Name: Duke Nukem
Speed and Armor: Same as a survivor.
Health: Don't know. This is up for debate.
Main: Devastator - Fires a volley of very innacurate mini-rockets that does 25 damage for each mini-rocket. Can be used twice before you must wait for the bar to recharge enough.
Altfire: Mighty Foot - same rate of fire as the game. Deals 35 damage.
Item: Jetpack/Vitamin X/Portable Medikit - Duke gets one of these at random after a minute has passed. If he already has an item, he won't get another unless he uses it and waits for another 1 minute lapse. The item effects are:
- Jetpack: derp flight herp
- Vitamin X: Like a Turbosphere, but the effect is a lot shorter.
- Portable Medikit: Recover a set amount of health. Must stand still for a moment when in use. Getting hit will interrupt the healing, making it useless.
Rage: Plasma Cannon - If you haven't played the N64 version, it's a weapon that shoots projectiles that create a visible splash damage area upon hitting anything. It can also be charged for a gigantic blast. However, it has 30 ammo. To make a full charged shot, it needs to have just that. So deciding whether to use a charge shot or pepper opposition with small splash damage projectiles is of importance. Once the ammo is up or after a time limit (maybe both?), the Plasma Cannon disappears.
I don't know if having no hitstun would be too much, but Duke never flinches. So...
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