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Author Topic: Balrog's Fixed Saxton Hale - Reports of my death, yadayada  (Read 149617 times)

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March 22, 2013, 01:16:28 AM
Reply #210

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #210 on: March 22, 2013, 01:16:28 AM »
Well he COULD be weak to both.

March 22, 2013, 01:19:35 AM
Reply #211

Offline ChaoticChao

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #211 on: March 22, 2013, 01:19:35 AM »
Quote from: "Gizmo The Cat"
I still think Ninja Spy should be weak to Search Snakes. With someone who's sneaky and stealthy like that, wouldn't it make sense if they were weak to something that specializes in searching out it's enemies? I'm pretty sure that's why Gemini man is weak to them, what with his clone and all.
I remember geminiman also having a fear of snakes. Anyways, I think the spy also should be weak to dive missiles/homing sniper as well.

March 25, 2013, 02:21:55 AM
Reply #212

Offline Colonel ServBot

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #212 on: March 25, 2013, 02:21:55 AM »
Quote from: "ChaoticChao"
Quote from: "Gizmo The Cat"
I still think Ninja Spy should be weak to Search Snakes. With someone who's sneaky and stealthy like that, wouldn't it make sense if they were weak to something that specializes in searching out it's enemies? I'm pretty sure that's why Gemini man is weak to them, what with his clone and all.
I remember geminiman also having a fear of snakes. Anyways, I think the spy also should be weak to dive missiles/homing sniper as well.
Not homing sniper, because if some body have homing sniper, and they are the last man standing, with the charge thing, it can make the player a bit Op.

March 27, 2013, 01:23:10 PM
Reply #213

Offline Rozark

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #213 on: March 27, 2013, 01:23:10 PM »
And you're saying Astrocrush with Spread Rune or MetalBlade with Spread Rune x 9999 Wtanks isn't OP. Make the weakness, don't work around the spread rune.

March 29, 2013, 02:22:04 PM
Reply #214

Offline Zard1084

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #214 on: March 29, 2013, 02:22:04 PM »
I don't know if you guys have fixed that lil issue with the Curly clones... but i think know why they don't show up in mid game... i think its because Allow Monsters is off on most servers that host it... if you guys have fixed that then ignore this...

March 30, 2013, 05:10:27 AM
Reply #215

Offline GameAndWatcher

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #215 on: March 30, 2013, 05:10:27 AM »
(click to show/hide)

March 30, 2013, 05:33:21 AM
Reply #216

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #216 on: March 30, 2013, 05:33:21 AM »
Having two different versions of Captain Falcon in the same mod seems silly and redundant. Especially if people were deciding against adding different characters from the same series. (i.e Sephiroth due to Gilgamesh already being in.)

March 30, 2013, 05:52:09 AM
Reply #217

Offline Hallan Parva

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #217 on: March 30, 2013, 05:52:09 AM »
this is just my bias speaking but Samurai Goroh would be real fitting with that nice long katana of his


also summoning 29 other F-ZERO racers to just run around everywhere would be hilarious

March 30, 2013, 05:59:17 AM
Reply #218

Offline GameAndWatcher

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #218 on: March 30, 2013, 05:59:17 AM »
Quote from: "Gizmo The Cat"
Having two different versions of Captain Falcon in the same mod seems silly and redundant. Especially if people were deciding against adding different characters from the same series. (i.e Sephiroth due to Gilgamesh already being in.)
I see, I appreciate the advice. I only came up with GX Falcon because I was bored.

March 31, 2013, 03:14:05 PM
Reply #219

Offline Ceridran

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #219 on: March 31, 2013, 03:14:05 PM »
At least there's no CoD kid hale that does 360 noscopes and hurts our ears and only has swearing in his vocabulary..

March 31, 2013, 04:52:51 PM
Reply #220

Offline Tfp BreakDown

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #220 on: March 31, 2013, 04:52:51 PM »
Well Today I found out that the proto upgrade can still tk, so If you can take a look into fixing that that would be great, also why does gilgamesh have high health?

March 31, 2013, 05:50:32 PM
Reply #221

Offline Hallan Parva

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #221 on: March 31, 2013, 05:50:32 PM »
Quote from: "Zerokk"
hale that hurts our ears and only has swearing in his vocabulary
(click to show/hide)

March 31, 2013, 06:12:18 PM
Reply #222

Offline FTX6004

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #222 on: March 31, 2013, 06:12:18 PM »
I got a hale idea based on four players everyone from super smash bros brawl!

(click to show/hide)
If you guys din't like the weps we could think with a better idea.

March 31, 2013, 07:56:00 PM
Reply #223

Offline Hallan Parva

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #223 on: March 31, 2013, 07:56:00 PM »
hey I don't like that blueprint at all so I'm going to save this wonderful idea from the pits of eternal hellfire



Health would be absurdly low compared to most Hales; a skilled player could very well take on an Alloy by themselves if need be. Their gimmick is that each Alloy has multiple lives in the vein of Multi-Man Brawl. Instead of scaling health, the number of lives per Alloy would be scaled instead. To keep the odds at least somewhat fair, Alloy Attack would only appear in a server containing at least eight players, with each Alloy holding a single life. One person for each Alloy shouldn't be too hard, no? You can freely change a player's life count with a new addition in Zandronum by running SetPlayerLivesLeft(playernumber, lifecount); it's not in 8BDM's build and it's not in a stable build either (only in their beta builds) but once Zandronum or 8BDM updates this Hale should be a piece of cake.

Alloys don't get any Rage, as their trait in the Smash Bros. series was that an Alloy (or Wire Frame in Melee) was an imperfect clone of the original fighter. They had their regular moveset, sure, but Alloys were unable to use any B Button special attacks, and lacked Final Smashes as well. Instead of a Rage, an Alloy will simply move faster and hit harder with lower health, similar to how the Dark Men work in Jax Classes.

Each Alloy has its own unique attack, counter (replaces the Rage), and Jump Skill.


Red Alloy (Cpt. Falcon)
Skin: Proto Man heavily tinted red all over, like a hologram.
Main: A fast punch at close range. Can combo into rapid punches.
Alt: Guards with his arm to reduce incoming damage. Reduces movement speed.
Jump: Rises diagonally upward, like a normal Super Jump with a bit of forward momentum.
Skill: Starts fast but weak. Damage increases with lower health.

Blue Alloy (Zelda)
Skin: Roll heavily tinted blue all over, like a hologram.
Main: A weak slap that generates a magic spark slightly in front, for extended range.
Alt: Generates a barrier to block all damage. Movement completely halts while in use; delay after dropping the barrier.
Jump: First use sets a warp point. Second use warps you that point and removes it. Jump energy drains on second use.
Skill: High jump, moves somewhat slow. Speed increases with lower health.

Yellow Alloy (Mario)
Skin: Mega Man heavily tinted gold all over, like a hologram.
Main: A weak sliding kick on the ground, his signature Meteor Smash downward punch in midair.
Alt: An evasive flip. Jump up while moving far forward, then pull a 180 and turn around. Useful for getting behind someone.
Jump: A much shorter Super Jump, around the height of a normal jump. Only uses a third of the bar.
Skill: Very well rounded. Jump height increases with lower health.

Green Alloy (Kirby)
Skin: Bass heavily tinted green all over, like a hologram.
Main: A slamming kick with a short forward dash. Knocks enemies reeling back.
Alt: Holds his hands in front to block frontal attacks. You're weighed down while blocking, so jumping is impossible.
Jump: Enables flight for a very short period of time. Attacking or using the Jump Skill again cancels out of it.
Skill: Somewhat frail, gets knocked around more when hit. Jump Skill regen increases with lower health.

March 31, 2013, 07:58:28 PM
Reply #224

Offline FTX6004

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #224 on: March 31, 2013, 07:58:28 PM »
Im glad someone like alloys as a hale but i don't know if balrog wants it.