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Author Topic: Balrog's Fixed Saxton Hale - Reports of my death, yadayada  (Read 149933 times)

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April 08, 2013, 04:23:05 PM
Reply #240

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #240 on: April 08, 2013, 04:23:05 PM »
Quote from: "FTX"
Okay this seem as a really hard work,
I gotta need help with some frames but this skin will not be a playade skin this can only be used by being the hale.

Alright well, I finally got around to looking into the skin. First thing's first, the sprites you had down bugged me a whole lot. So I went ahead and edited the first sprite.



Starman's legs are supposed to be very skinny, and pretty long. What you had down made him seem too...chubby.


EDIT:




Whelp. All we really need now are some firing frames. I have no idea what to do for them. I was thinking of having his sprite flash but I dunno if that'd be considered lazy or what.

April 08, 2013, 04:29:22 PM
Reply #241

Offline FTX6004

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #241 on: April 08, 2013, 04:29:22 PM »
Aw i want to do something with him i can do the fire frames then if you do it that means i din't made nothing for him.

April 08, 2013, 04:37:17 PM
Reply #242

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #242 on: April 08, 2013, 04:37:17 PM »
Well that's not entirely true; you made the sprites first. I just improved on them.

April 08, 2013, 04:39:40 PM
Reply #243

Offline FTX6004

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #243 on: April 08, 2013, 04:39:40 PM »
And you did made all Walking frames and standing frames.

April 08, 2013, 04:56:34 PM
Reply #244

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #244 on: April 08, 2013, 04:56:34 PM »
Literally all I did on the walking frames were altering the feet so that he could float. Plus,

Quote from: "FTX"
Can you give me sprites of he floats please gizmo the cat.

Is that not what you wanted?

April 08, 2013, 05:00:00 PM
Reply #245

Knux

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #245 on: April 08, 2013, 05:00:00 PM »
I crash every time I play as Morshu/Curly. In Software, no less! No other Hale does that to me, or at least not yet. There's also the issue of the Hales using RM skins not getting their color sometimes, which is confusing.

*Guts Man walks up to me*
Me: Shh, I'm hiding.
*is roflpunched*

Yeah, awful.

April 08, 2013, 05:01:20 PM
Reply #246

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #246 on: April 08, 2013, 05:01:20 PM »
Yeah that color glitch is a known issue. What's news to me is that sometimes the dual boss has the color glitch on BOTH hales, when it almost always only affects the first one.

April 08, 2013, 05:03:45 PM
Reply #247

Offline FTX6004

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #247 on: April 08, 2013, 05:03:45 PM »
Quote from: "Gizmo The Cat"
Literally all I did on the walking frames were altering the feet so that he could float. Plus,

Quote from: "FTX"
Can you give me sprites of he floats please gizmo the cat.

Is that not what you wanted?

Yeah i wanted that i mean i wanted the walking but you gave me every float sprites so i must make the firing frames.

April 08, 2013, 06:34:54 PM
Reply #248

Offline tsukiyomaru0

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #248 on: April 08, 2013, 06:34:54 PM »
Quote from: "Knux"
I crash every time I play as Morshu/Curly. In Software, no less! No other Hale does that to me, or at least not yet. There's also the issue of the Hales using RM skins not getting their color sometimes, which is confusing.

*Guts Man walks up to me*
Me: Shh, I'm hiding.
*is roflpunched*

Yeah, awful.
The crashes hits everyone at random. My guess is that it might have something to do with the many ACS scripts handled, plus scripts that runs PER PLAYER.

As for the color, IIRC, the colors are set by the morphing script rather than the weapon.

April 08, 2013, 06:38:01 PM
Reply #249

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #249 on: April 08, 2013, 06:38:01 PM »
Quote from: "tsukiyomaru0"
As for the color, IIRC, the colors are set by the morphing script rather than the weapon.

Which is kinda stupid. For what reason would you leave it out of the weapon?

April 08, 2013, 06:56:16 PM
Reply #250

Offline Tfp BreakDown

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #250 on: April 08, 2013, 06:56:16 PM »
Excuse me, I have another question, well a few actually. 1.So What are the hale's weaknesses if they have some? 2. I'm not sure if this was intentionally, but did you make it so Flash Stopper gets rid of Slender's darkness or was this something overlooked or never brought up until now?

April 08, 2013, 07:05:34 PM
Reply #251

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #251 on: April 08, 2013, 07:05:34 PM »
Well, people were still deciding on weaknesses.

April 08, 2013, 07:23:44 PM
Reply #252

Offline Balrog

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #252 on: April 08, 2013, 07:23:44 PM »
Quote from: "Tfp BreakDown"
Excuse me, I have another question, well a few actually. 1.So What are the hale's weaknesses if they have some? 2. I'm not sure if this was intentionally, but did you make it so Flash Stopper gets rid of Slender's darkness or was this something overlooked or never brought up until now?
1. As Gizmo said, still deciding, but I'm leaning towards yes. They're not going to be too severe though, because then match outcomes would be too dependent on what weapons the LMS randomizer picks.

2. It's a natural consequence of the screen-fade system. The Slenderman script implements darkness by setting a screen fade (because the old method of calling Light_ChangeToValue was laggy and left embarrassing pockets of light under 3D floors) that then gets overridden by Flash Stopper's flash effect.

April 08, 2013, 07:30:46 PM
Reply #253

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #253 on: April 08, 2013, 07:30:46 PM »
Considering the weapon we're talking about here, it does make sense that that would happen.

April 10, 2013, 10:25:23 PM
Reply #254

Offline tsukiyomaru0

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Re: Balrog's Fixed Saxton Hale - They're so cute together <3
« Reply #254 on: April 10, 2013, 10:25:23 PM »
Just suggesting some things:
    Morshu MUST be changed. I propose this: Attack "Rope" is pretty much a whip that has longer range but way narrower radius if compared to a normal hale attack; Super Jump "Bomb" makes a bomb explode under him, causing 25 damage at most and sending him in the air (won't get hurt from his own bombs); Rage "Lamp Oil" could either create a "Ice Wave" flame attack in 8 directions (using F. Blast's flame) or throw a blob of oil that splashes in a wide area, burning afterwards for about ten seconds (the blob won't bounce off walls, but the splashing will).
    Captain Falcon's Falcon Kick needs to go. Either that or make it behave more like a Flame Sword that stops him for a while if he is on ground or doesn't stop him if he is doing it midair. Falcon Punch could allow him to move and aim while saying "Falcon", but fly off in a locked direction and completely unable to control when he says "Punch!", which should also give him invulnerability during the flight.
    Scrooge's Super Jump should cause 1 damage at most but cause "shock" damage (stun) rather than opkilling. And the whales are way bad. So, instead, give him something more useful and less "area denial", like perhaps shooting rocks with his cane (Main = rock goes in arc, useful for enemies blocked from your sight. Alt = rock goes in straight line, good to hit campers.) for 15 seconds.
    Roll needs a nerf in the rage. And a HUGE one at it. If Flash Bombarded, she can gain more health than she lost by CONSTANTLY STACKING RAGES. You could also put a "rage lock" that prevents activation if she is currently in rage.
    Overall, Melee attacker bosses needs some check up. Roll and Oppan Ninja Spah seems to have a range 50% longer.
    I... don't think Ninja Spah needs two lives. Take one and buff the health of the only one he is left with.
    Please consider doing my "Lu Bu" Hale idea.