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MM4DRI: M.A.K.E. I.T. B.I.G.G.E.R.
Daily reminder that compact maps != boring maps. There's nothing wrong with Spark or Drill. Don't add unnecessary enemies to the background to distract players (It's a huge problem on MM2BUB btw)
MM5GRA - Two words. Invasive. Mechanics. Not only is this map's mechanics impactful and game changing, they take place across the entire map. Like please...just...rebuild the map and refigure the mechanic...it's just too invasive and doesn't even adhere to the original designs of the map.
Ya know, the things that bother me the most about Drill and Spark is that they don't really have anything unique about them aside from their layouts. I think both of them would be more interesting with gimmicks from their respective stages. I was thinking the materializing floors from Drill and the rising platforms from Spark offhand.
Instead of lowering and raising the gravity I was going to teleport all players into an upside down version of the map to simulate the gravity being flipped upside down (like in Mega Man 5).