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Messages - ice

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16
https://www.mediafire.com/?osbj6hi3cr1tsas

*edit from Ice

THIS DOES NOT WORK WITH THE CURRENT BUILD OF MM8BDM


welp, since mods are back and rolling around, may as well post this. No real changes other than the homing method of Korby's attacks being changed from MageStaffTrack SeekerMissile

17
Projects & Creative / Re: Class based modification (v8c)
« on: September 06, 2016, 05:37:22 PM »
considering the truck can be cancelled at any time with the item, you're literally immune to damage, and joe has a shield to begin with, I don't really see getting stuck as a big issue as it would now be more of a judgement thing

18
Projects & Creative / Re: Class based modification (v8c)
« on: September 06, 2016, 01:21:41 PM »
Think it would be a good idea to remove the jumping ability from Trucker Joe? Atleast give a reason to use apache joe other than getting to high areas to spam grenades from considering how powerful the power up is

19
Closed / Re: V5b boss suggestions (spoiler warning)
« on: August 03, 2016, 06:36:05 PM »
speaking of Bass, a bug I noticed on his 1st form, he always seems to react in pain every time he fires a charged shot

20
Well.. it's been years since I started on this mod, though this is going to be hard for me to say but, due to several factors (stress, too busy due to job taking over my life, lack of motivation, inability to be creative anymore, scripting getting too advance for my limited mental capacity to comprehend, not really too much of a dev team as it's more me doing most of the work with a few contributions from community members over time), I don't think it's going to be possible for me to complete this mod. I really wanted to see this mod completed but unfortunately there's no way it's going to happen as things are now so I'm going to be retiring from this project. However if somebody's willing to pick up the torch feel free to IM me and I'll send over the files of what I have now.

21
Help & Editing / compiler being difficult
« on: August 02, 2016, 04:16:08 PM »
Have been trying to find out how to do this on my own but I can't seem to make heads or tails out of any of it but, I was trying to update a mod I was working on that uses custom colors and decided to use the copy pasta method directly copying the WEPACS file from the core and started getting this error

Line 10 in file "SLADE8bdmlib.acs" ...
SLADE8bdmlib.acs:10: #library must come before anything else.

every time. I extracted 8bdm.acs in the same directory as my .acc as the file said

22
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: August 02, 2016, 06:53:25 AM »
Sooo... Who's found all the yashichis yet?

23
Closed / Re: V5b boss suggestions (spoiler warning)
« on: August 02, 2016, 05:34:06 AM »
is it possible to nerf Protoman's pre battle speech too after he kills you the 1st time? It gets REALLY annoying to sit through a 20 (or however long) second long intro every time you die while other bosses are atleast nice enough to spare you the wait

24
Yes, the mod is updated for the current version, just make sure you rename the skins folder to something like "Not skins" as trying to run the mod with skins will crash the game

25
The crashing most likely happens because of the teleporter changes, Musashi posted a patch for that a few posts ago that fixes it by adding it after the map pack

Quote from: "MusashiAA"
http://www.best-ever.org/download?file=dogman-telefix.pk3

26
it's easy, Massimo kills cutman, he gets a bigger axe, he kills heatman, he gets a reskin of his axe but with the fire element, and so on. All joking aside though, not really much to work off of with command, Axl has more to work with due to him being in X7 and X8 while in command it's just "Get reskin of current weapon with different stats" and the occasional shoulder rockets everybody has

27
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 26, 2016, 03:07:21 AM »
Well, in classes and in the megaman X classes, they seem to ignore cloaked Shadowmen/Sting Chemeleon

28
MM8BDM Discussion / Re: Mod error when I start the game.
« on: June 02, 2016, 12:28:04 AM »
I'm not sure best maps ever has ever been updated in ages

29
Anything Goes / Re: Anyone's art thread
« on: May 28, 2016, 09:41:10 PM »
IT'S A BIRD! IT'S A PLANE! NO! IT'S SUPER MANDRILL

30
Projects & Creative / Re: Justified Classes v3d + Patch
« on: May 27, 2016, 06:03:02 PM »
Any thoughts on nerfing bombman's instakill bomb that's blast reaches half of every stage yet

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