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Finally, holy hell is PSG raunchy.
*coughsouthparkcough*
Finally, holy hell is PSG raunchy. Are you sure this would be a good idea?
The only real trick would be the "if he's on my screen, he can't move" to work.I think there's a way to check to see if there's a certain actor on your screen, but I'm not sure.
Quote from: "xColdxFusionx"The only real trick would be the "if he's on my screen, he can't move" to work.I think there's a way to check to see if there's a certain actor on your screen, but I'm not sure.Everyone is given "a weapon" they can't switch from. The weapon constantly fires projectile1 that then spawns projectile2 that then spawns projectile3. Projectile1 to 3 acts as seekers and all but hale receives +CANTSEEK. When Hale is harmed by either of these projectiles, he receives something to stop him for X tics.
Quote from: "tsukiyomaru0"Quote from: "xColdxFusionx"The only real trick would be the "if he's on my screen, he can't move" to work.I think there's a way to check to see if there's a certain actor on your screen, but I'm not sure.Everyone is given "a weapon" they can't switch from. The weapon constantly fires projectile1 that then spawns projectile2 that then spawns projectile3. Projectile1 to 3 acts as seekers and all but hale receives +CANTSEEK. When Hale is harmed by either of these projectiles, he receives something to stop him for X tics.wouldnt that mean that players would be "stuck" with only "said weapon" able to be used, no matter what it is?
Yeah, but it's not like they're going to be actually fighting the hale.
Quote from: "TailsMK4"DeathfoxNot going to lie, I stopped caring as soon as I read the name and backstory. If you're going to make a Hale (even as a joke), at least make the character somewhat worth paying attention to.Quote from: "Galactan"SakugarneOK, I'll admit, I laughed at this one. Actually kind of clever.Quote from: "Duora Super Gyro"Robo DuoraIt feels a tad generic, but the idea of a Hale that can fly is still something I would consider looking into.Quote from: "sipfried"conker (bad fur day)...Sounds like Robo-Christian Brutal Sniper with a machine gun. Not sure whether or not I approve of this.
Deathfox
Sakugarne
Robo Duora
conker (bad fur day)
Barbatos Goetia (click to show/hide)Name: Barbatos Goetia (HARD MODE ONLY)Skin: Tomahawk GoetiaTheme: Sounds: HereHealth: Same as Hale, or higher.Speed: Moderate.Color Scheme: Already implemented in the skin. Give him dark greenish outlines though.As seen here.Attack: Slashes an enemy with a huge axe. It's basically a wider ranged Slash Claw that deals massive damage, but has a low rate of fire.Secondary attack: Shoulder Dash. He rams his shoulder into the enemy, paralyzing them for a few moments while dealing minor damage. It also knocks them back quite a bit. (thinking of it now, it's like YD Knight Man's shield dash.)Super Jump: Upper Slash Not as high as Hale's jump, but it doubles as an attack that throws enemies skyward.Rage: There are a few ideas here.1: Genocide Breaker: Fires a huge Force Beam out of his axe. 2: No Items Ever!: He also gets a different rage whenever someone uses an item. Using it will either suck in anyone around him, or have him charge towards his enemy and beat the living daylights out of them. All while saying "No Items Ever!Or as OrangeMario suggested, "he should be given a separate rage bar for No Items Ever/make it a Auto attack that has him rip through everyone to get to the item user, stopping at a linedef that separates the floor from a death pit or something."OR, an idea that came to me now. Two ideas, actually. The first of the two is to replace everyone's items in the beginning of the match with a duplicate. When one of those "duplicate items" are used, Either one of the two happens: (whichever works better)Barbatos teleports right in front of the player, and murders him.Barbatos himself "vanishes from sight". He is unable to move, or be hurt, or anything. People can also clip through him, (if possible) so that it gives off the essense that he actually teleported. Meanwhile, the item the person used summons a Barbatos monster or projectile or something, which proceeds to murder them. The item also freezes them, so that they can't get away. (Or not, maybe you can leave it out. But it's not like you could get away in the first place, considering how fast he moves in the original.) Once the deed is done, the monster vanishes and the hale returns. If anyone is standing in the place where he's supposed to be standing, Telefrag time.The second of the two ideas is to either completely remove everyone's items at the start of the match. Since it's gonna be a guaranteed Hard Mode whenever you fight him, might as well. Either that or give him a special move/item/whatever, which creates an explosion that destroyes the items of whoever's in range. One time use only.3: World Destroyer: Automatically respawns as using Exit Unit, and begins charging his axe with power while standing in one place. (Just to make it a little more balanced, he waits about 3-4 seconds before actually charging.) A timer appears, and the survivors have to beat him down until he stops. He takes no actual damage while charging, but has a separate bar to show how much more hits he can take before losing his rage. When he stops, though, he unleashes a non-lethal explosion that blows people back, just so he can recuperate. Oh right, and if the survivors don't beat him in time? Game over. He slams the axe down on the ground, creating an explosion so big that it wipes out every last player no matter where they are.The timer should start at 160 seconds, or so. But depending on how many players there are, it starts lower. -2 seconds per player. The minimum is 90 seconds. This may sound high to some, but remember that there are often two phases to dealing with this for the survivors. Finding him, and stopping him.It's up to you which one we should use, however, I'm voting for World Destroyer. A large forcebeam sounds scary, but it's kinda generic.