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Rejected / [Suggestion] Ring Boomerang and Knight Crush Damagers
« on: February 27, 2014, 11:23:52 PM »
Right now Ring Boomerang and Knight Crush damager's linger for longer than they should making them able to do a whole bunch of damage at once some times (especially for Knight Crush) they are even able to OHKO in some cases.
Changing the damager's 'Spawn' state from this
Changing the damager's 'Spawn' state from this
Code: [Select]
Spawn:
TNT1 A 2
stop
to this should fix it to an extent I believeCode: [Select]
Spawn:
TNT1 AA 0
stop