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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 180241 times)

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January 10, 2013, 12:50:29 AM
Reply #615

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #615 on: January 10, 2013, 12:50:29 AM »
I miss that guy. He was fun.


I'm just as hyped about getting the Rawk in as I am about Barbatos.

January 10, 2013, 02:46:42 AM
Reply #616

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #616 on: January 10, 2013, 02:46:42 AM »
Paper Mario might get incorporated into Hale= :mrgreen:  :mrgreen:  :mrgreen:

The attacks listed gave me a very nostalgic feel. However, now that I think about it, I'd say I prefer a Bowser Hale, (you're probably thinking "Why not suggest, Doc you asshole? I'm thinking that 2 hales from the same game would be frowned upon. However if Silver's okay with 2 hales from the same game, I'll get back to you with a Hale suggestion momentarily)

January 10, 2013, 02:54:23 AM
Reply #617

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #617 on: January 10, 2013, 02:54:23 AM »
Hey, Rawk Hawk's Paper Mario exclusive. Bowser is from the entire series. Personally I think people would enjoy having both of them around.

January 10, 2013, 03:28:18 AM
Reply #618

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #618 on: January 10, 2013, 03:28:18 AM »
I said I'd suggest it, so here it is!

(click to show/hide)

January 10, 2013, 04:15:56 AM
Reply #619

Offline Galactan

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #619 on: January 10, 2013, 04:15:56 AM »
That Hale seems overly complicated and broken.

January 10, 2013, 01:26:52 PM
Reply #620

Offline sipfried

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #620 on: January 10, 2013, 01:26:52 PM »
i know a joke hale
(click to show/hide)

January 10, 2013, 02:40:29 PM
Reply #621

Offline Rozark

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #621 on: January 10, 2013, 02:40:29 PM »
Simply amazing, why can't my mind comprehend the skill and thought put into this.

January 10, 2013, 05:50:57 PM
Reply #622

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #622 on: January 10, 2013, 05:50:57 PM »
Quote from: "TheDoc"
I said I'd suggest it, so here it is!

(click to show/hide)


Eh I dunno. Bowser could be a lot better, IMO. Collecting the meat does sound interesting though.

January 10, 2013, 07:43:17 PM
Reply #623

Offline xColdxFusionx

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #623 on: January 10, 2013, 07:43:17 PM »
Quote from: "Gizmo The Cat"
I had this idea for a while, but I'd forgotten it for some time. I'm kind of ashamed, given how unforgettable this guy is.
(click to show/hide)

OK, you win. There are no words to describe the awesomeness you have just given us.

January 10, 2013, 09:34:54 PM
Reply #624

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #624 on: January 10, 2013, 09:34:54 PM »
If someone could make a skin of the Rawk, that would be the best thing ever.

January 10, 2013, 10:04:01 PM
Reply #625

Offline Orange juice :l

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #625 on: January 10, 2013, 10:04:01 PM »
Can we cut back on the Best-Ever Saxton Servers? There's currently Four up. One is PLENTY.

One normal
One with Classes (The two are broken together)
One for Balrog's "Fix"
One private????

January 10, 2013, 10:07:32 PM
Reply #626

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #626 on: January 10, 2013, 10:07:32 PM »
Why is there a private one.

January 11, 2013, 01:51:04 AM
Reply #627

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #627 on: January 11, 2013, 01:51:04 AM »
Quote from: "Gizmo The Cat"
Eh I dunno. Bowser could be a lot better, IMO. Collecting the meat does sound interesting though.

Quote from: "Galactan"
That Hale seems overly complicated and broken.

Instead of just saying it sucks and kicking dust on it, could you tell me what I can do to change it? If you just dislike the entire idea, however, then there's nothing I can do, but give some feedback instead of a generic opinion.

January 11, 2013, 05:20:34 AM
Reply #628

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #628 on: January 11, 2013, 05:20:34 AM »
I originally planned to edit that post because I was rushed at the time, but meh.

Anyway, basing him off of his paper self probably isn't the best of ideas. I'd say that instead of a poison bite for a primary attack, he should attack with his claws. (since that's what he usually fights with.) And he needs to be able to breathe fire. If Bowser couldn't breathe fire, he just wouldn't be Bowser. I'd say that it should be his altfire when not at full rage. His super jump is fine, though.

As for his rage, the meat thing would probably be too inconvenient for someone slow like him, so that should probably be scrapped. The rage itself maybe could stay. OR you could just have him stay the same size and be invincible or so.


Or his rage could be the Koopa Clown Car. It'd probably work like that Wily Capsule in classes, (in terms of morphing and flight, that is.) He'd fly around in the clown car and can drop mechakoopas, (slow monsters that can breathe fire) and gigantic cannon balls.

January 11, 2013, 05:27:45 AM
Reply #629

Offline fortegigasgospel

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #629 on: January 11, 2013, 05:27:45 AM »
Quote from: "Gizmo The Cat"
Or his rage could be the Koopa Clown Car. It'd probably work like that Wily Capsule in classes, (in terms of morphing and flight, that is.) He'd fly around in the clown car and can drop mechakoopas, (slow monsters that can breathe fire) and gigantic cannon balls.
Hello. Giga Bowser. quadruples in size.