Mega Man 8-bit Deathmatch > Help & Editing

How do "I" do THAT in Doom Builder?

<< < (151/152) > >>

Actually, no. In fact, I don't think the scripts need to be compiled anyway. Made maps without hitting that compile button, yet the scripts work perfectly fine, but that aside, it's kinda besides the point.

How do I make a static object with rotations? I don't know what the proper term for it is but im basically trying to make something like the armor statues in the shade man map

Just make a thing and when you set its sprite, make sure that sprite has rotations.

So, for example, AFRO A -1 would make a statue look like Frostman, who has rotations.

Okay, but how do I make a thing? I'm not too adept with doombuilder or slade

Duora Super Gyro:
Okay I have a question, I recently (as in this morning) changed up my settings for doombuilder according to a post by CutmanMike for MM8BDM v5B, and now, whenever I test my maps, I'm playing doomguy, despite all the MM8BDM textures all being there and most of the hud and stuff. Problem is it's all Doom2 physics so I can't jump and stuff like I need to, and it just looks weird.

I'm using ZDoom (Doom in UDMF format) configuration and the only files i have being loaded up in the resources are the 5b resource thing Mike had and a really texture pack I made.

Anybody else experience this or know how to fix it?


[0] Message Index

[#] Next page

[*] Previous page

Go to full version