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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 207070 times)

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January 06, 2013, 08:01:20 PM
Reply #555

Offline Balrog

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #555 on: January 06, 2013, 08:01:20 PM »
Quote from: "Accel"
Finally, holy hell is PSG raunchy.
That's what I meant. Robot Chicken was the closest comparison I could think of off the top of my head.

January 06, 2013, 08:03:55 PM
Reply #556

Offline Colonel ServBot

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #556 on: January 06, 2013, 08:03:55 PM »
*coughsouthparkcough*

January 06, 2013, 08:10:10 PM
Reply #557

Offline Balrog

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #557 on: January 06, 2013, 08:10:10 PM »
Quote from: "colonel servbot"
*coughsouthparkcough*
South Park uses satire. PSG does not. Sorry, bud.

January 06, 2013, 08:11:18 PM
Reply #558

Offline Hallan Parva

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #558 on: January 06, 2013, 08:11:18 PM »
Quote from: "Accel"
Finally, holy hell is PSG raunchy. Are you sure this would be a good idea?
TIME TO REPENT [redacted]!!


wow I have seen that show
and while it is AMAZING BEYOND WORDS to the point it will explode your mind
I do agree that it's a bit too "dirty" for the young children of Cutstuff here





a PSG Hale could work if you were VERY careful about the voice clips you picked
but yeah

Quote from: "colonel servbot"
*coughsouthparkcough*
your comparison is bad and you should feel bad

January 06, 2013, 08:11:45 PM
Reply #559

Offline xColdxFusionx

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #559 on: January 06, 2013, 08:11:45 PM »
Let's try something else to... lighten the mood, I guess?
(click to show/hide)

EDIT: Fixed some wrong formatting.

January 06, 2013, 08:15:07 PM
Reply #560

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #560 on: January 06, 2013, 08:15:07 PM »
Hm...That sounds pretty interesting. Another survival hale, but different enough to not be a Slenderman clone.

January 06, 2013, 08:17:07 PM
Reply #561

Offline xColdxFusionx

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #561 on: January 06, 2013, 08:17:07 PM »
The only real trick would be the "if he's on my screen, he can't move" to work.

I think there's a way to check to see if there's a certain actor on your screen, but I'm not sure.

January 06, 2013, 08:47:02 PM
Reply #562

Offline tsukiyomaru0

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #562 on: January 06, 2013, 08:47:02 PM »
Quote from: "xColdxFusionx"
The only real trick would be the "if he's on my screen, he can't move" to work.

I think there's a way to check to see if there's a certain actor on your screen, but I'm not sure.

Everyone is given "a weapon" they can't switch from. The weapon constantly fires projectile1 that then spawns projectile2 that then spawns projectile3. Projectile1 to 3 acts as seekers and all but hale receives +CANTSEEK. When Hale is harmed by either of these projectiles, he receives something to stop him for X tics.

January 06, 2013, 09:14:52 PM
Reply #563

Offline Neo

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #563 on: January 06, 2013, 09:14:52 PM »
Quote from: "tsukiyomaru0"
Quote from: "xColdxFusionx"
The only real trick would be the "if he's on my screen, he can't move" to work.

I think there's a way to check to see if there's a certain actor on your screen, but I'm not sure.

Everyone is given "a weapon" they can't switch from. The weapon constantly fires projectile1 that then spawns projectile2 that then spawns projectile3. Projectile1 to 3 acts as seekers and all but hale receives +CANTSEEK. When Hale is harmed by either of these projectiles, he receives something to stop him for X tics.

wouldnt that mean that players would be "stuck" with only "said weapon" able to be used, no matter what it is?

January 06, 2013, 09:16:02 PM
Reply #564

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #564 on: January 06, 2013, 09:16:02 PM »
Yeah, but it's not like they're going to be actually fighting the hale.

January 06, 2013, 09:33:50 PM
Reply #565

Offline tsukiyomaru0

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #565 on: January 06, 2013, 09:33:50 PM »
Quote from: "Neo"
Quote from: "tsukiyomaru0"
Quote from: "xColdxFusionx"
The only real trick would be the "if he's on my screen, he can't move" to work.

I think there's a way to check to see if there's a certain actor on your screen, but I'm not sure.

Everyone is given "a weapon" they can't switch from. The weapon constantly fires projectile1 that then spawns projectile2 that then spawns projectile3. Projectile1 to 3 acts as seekers and all but hale receives +CANTSEEK. When Hale is harmed by either of these projectiles, he receives something to stop him for X tics.

wouldnt that mean that players would be "stuck" with only "said weapon" able to be used, no matter what it is?
Quote from: "Gizmo The Cat"
Yeah, but it's not like they're going to be actually fighting the hale.
Well, yes and no. If you can use a remote actor to constantly give an item that creates the "sight checker", then they can still use weapons.


Sadly the checker didn't attack Slendy, so not everything worked.

January 06, 2013, 09:36:31 PM
Reply #566

Offline HD_

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #566 on: January 06, 2013, 09:36:31 PM »
That sounds really laggy.

Just sayin'.

January 07, 2013, 12:34:20 AM
Reply #567

Offline fortegigasgospel

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #567 on: January 07, 2013, 12:34:20 AM »
Quote from: "xColdxFusionx"
Quote from: "TailsMK4"
Deathfox

Not going to lie, I stopped caring as soon as I read the name and backstory. If you're going to make a Hale (even as a joke), at least make the character somewhat worth paying attention to.

Quote from: "Galactan"
Sakugarne

OK, I'll admit, I laughed at this one. Actually kind of clever.

Quote from: "Duora Super Gyro"
Robo Duora

It feels a tad generic, but the idea of a Hale that can fly is still something I would consider looking into.

Quote from: "sipfried"
conker (bad fur day)

...Sounds like Robo-Christian Brutal Sniper with a machine gun. Not sure whether or not I approve of this.
Any opinion on Fighter Roar? I haven't been able to tell if I'm coming up with a decent idea or not cause no one ever even says if it is bad.

January 07, 2013, 02:45:14 AM
Reply #568

Offline DarkAura

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #568 on: January 07, 2013, 02:45:14 AM »

January 07, 2013, 07:03:57 PM
Reply #569

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #569 on: January 07, 2013, 07:03:57 PM »
I dunno, it doesn't really have much of a fighting feel to it.

On another note, I finished the skin for Barbatos and gathered up some sounds for him. All I really need now is for him to actually get accepted.

EDIT: Adding something to Barbatos.

Quote from: "Gizmo The Cat"
Barbatos Goetia
(click to show/hide)

Basically I'm just waiting on Silver to accept him, or at least put up that hale template so that I/somebody can try to make him. Where is he, anyway? I haven't seen him in at least a week.