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[TOOL] ZChecker
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January 12, 2015, 09:22:01 PM
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Korby
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Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
[TOOL] ZChecker
«
on:
January 12, 2015, 09:22:01 PM »
https://dl.dropboxusercontent.com/u/104 ... hecker.pk3
Two weapons that measure your velocity on the Z axis while you're holding fire.
To use them, load it into the game, type "give z" into the console, and switch to them.
If you want to use only one of the two, they are "ZCheckerUp" and "ZCheckerDown."
Press altfire to check the maximum Z Velocity for whichever gun you're using.
Downwards momentum is negative numbers, and upwards is positive.
To clear your max number, just switch to a different weapon, then back.
Use it to get precise numbers on zvel for doing various things[example: use the numbers to have climbing sprites using the ladder speeds]. Feel free to document things you've discovered here.
Some fun stuff I found regarding ladders and other things:
2.95001 - Almost every ladder in the game sets your Z Velocity to this.
3.20001 - Until you get on Searchman, MM8DW1, MMCTF05, MMCTF12 or climb on Yamato's outside ladder. All of these maps were made by Mr. X.
3.50002 - Normal ladder speed when underwater.
-0.149963 - Groundman's Sakugarne Ladder. No, I don't understand it either.
4.20001 - Tornado Hold's maximum Z Velocity
15.2 - Magflies
22.95 - Rush Coil
Also, it doesn't work on the following core maps because of the scripts I used[12 and 13]:
Clownman - ZCheckerUp conflicts with the scripts for the panels. If you want to have fun, go to the map and use ZCheckerUp, then stand on either the O[with low health] or the X panels.
Light's Lab - ZCheckerUp teleports you to the skin changer and traps you there. ZCheckerDown makes Roll a very confused individual.
Unknown - ZCheckerUp makes you win the Guts Dozer fight. ZCheckerDown would mess with boss health if you were fighting anyone, I think.
yup.
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Mega Man 8-bit Deathmatch
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[TOOL] ZChecker