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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 180253 times)

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February 07, 2013, 05:40:29 AM
Reply #855

Offline FTX6004

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #855 on: February 07, 2013, 05:40:29 AM »
Quote from: "Gizmo The Cat"
So uh, what about the Excalibur?

What do you mean.

February 07, 2013, 05:43:00 AM
Reply #856

Offline GameAndWatcher

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #856 on: February 07, 2013, 05:43:00 AM »
Quote from: "FTX"
Quote from: "Gizmo The Cat"
So uh, what about the Excalibur?

What do you mean.
/me facepalms

February 07, 2013, 05:45:05 AM
Reply #857

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #857 on: February 07, 2013, 05:45:05 AM »
Have you ever played as Gilgamesh? If you have, the first thing you'd notice is that you're holding a thing. (The hud is so gigantic that you can't tell while idle (unless you open the file up in SLumpED/Slade) that the thing you're holding is a huge sword. Much more noticeable when you swing it though.)

So tell me then: What is that thing he's holding in the sprites right there? Clearly not a sword of any type, that's for sure.

February 07, 2013, 06:04:46 AM
Reply #858

Offline DarkAura

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #858 on: February 07, 2013, 06:04:46 AM »
Quote from: "Gizmo The Cat"
Have you ever played as Gilgamesh? If you have, the first thing you'd notice is that you're holding a thing. (The hud is so gigantic that you can't tell while idle (unless you open the file up in SLumpED/Slade) that the thing you're holding is a huge sword. Much more noticeable when you swing it though.)

So tell me then: What is that thing he's holding in the sprites right there? Clearly not a sword of any type, that's for sure.
Woah, woah, woah. Hold on a sec there. He probably didn't know the sword WAS CALLED Excalibur. And ya sure as hell didn't mention "sword" to him as all until just now.

Anyway, I did make Excalibur a bit too detailed, didn't I?

February 07, 2013, 06:22:12 AM
Reply #859

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #859 on: February 07, 2013, 06:22:12 AM »
Well is going great now i have finish A1 Sprite now here is it but if you guys don't like it just changes it not me.


February 07, 2013, 06:46:25 AM
Reply #860

Offline Super Bros Bros

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #860 on: February 07, 2013, 06:46:25 AM »
Quote from: "DarkAura"
Quote from: "Gizmo The Cat"
Have you ever played as Gilgamesh? If you have, the first thing you'd notice is that you're holding a thing. (The hud is so gigantic that you can't tell while idle (unless you open the file up in SLumpED/Slade) that the thing you're holding is a huge sword. Much more noticeable when you swing it though.)

So tell me then: What is that thing he's holding in the sprites right there? Clearly not a sword of any type, that's for sure.
Woah, woah, woah. Hold on a sec there. He probably didn't know the sword WAS CALLED Excalibur. And ya sure as hell didn't mention "sword" to him as all until just now.

Anyway, I did make Excalibur a bit too detailed, didn't I?
The sad thing is it's such a great sprite and nobody ever sees it full size

February 07, 2013, 07:00:09 AM
Reply #861

Offline Korby

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #861 on: February 07, 2013, 07:00:09 AM »
The weapon he's holding in his battle pose is a Naginata.


and then he transforms

however, this game is not exactly foreign to "using the wrong weapon"

see: shooting giant gyros out of a sword

February 07, 2013, 07:32:58 AM
Reply #862

Offline DarkAura

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #862 on: February 07, 2013, 07:32:58 AM »
Since the Hale is based off the Dissidia 012 Gilgamesh, the skin doesn't need the Naginata on his back since he just spawns weapons out of nowhere in-game.

But he does need to be red.

And a tad more gold.

February 07, 2013, 07:48:47 AM
Reply #863

Offline Korby

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February 07, 2013, 09:03:45 AM
Reply #864

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #864 on: February 07, 2013, 09:03:45 AM »
Quote from: "DarkAura"
Quote from: "Gizmo The Cat"
Have you ever played as Gilgamesh? If you have, the first thing you'd notice is that you're holding a thing. (The hud is so gigantic that you can't tell while idle (unless you open the file up in SLumpED/Slade) that the thing you're holding is a huge sword. Much more noticeable when you swing it though.)

So tell me then: What is that thing he's holding in the sprites right there? Clearly not a sword of any type, that's for sure.
Woah, woah, woah. Hold on a sec there. He probably didn't know the sword WAS CALLED Excalibur. And ya sure as hell didn't mention "sword" to him as all until just now.

Anyway, I did make Excalibur a bit too detailed, didn't I?

Well, as for the name, I'm pretty sure you'd notice the obituary after playing for a while. Plus has the name Excalibur ever really been used for anything but a sword? Still, sorry for the hasty reply.

Detail is always a good thing, but I'd suggest lowering the HUD sprites a bit so you can see more of the sword. Unless he's actually supposed to hold it up to head level. :geek:


Either way, I was just trying to keep with consistency. I've never actually played FF5 or Dissidia before.

February 07, 2013, 05:04:27 PM
Reply #865

Offline DarkAura

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #865 on: February 07, 2013, 05:04:27 PM »
Quote from: "Korby"
Good thing his FF5 Appearance is also in Dissidia!!!![/i]
Well damn, I need to Dissidia more often...and by "more often," I mean literally buy it and play it for once.

Okay then, he can keep the Naginata then. :|

February 08, 2013, 05:32:07 AM
Reply #866

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #866 on: February 08, 2013, 05:32:07 AM »
Wait wait wait i have never player final fantasy but do Dissidia 012 Gilgamesh looks like the sprites i made or you guys show me how he looks like so i can redone the sprites.

February 08, 2013, 05:36:09 AM
Reply #867

Offline DarkAura

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #867 on: February 08, 2013, 05:36:09 AM »

February 08, 2013, 05:38:38 AM
Reply #868

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #868 on: February 08, 2013, 05:38:38 AM »
Well i think we can see his underpants but hes just a little changes that can be easy to me.
:EDIT: Im already changes it here it is looks like.

February 08, 2013, 07:22:01 AM
Reply #869

Offline sipfried

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #869 on: February 08, 2013, 07:22:01 AM »
a order plan for a hale

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