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[BUG] Projectile-shooting props don't properly take frags.
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Topic: [BUG] Projectile-shooting props don't properly take frags. (Read 2366 times)
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March 15, 2018, 12:11:48 AM
Read 2366 times
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
[BUG] Projectile-shooting props don't properly take frags.
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on:
March 15, 2018, 12:11:48 AM »
... Sometimes.
More specifically, If you're close enough to stick your dick into a crow or a force beam launcher, and die to their attacks, you don't lose frags.
Simple.
Easiest way to fix it would just be to make it so the projectile can't deal damage until after the projectile's target is cleared.
When I eventually go to fix this, I'll make a deep dive to see what all needs this change.
On the subject of Kyorowns, with the advent of things like A_RearrangePointers and the pointer option for A_GiveInventory, it's possible to make them taunt if you wanna readd that nifty little feature.
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October 28, 2018, 08:49:02 PM
Reply #1
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: [BUG] Projectile-shooting props don't properly take frags.
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Reply #1 on:
October 28, 2018, 08:49:02 PM »
Fixed
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[BUG] Projectile-shooting props don't properly take frags.