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Messages - BEan

Pages: [1] 2 3 ... 5
1
MM8BDM Discussion / Re: PLAYPAL NOT FOUND? UBU server error
« on: June 30, 2015, 11:19:32 PM »
THANK YOU IT WORKED

2
MM8BDM Discussion / Re: PLAYPAL NOT FOUND? UBU server error
« on: June 29, 2015, 11:58:06 PM »
I made the changes, but still same result. From what I gathered, I need to throw in the offical doom2.wad or a file is corrupt.

http://zandronum.com/forum/showthread.php?tid=5812

I also my current string.
Quote
/home/lladmin/MM8bdm/zandronum-server -host -port 10666 -iwad /home/lladmin/MM8bdm/megagame.wad  -file -iwad /home/lladmin/MM8bdm/MM8BDM-v4c.pk3 +exec /home/lladmin/MM8bdm/server.cfg

And what my current mm8bdm directory looks like

Quote
/home/lladmin/MM8bdm/lists/
/home/lladmin/MM8bdm/logs/
/home/lladmin/MM8bdm/skins/
/home/lladmin/MM8bdm/MM8BDM.exe
/home/lladmin/MM8bdm/zandronum.exe
/home/lladmin/MM8bdm/fmodex.dll
/home/lladmin/MM8bdm/server.cfg
/home/lladmin/MM8bdm/default.ini
/home/lladmin/MM8bdm/zandronum
/home/lladmin/MM8bdm/zandronum-server
/home/lladmin/MM8bdm/MM8BDM-v4c.pk3
/home/lladmin/MM8bdm/skulltag_actors.pk3
/home/lladmin/MM8bdm/zandronum.pk3
/home/lladmin/MM8bdm/title.png
/home/lladmin/MM8bdm/libfmodex-4.24.16.so
/home/lladmin/MM8bdm/liboutput_sdl.so
/home/lladmin/MM8bdm/README.txt
/home/lladmin/MM8bdm/megagame.wad
/home/lladmin/MM8bdm/zandronum2.1-linux-x86.tar.bz2

3
MM8BDM Discussion / PLAYPAL NOT FOUND? UBU server error
« on: June 28, 2015, 07:47:34 PM »
I am currently working on a ubuntu server and I just ran into a roadblock.  I am getting an error that says W_GetNumFor_Name: PLAYPAL not found! No idea whats going on.

This is my current launch script.
Quote
/home/lladmin/MM8bdm/zandronum-server -host -port 10666 -iwad /home/lladmin/MM8bdm/megagame.wad -file zandronum.pk3 -file mm8bdm-v4c.pk3 +exec server.cfg

This is what my screen looks like.


Any fix for this?

4
MM8BDM Discussion / Re: help with linux server?
« on: August 08, 2011, 08:09:55 PM »
is there a wget command or something I can run that would download a fresh copy and install it?

5
MM8BDM Discussion / Re: help with linux server?
« on: August 08, 2011, 06:45:43 PM »
Tried it and this is what happened.

Code: [Select]
hostman@42717:~$ cd skulltag
hostman@42717:~/skulltag$ ldd skulltag | grep "not found"
        libgtk-x11-2.0.so.0 => not found
        libgdk-x11-2.0.so.0 => not found
        libatk-1.0.so.0 => not found
        libpangoft2-1.0.so.0 => not found
        libpangocairo-1.0.so.0 => not found
        libgdk_pixbuf-2.0.so.0 => not found
        libpango-1.0.so.0 => not found
        libSDL-1.2.so.0 => not found
        libGLU.so.1 => not found
        libGL.so.1 => not found
        libjpeg.so.62 => not found
        libfmodex64-4.24.16.so => not found
        libsnes_spc.so => not found
hostman@42717:~/skulltag$ ls
announcer         skulltag           Skulltag Version History.txt
liboutput_sdl.so  skulltag_data.pk3  st-v098d_linux-base.tar
libsnes_spc.so    skulltag.pk3       st-v098d_linux-x86_64.tar
skins             skulltag-server    wads
hostman@42717:~/skulltag$

6
MM8BDM Discussion / Re: help with linux server?
« on: August 08, 2011, 06:15:53 PM »
So far everything looks good as far as the code.

However looks we don't have all the linux binaries to get everything. As of now we just have everythign that is in st-v098d_linux-x86_64.tar and st-v098d_linux-base.tar

7
MM8BDM Discussion / Re: help with linux server?
« on: July 21, 2011, 01:55:46 AM »
I made the fix to the script. would it work with the fix?

8
MM8BDM Discussion / Re: help with linux server?
« on: July 21, 2011, 01:31:04 AM »
After reading through a bunch of stuff I have come up with this:

I would have to intall the skulltag binaries, and make a startup script like this:

Code: [Select]
#!/bin/sh
cd /home/user/skulltag/st
   /home/user/skulltag/st/skulltag-server -host
   +duel 1
   -port 10666
   -iwad "/home/user/skulltag/st/megagame.wad"
      -file "/home/user/skulltag/st/megagame.wad"  "/home/user/skulltag/st/mm8bdm-v2b.pk3"
   +exec /home/user/skulltag/cfg/mm8bdm.cfg

Does that look right? keep in mind I am using a screens program so I can run multiple servers on this box.

9
MM8BDM Discussion / Re: help with linux server?
« on: July 18, 2011, 08:11:40 PM »
Quote from: "Nuy"
You can host a server with just the client using Wine.
Considering the setup and my experince with the windows version. I don't think that is feasible.

10
MM8BDM Discussion / help with linux server?
« on: July 18, 2011, 07:46:32 PM »
I know its been a while since I have been on here.

Currently I am an server admin for a clan that has a dedicated linux box and I am interested in hosting a mm8bdm server on it. However I done it on a windows machine long ago and I no longer have those files or remember the details. I did find some guides to running a standard skulltag server on linux, I just don't know how to do the mm8bdm details in.  Also I remember back in the day I used internet doom explorer to make the files and server config need to run the server, I figured I can modify those to get those working on linux.

Also on the server we are running a "screens" application so that we can deal with servers via ssh.

How do I create a mm8bdm server for linux using what I have got right now?

I also found these links to help me.
http://www.skulltag.com/forum/viewtopic ... 9b#p139930
http://www.garyshood.com/skulltag_server/

11
MM8BDM Discussion / Re: CTF?
« on: August 01, 2010, 05:25:51 PM »
I think one thing that we could try it to take tiles from alot of the levels that have been made then making red and blue versions for bases.

Also I am not really in favor of Team wily vs team light.

Quote from: "DragoonEnRegalia"
If we're talking about making a CTF map, then I'd like to see a Wily Stage that takes influences from each Wily Stage in MM 1-6 and then creates a new Wily Stage. The music would preferably be an 8-bit demake of this little ditty: http://www.youtube.com/watch?v=50D26uBQnrQ

Etc.

Instead of demakes you could go into the other direction.
http://www.youtube.com/watch?v=4G5lw61KooA

Another approach would be to ad a little base and re-arranging some parts and repeating others. Kinda like how a rapper would sample and add to a track taken from a nes game.
2 examples
Punchout track
http://www.youtube.com/user/TheAdventur ... ZqwHJ16T0M  

random - splash woman  
(I do have the intramental version of this, however since I did find it for sale on amazon we may be able to use it)
http://www.youtube.com/watch?v=QCJ0-hyJ ... 1&index=16

12
MM8BDM Discussion / Re: Screenshots
« on: July 31, 2010, 05:48:16 PM »
I have seen alot of bad maps in my day, There is nothing worse than a wall and floor blending in so well that you can't tell where one end and other begins.

13
MM8BDM Discussion / Re: CTF?
« on: July 31, 2010, 04:28:43 PM »
What program do you use to make the stages?

14
MM8BDM Discussion / Re: Screenshots
« on: July 31, 2010, 04:26:53 PM »
I did some thinking when I was not sleeping last night.

I was thinking about the topman, crashman, and a few other screenshots that was posted. I see a definate problem with the levels.  Simply put, it doesn't look right that the floors have the same texture. I have not seen many modern day, completely built man made structures that has the same material for floors as they did for walls.  I am just have a hard time believeing that crashman is always walking on an uneven series of pipes, and everything is glass on top man's stage.  Remember, you can do what ever texture you want for the floor since you don't see the floor in any of the original games.

From the whole doom perspective, it just helps out in game so you can easily tell from a distance what the area is like. Where are the platforms I can jump too.

15
MM8BDM Discussion / Re: CTF?
« on: July 31, 2010, 04:15:43 PM »
Here is where this whole train of thought came from: I was browsing through all my music when I found all the OC remix stuff I got.  I started listening through the megaman stuff. I was thinking it would be cool if this could be used in mm8bdm, I wonder if the Creative common license (Or whatever license they use) would allow the music be used in the game. Then I backtracked a bit thinking that it wouldn't fit the current style already  set in place, a remixed music track, should go into a remixed level. What kind of change would require a new music track? CTF would be one since you would have to do something different to be able to distinguish a red base from a blue base.

Quote from: "Blaze"
Well i have a few stages done already...and OrangeMario's Helping out with a song
a few ctf stages done already?

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