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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 183175 times)

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November 11, 2012, 05:54:24 PM
Reply #360

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #360 on: November 11, 2012, 05:54:24 PM »
Soon enough, still making some tweaks.

November 15, 2012, 02:28:03 AM
Reply #361

Offline Zard1084

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #361 on: November 15, 2012, 02:28:03 AM »
I still can't wait for the update and the new hales lol

November 16, 2012, 09:21:47 PM
Reply #362

Offline TailsMK4

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #362 on: November 16, 2012, 09:21:47 PM »
I'm thinking Silver is waiting until after MM8BDM V3A before he gets ready to release it, since in V3A we will no longer be using Skulltag, so things internally will be different. The gamemode should, of course, be compatible with Zandronum. Since V3A, from what I heard, is in the beta-test stage now, it will be pretty soon. Not to mention MM8 will complete my hale's weapon resistance so that he will not be quite as UP...

November 18, 2012, 05:55:43 PM
Reply #363

Offline DarkAura

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #363 on: November 18, 2012, 05:55:43 PM »
Okay, just throwing out there that I believe I have the updates for my Hales done:

Gilgamesh
------------
HP count reduced to ehh...220 seems fair, right?
Weakness to Melee added (Top, StarHug, Slash, JunkHug, Charge, FireHug, Saku, and Sword if this gets out after MM8), but retains his resistances to everything else.
SaxtonHaleRage requirement reduced.
Rage is now Rocket Punch. To put it simply, it's a near-clone of Sniper's old rage.

Scrooge
---------
Small HUD tweak
Mobies are slightly faster, smaller hitbox, and disappear a lot sooner
Corpse spawned on death works proplerly, I think. Doesn't work on bots, however.

If it's not too late, is it possible to add this in so I can stop being pestered about it?

November 18, 2012, 10:41:18 PM
Reply #364

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #364 on: November 18, 2012, 10:41:18 PM »
Quote from: "DarkAura"
Okay, just throwing out there that I believe I have the updates for my Hales done:

Gilgamesh
------------
HP count reduced to ehh...220 seems fair, right?
Weakness to Melee added (Top, StarHug, Slash, JunkHug, Charge, FireHug, Saku, and Sword if this gets out after MM8), but retains his resistances to everything else.
SaxtonHaleRage requirement reduced.
Rage is now Rocket Punch. To put it simply, it's a near-clone of Sniper's old rage.

Scrooge
---------
Small HUD tweak
Mobies are slightly faster, smaller hitbox, and disappear a lot sooner
Corpse spawned on death works proplerly, I think. Doesn't work on bots, however.

If it's not too late, is it possible to add this in so I can stop being pestered about it?
Go right ahead. I was actually gonna ask if I should wait for you to finish up editing them.

November 18, 2012, 10:48:05 PM
Reply #365

Offline tsukiyomaru0

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #365 on: November 18, 2012, 10:48:05 PM »
By the way, you might want to look into the fog thing for Slender. Anyone using OpenGL can disable the fog completely and the default FogDist barely does anything.

December 02, 2012, 04:08:56 PM
Reply #366

Offline Zard1084

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #366 on: December 02, 2012, 04:08:56 PM »
Hey Silversin i found a english version of Rolls theme  *the one you used for the roll hale  :ugeek: *
(click to show/hide)
I hope you can use it for the next version or the one after that

December 02, 2012, 04:56:30 PM
Reply #367

Offline CHAOS_FANTAZY

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #367 on: December 02, 2012, 04:56:30 PM »
Quote from: "Zard1084"
Hey Silversin i found a english version of Rolls theme  *the one you used for the roll hale  :ugeek: *
(click to show/hide)
I hope you can use it for the next version or the one after that
Had you paged back a few pages, you would know that her theme's getting changed to this:
Quote from: "CHAOS_FANTAZY"
> Roll's theme is...just, ugh.  It's as if the song accentuates my hate for the boss.
Here's a more action-oriented track from the Rockman Chiptuned album.  After Gilgamesh's poll is over, we might want to consider voting on which song we like better.

December 02, 2012, 05:06:20 PM
Reply #368

Offline Zard1084

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #368 on: December 02, 2012, 05:06:20 PM »
hey that fits into the hole 8-bit thing perfectly of course silversin may use the one i posted but we will see soon wont we?  :ugeek:

December 02, 2012, 08:18:45 PM
Reply #369

Offline sipfried

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #369 on: December 02, 2012, 08:18:45 PM »
can slender be teleport away if he is stuned??? (to many hits)

December 02, 2012, 09:16:25 PM
Reply #370

Offline GameAndWatcher

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #370 on: December 02, 2012, 09:16:25 PM »
Quote from: "CHAOS_FANTAZY"
Quote from: "Zard1084"
Hey Silversin i found a english version of Rolls theme  *the one you used for the roll hale  :ugeek: *
(click to show/hide)
I hope you can use it for the next version or the one after that
Had you paged back a few pages, you would know that her theme's getting changed to this:
Quote from: "CHAOS_FANTAZY"
> Roll's theme is...just, ugh.  It's as if the song accentuates my hate for the boss.
Here's a more action-oriented track from the Rockman Chiptuned album.  After Gilgamesh's poll is over, we might want to consider voting on which song we like better.
Wouldn't it be illegal to use the "Chiptuned Rockman" Roll theme, seeing how you'd have to buy the Soundtrack?
I'd think this would be a suitable replacement:

December 02, 2012, 11:20:54 PM
Reply #371

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #371 on: December 02, 2012, 11:20:54 PM »
Oh man, I got a lot to reply to...sorta...not really...aaanywho,

Quote from: "TailsMK4"
I'm thinking Silver is waiting until after MM8BDM V3A before he gets ready to release it, since in V3A we will no longer be using Skulltag, so things internally will be different. The gamemode should, of course, be compatible with Zandronum. Since V3A, from what I heard, is in the beta-test stage now, it will be pretty soon. Not to mention MM8 will complete my hale's weapon resistance so that he will not be quite as UP...
Now that you mention it, I might wait for the next update.
Quote from: "tsukiyomaru0"
By the way, you might want to look into the fog thing for Slender. Anyone using OpenGL can disable the fog completely and the default FogDist barely does anything.
Yeah, I've been trying to find a way to prevent that. Right now I'm just using the setdarkness ACS command, but if I find something better than that, I will replace.
Quote from: "Game&Watcher"
Quote from: "CHAOS_FANTAZY"
Quote from: "Zard1084"
Hey Silversin i found a english version of Rolls theme  *the one you used for the roll hale  :ugeek: *
(click to show/hide)
I hope you can use it for the next version or the one after that
Had you paged back a few pages, you would know that her theme's getting changed to this:
Quote from: "CHAOS_FANTAZY"
> Roll's theme is...just, ugh.  It's as if the song accentuates my hate for the boss.
Here's a more action-oriented track from the Rockman Chiptuned album.  After Gilgamesh's poll is over, we might want to consider voting on which song we like better.
Wouldn't it be illegal to use the "Chiptuned Rockman" Roll theme, seeing how you'd have to buy the Soundtrack?
I'd think this would be a suitable replacement:
I too thought it would be illegal to use it for the same reason. As for that other roll theme you just posted, it sounds nice. I could try speeding it up a bit, maby increasing the pitch, you know, make  it sound a bit more...fast paced.

December 07, 2012, 04:15:55 PM
Reply #372

Offline DarkAura

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #372 on: December 07, 2012, 04:15:55 PM »
HUDs for Quote. Need opinions.



King's Sword. Need an idea of what color to actually make it. Cyan, maybe?



Super Rocket Launcher. NES color limits can't make it orange. Quote sorta holds it over his shoulder when using it which explains the lack of his arm in this sprite. Might add his fingers on the top like he's grasping the top of it to hold it up.



Nemesis. Might need to angle it outward some more.



Spur. Anyone mind if the Spur takes on a "revolver" type forme?

December 07, 2012, 06:57:51 PM
Reply #373

Offline tsukiyomaru0

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #373 on: December 07, 2012, 06:57:51 PM »
Quote from: "DarkAura"
HUDs for Quote. Need opinions.



King's Sword. Need an idea of what color to actually make it. Cyan, maybe?



Super Rocket Launcher. NES color limits can't make it orange. Quote sorta holds it over his shoulder when using it which explains the lack of his arm in this sprite. Might add his fingers on the top like he's grasping the top of it to hold it up.



Nemesis. Might need to angle it outward some more.



Spur. Anyone mind if the Spur takes on a "revolver" type forme?

they don't look very correct... Try reading this:
http://forum.zdoom.org/viewtopic.php?f= ... ed74092d13

December 07, 2012, 07:38:08 PM
Reply #374

Offline Hallan Parva

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Re: [Game Mode] Stinko's SaxtonHale: V3C + NOT ACCEPTING FOR
« Reply #374 on: December 07, 2012, 07:38:08 PM »
first of all I love you just for making a Quote hale

second of all I would be happy to supply skin frames or something





and third of all those arms are too straight and look like noodles :ugeek: