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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 206761 times)

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May 03, 2012, 08:57:29 PM
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Offline SilverSin

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Beta Testers found! Thanks to everyone who volunteered!

Beta Testers List:
(click to show/hide)

If you are here thinking this is lego's, then im sorry, but this is mine, not his.I did not know lego was working on this until someone told me

Anyways, I have been working on a mode known as Saxton Hale and here's how it works:
One player is selected to be saxton hale a boss, and he/she must kill everyone else, while trying not be killed (he/she has a 1HKO weapon). The boss can super jump using item use, and rage blast with alt fire, which shoots a giant ball of doom Varies depending on the boss. Of course, to fill rage, the boss has to take damage. 250 base hp, plus 250 per player after 2 players join(3 including whom ever is sax). These numbers are bound to change. Also, this must be played on LMS, not TLMS. Last man standing gets a spread rune and an exit unit, dramatic music plays, all that other stuff. Simple enough, right?

Due to the long wait for the next version (and the fact that I was dead for quite a while), I decided to make this beta public.
Download the public beta HERE!(Download from Best. Ever.)
Also new to saxton hale, Saxton Hale-based classes!
No, there are no custom weapons.Okay, there is technically a custom weapon for supporter...I guess? To see more info, go to the classes section of this topic.
Download the beta for classes HERE!(Download also from Best. Ever.)
Bar Fixes Coming soon!

Hale suggestions have returned!
Go wild with your suggestions again, now that damage is available and such! Same rules apply:
-No AOF primary attacks (Centaur Flash, Flash Stopper, etc.). If your hale has one, provide a good reason why, and also if it makes it, it probably wont be very effective.
-Try to avoid making your hale's name YOUR name. We already have CSCC for that.
-Health must be at a reasonable level.
-Please try to provide ALL details of your boss. Skin, passive abilities, etc.

Mappers needed!
Are you good with mapping? Do you want to make a map for one of the bosses? Well now you can!
I am looking for mappers willing to make maps for bosses. If you want to make one, let me know in this topic or via PM!
Current maps:
(click to show/hide)

Older versions (ONLY COMPATIBLE WITH MM8BDM V2):
Older Bar Fixes:(Note: if you are using a bars fix, it must go after the classes in the additional wads, and must be used alone EDIT: Also, the Powered Up compatibility is not needed if you are using a bars fix.EDIT 2: I sure love me some strikes. Anyways, the base is now always required, no matter what bars fix you use. The bars fix must go after the mod, and the mod must go infront of the classes / powered up mod, and once again, powered up is NOT needed if you are using a classes addon.)
Example: Powered-up, Classes-v6e, SaxtonHaleV2B, SaxtonHaleYDClassesFix)
Example 2: KYClasses, SaxtonHaleV2B, SaxtonHaleKYClassesFix)


Updates:
(click to show/hide)
Weapon Info:
(click to show/hide)
Boss Info:
(click to show/hide)
Class Info:
(click to show/hide)
Some Screen Shots (OUT DATED):
(click to show/hide)
(click to show/hide)

May 03, 2012, 10:01:26 PM
Reply #1

Offline Tengu

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Re: [Game Mode] Saxton Hale (NOT LEGO'S)
« Reply #1 on: May 03, 2012, 10:01:26 PM »
Finally this was put up. I am telling you guys, this mod is great. Definatly  try it out, I will be hosting it frequently.

May 04, 2012, 12:03:15 AM
Reply #2

Offline Russel

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Re: [Game Mode] Saxton Hale (NOT LEGO'S)
« Reply #2 on: May 04, 2012, 12:03:15 AM »
And you beat me to it...good gameinb4 controversy...
So yea, still working on it...and I still plan on releasing it.

May 04, 2012, 01:16:31 PM
Reply #3

Offline Messatsu

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Re: [Game Mode] Saxton Hale (NOT LEGO'S)
« Reply #3 on: May 04, 2012, 01:16:31 PM »
Interesting.   Ya may want to compress the audio file.  The quality is insanely high (320kbps) for something like this.

May 04, 2012, 01:55:53 PM
Reply #4

Offline Hallan Parva

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Re: [Game Mode] Saxton Hale (NOT LEGO'S)
« Reply #4 on: May 04, 2012, 01:55:53 PM »
You've been gone for a while now, haven't you?

Anyway, welcome back, and congrats with the new mode.

May 04, 2012, 07:29:10 PM
Reply #5

Offline Tengu

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Re: [Game Mode] Saxton Hale (NOT LEGO'S)
« Reply #5 on: May 04, 2012, 07:29:10 PM »
No he hasn't been gone he plays a lot. He just doesn't make posts often. He would briefly log in to look at pms or send us beta versions of his mod

May 04, 2012, 07:31:07 PM
Reply #6

Offline SilverSin

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Re: [Game Mode] Saxton Hale (NOT LEGO'S)
« Reply #6 on: May 04, 2012, 07:31:07 PM »
@SmashBroPlusB Thanks, also tengu pretty much summed up what I've been doing.

@Lego I look forward to playing it  :)

@Messatsu I didn't consider that, but I will now. Thanks.

May 04, 2012, 10:40:45 PM
Reply #7

Offline GameAndWatcher

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Re: [Game Mode] Saxton Hale (NOT LEGO'S)
« Reply #7 on: May 04, 2012, 10:40:45 PM »
While playing this, I was thinking that there should be a YD Classes compatible version of this!

May 04, 2012, 11:08:19 PM
Reply #8

Offline fortegigasgospel

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Re: [Game Mode] Saxton Hale (NOT LEGO'S)
« Reply #8 on: May 04, 2012, 11:08:19 PM »
Quote from: "Game&Watcher"
While playing this, I was thinking that there should be a YD Classes compatible version of this!
Its compatible, but there needs to be a megaman in the match it seems. Celebii was running them both for a while.

May 05, 2012, 12:55:14 AM
Reply #9

Offline Tengu

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Re: [Game Mode] Saxton Hale (NOT LEGO'S)
« Reply #9 on: May 05, 2012, 12:55:14 AM »
The only Classes it is currently fully compatible with is UnHoly by Pikmin555.

May 05, 2012, 12:49:42 PM
Reply #10

Offline Gumballtoid

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Re: [Game Mode] Saxton Hale (NOT LEGO'S)
« Reply #10 on: May 05, 2012, 12:49:42 PM »
He said he was going to make one, so I guess we just have to wait.

May 05, 2012, 01:38:13 PM
Reply #11

Offline xColdxFusionx

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Re: [Game Mode] Saxton Hale (NOT LEGO'S)
« Reply #11 on: May 05, 2012, 01:38:13 PM »
Whee, lightning quick review:
+ The actual quotes from the mod made me laugh.
+ Fun as hell to play
+ Feels pretty well balanced, despite its flaws.

- Lack of Saxton Hale skin, but I guess that's alright since no one's made one yet. Someone get on this.
- Is it just me, or does the punch feel like it goes twice as far as it needs to?
- Using Mario's rage instead of Saxton's? Why?
- Super Jump feels a bit spammy, like Bouncy's always on.

Overall, I enjoyed the mod. The flaws are more "things I'd like to see changed in the future" than actual flaws that hold it back. Good job with this one!

May 08, 2012, 02:02:18 AM
Reply #12

Offline SilverSin

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V1B Released!
« Reply #12 on: May 08, 2012, 02:02:18 AM »
Bump for updates god this was late

May 08, 2012, 10:25:48 PM
Reply #13

Offline Trentdude2

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V1B Released!
« Reply #13 on: May 08, 2012, 10:25:48 PM »
V1B didn't work when I tried to host it. I don't know if i'm the only one, but I tried it with and without additional wads. Is there anyone who was able to successfully host it?

May 09, 2012, 01:20:45 AM
Reply #14

Offline Bazookajoe45

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V1B Released!
« Reply #14 on: May 09, 2012, 01:20:45 AM »
this alot of fun! thanx for sharing!