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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 206880 times)

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February 03, 2013, 03:10:33 AM
Reply #840

Offline Dusty

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #840 on: February 03, 2013, 03:10:33 AM »
exactly! morshu will be worth it. I should try Saxton with stone actually.

February 03, 2013, 04:30:18 PM
Reply #841

Offline ChaoticChao

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #841 on: February 03, 2013, 04:30:18 PM »
how about re-skinning Gilgamesh? I mean really, the knight man just won't do for much longer.

February 06, 2013, 07:28:35 AM
Reply #842

Offline Super Bros Bros

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #842 on: February 06, 2013, 07:28:35 AM »
Gilgamashed poatoes Can't be a simple reskin like the others can I don't think

February 06, 2013, 08:47:54 AM
Reply #843

Offline Korby

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #843 on: February 06, 2013, 08:47:54 AM »
I disagree

too lazy and tired to finish this simple edit
I would have liked to play with the pose more but again, lazy and tired.

also no I'm not making this.

February 06, 2013, 08:54:58 AM
Reply #844

Offline Hallan Parva

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #844 on: February 06, 2013, 08:54:58 AM »
I find that to be hilarious. :ugeek:



neat reference I found for those brave-hearted warriors who actually try skinning Gilgamesh, by the way
(click to show/hide)

February 06, 2013, 01:52:07 PM
Reply #845

Offline fortegigasgospel

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #845 on: February 06, 2013, 01:52:07 PM »
Quote from: "SmashBroPlusB"
I find that to be hilarious. :ugeek:



neat reference I found for those brave-hearted warriors who actually try skinning Gilgamesh, by the way
(click to show/hide)
Not enough arms. 5 (and whenever they used the pre-true form in other games so 1 DoS and 6 Advance) are the only times he has 2 arms, otherwise he always has the 6 arms.

February 06, 2013, 02:17:19 PM
Reply #846

Offline FTX6004

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #846 on: February 06, 2013, 02:17:19 PM »
Can you guys show me how ehery hale sprites looks like then i will try to skin one of them i tryed morshu one time but i failed.

February 06, 2013, 03:39:50 PM
Reply #847

Offline tsukiyomaru0

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #847 on: February 06, 2013, 03:39:50 PM »
Quote from: "Korby"
I disagree

too lazy and tired to finish this simple edit
I would have liked to play with the pose more but again, lazy and tired.

also no I'm not making this.
The funny part is that people think Gilgamesh is a knight, when he's a Kabuki or a Shogun

February 06, 2013, 05:44:43 PM
Reply #848

Offline Duora Super Gyro

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #848 on: February 06, 2013, 05:44:43 PM »
Quote from: "tsukiyomaru0"
Quote from: "Korby"
I disagree

too lazy and tired to finish this simple edit
I would have liked to play with the pose more but again, lazy and tired.

also no I'm not making this.
The funny part is that people think Gilgamesh is a knight, when he's a Kabuki or a Shogun
hmmm...didnt know that...then again i didnt know what a gilgamish was to begin with.

February 06, 2013, 06:25:16 PM
Reply #849

Offline GameAndWatcher

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #849 on: February 06, 2013, 06:25:16 PM »
Quote from: "tsukiyomaru0"
Quote from: "Korby"
I disagree

too lazy and tired to finish this simple edit
I would have liked to play with the pose more but again, lazy and tired.

also no I'm not making this.
The funny part is that people think Gilgamesh is a knight, when he's a Kabuki or a Shogun
Therefore YamatoMan would be a better fit?

February 06, 2013, 07:17:28 PM
Reply #850

Offline Duora Super Gyro

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #850 on: February 06, 2013, 07:17:28 PM »
Quote from: "Game&Watcher"
Quote from: "tsukiyomaru0"
Quote from: "Korby"
I disagree

too lazy and tired to finish this simple edit
I would have liked to play with the pose more but again, lazy and tired.

also no I'm not making this.
The funny part is that people think Gilgamesh is a knight, when he's a Kabuki or a Shogun
Therefore YamatoMan would be a better fit?

I guess it would...well...Id have to see it to say though.
(click to show/hide)

February 06, 2013, 08:11:49 PM
Reply #851

Offline ChaoticChao

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #851 on: February 06, 2013, 08:11:49 PM »
Ghost of Starman looks nice. I know many people hate it when the color fails on any megaman character sprite, so that is why I was thinking about Gilgamesh.

February 06, 2013, 08:45:54 PM
Reply #852

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #852 on: February 06, 2013, 08:45:54 PM »
Starman's legs are too fat, but the feet are about right. His head should also be a little more round; it looks pointy right now.

February 07, 2013, 05:32:18 AM
Reply #853

Offline FTX6004

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #853 on: February 07, 2013, 05:32:18 AM »
Quote from: "Korby"
I disagree

too lazy and tired to finish this simple edit
I would have liked to play with the pose more but again, lazy and tired.

also no I'm not making this.

I think i could try that becuz i made it looks like him.

February 07, 2013, 05:39:08 AM
Reply #854

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #854 on: February 07, 2013, 05:39:08 AM »
So uh, what about the Excalibur?