CreateTranslation(CFALCON, 192:192=222:222, 198:198=248:248);
Delay(2);
restart;
}
Delay(2);
restart;
}
Those "Delay(2);restart;" should NOT exist!

January 06, 2013, 01:01:57 AM
Reply #519

Offline xColdxFusionx

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #519 on: January 06, 2013, 01:01:57 AM »
Quote from: "Neo"
but NOOOOO...

Okay, seriously, stop with the whining. You sound like a little kid.

...I'm not really sure "changes" are really going to help your case, Neo. The class is still ultimately an unwarranted self-insert in a mod where not even the creator put himself in, and I don't really see how that can be fixed outside of changing the character to someone else, like Zero.

January 06, 2013, 01:05:54 AM
Reply #520

Offline Neo

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #520 on: January 06, 2013, 01:05:54 AM »
Quote from: "xColdxFusionx"
Quote from: "Neo"
but NOOOOO...

Okay, seriously, stop with the whining. You sound like a little kid.

...I'm not really sure "changes" are really going to help your case, Neo. The class is still ultimately an unwarranted self-insert in a mod where not even the creator put himself in, and I don't really see how that can be fixed outside of changing the character to someone else, like Zero.

that is kinda what thinking in terms of change(though im not changing it to something like "zero" =/)if im changing it, its gonna be something a hell of alot more different.

January 06, 2013, 01:06:47 AM
Reply #521

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #521 on: January 06, 2013, 01:06:47 AM »
Quote from: "xColdxFusionx"
The class is still ultimately an unwarranted self-insert in a mod where not even the creator put himself in, and I don't really see how that can be fixed outside of changing the character to someone else, like Zero.

Nobody really complained when I suggested Smash...

January 06, 2013, 01:07:42 AM
Reply #522

Offline HD_

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #522 on: January 06, 2013, 01:07:42 AM »
It's not a self-insert if you're Gizmo

It's only a self-insert if you're Smash

Which you clearly aren't

January 06, 2013, 01:08:09 AM
Reply #523

Offline xColdxFusionx

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #523 on: January 06, 2013, 01:08:09 AM »
I swear to God if the change is to rename it "Bleo"

In all seriousness, as long as it isn't an OC that sounds like something out of a terrible fangame I'd be happy.

January 06, 2013, 01:09:21 AM
Reply #524

Offline CHAOS_FANTAZY

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #524 on: January 06, 2013, 01:09:21 AM »
Difference between NeoDS and Smash (And xColdxFusionx-EX, and CutManMike, and Chaos Lord Roll) is that everyone felt like those were well-designed and interesting hales whereas people never liked NeoDS much as a boss to begin with.

My logic is that if Neo can significantly improve NeoDS to the point of not being over-powered or bland, everyone will be fine with him.