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Author Topic: TMK4's Workshop (News regarding grad life and, oh, Saxton Hale too)  (Read 159337 times)

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September 04, 2013, 03:52:54 AM
Reply #195

Offline TailsMK4

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #195 on: September 04, 2013, 03:52:54 AM »
I add anyone that contacts me with their Skype name. Even then, the Skype chat hasn't been 100% successful. There are just some things I am unable to do, and I think I need to set some deadlines in order for the work to get done. Worse yet, I'm considering a public beta instead of a private beta since some of these people are not on or active in the chat some of the time.

September 04, 2013, 05:16:25 AM
Reply #196

Offline ThatPerson

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #196 on: September 04, 2013, 05:16:25 AM »
I hate to be that "ignorant person" but...
What's the difference between OP's Saxton Hale mod and Classes Saxton. I've only been introduced to this a few days ago and i only played the classes one so...better ask than wonder.

September 04, 2013, 05:22:16 AM
Reply #197

Offline tsukiyomaru0

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #197 on: September 04, 2013, 05:22:16 AM »
Quote from: "ThatPerson"
I hate to be that "ignorant person" but...
What's the difference between OP's Saxton Hale mod and Classes Saxton. I've only been introduced to this a few days ago and i only played the classes one so...better ask than wonder.
Silversin was originally the developer of this version and, at some point, he stopped updating the "classes version" to speed up the main one (which soon Balrog and Tails took over).
Personally, classes are bad for any LMS-oriented mode (due to balance issues in terms of damage imput and dextery) and overrated (Come on! How often do you NOT see Classes "something" on top of the list?!).
I guess they are still looking for a way to forbid classes.

September 04, 2013, 01:35:41 PM
Reply #198

Offline ThatPerson

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #198 on: September 04, 2013, 01:35:41 PM »
Quote from: "tsukiyomaru0"
Quote from: "ThatPerson"
I hate to be that "ignorant person" but...
What's the difference between OP's Saxton Hale mod and Classes Saxton. I've only been introduced to this a few days ago and i only played the classes one so...better ask than wonder.
Silversin was originally the developer of this version and, at some point, he stopped updating the "classes version" to speed up the main one (which soon Balrog and Tails took over).
Personally, classes are bad for any LMS-oriented mode (due to balance issues in terms of damage imput and dextery) and overrated (Come on! How often do you NOT see Classes "something" on top of the list?!).
I guess they are still looking for a way to forbid classes.
Saxton Hale classes is the only "classes something" i played and yeah its always on top of the list lately. Would like to try the non-classes one at some point.

September 05, 2013, 05:37:30 AM
Reply #199

Offline Ivory

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #199 on: September 05, 2013, 05:37:30 AM »
TailsMK4 requested this thread to be closed until he returns.

October 02, 2013, 01:15:51 PM
Reply #200

Offline TailsMK4

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #200 on: October 02, 2013, 01:15:51 PM »
The thread is unlocked now, since a public beta of Saxton Hale Rebirth is very close. Will it be tomorrow, or perhaps Friday? It's yet to be seen, but it is so close right now that I am anxious to get this thing released soon, but not without testing it one more time in a small group.

A topic I wanted to bring up is, I know some people have been wanting a Boss themed mod. Although the base of this mod is Saxton Hale based, I feel this is a chance to broaden the theme to more than just Saxton Hale. So, unless you guys prefer to keep the name Saxton Hale Rebirth, I would like to rename the project to something more like MM8BDM Boss Battles or something along those lines. Lego's Saxton Hale a while back had Saxton Hale elements in there as well, but had mainly Mega Man themed bosses. I am pushing for more of those themed bosses very soon, so I think this is a time to try to make the mod more appealing to MM8BDM in general.

What should be the new name of the mod? Is there something, perhaps, that could make this not just "another Saxton Hale mod"? I want this mod to have a positive impact on the community.

October 02, 2013, 01:26:45 PM
Reply #201

Offline Ceridran

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #201 on: October 02, 2013, 01:26:45 PM »
Please rename it. We can leave the name Saxton Hale to where it performs best: TF2. I like TF2, but we don't have to shove everything from it into this.

MM8BDM Boss Battles sounds nice.

Also, Slenderman is barely game related by origins.

October 02, 2013, 01:42:23 PM
Reply #202

Offline MusashiAA

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #202 on: October 02, 2013, 01:42:23 PM »
Yes, please do rename this. But MM8BDM Boss Battles sounds a little too simple and unoriginal.

How about All-Star Superboss Mode? Or just Superboss Mode?

How about Super Robot Master Attack?

October 02, 2013, 05:08:00 PM
Reply #203

Offline Ceridran

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #203 on: October 02, 2013, 05:08:00 PM »
"Stage Boss"

October 02, 2013, 07:17:06 PM
Reply #204

Offline Russel

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #204 on: October 02, 2013, 07:17:06 PM »
Heh...I kind of lost interest in this type of thing while ago. The little interest I did have most recently was while I was working on Under Siege, which has also stopped because minions are dumb.

Either way, the name that was settled for mine, should I ever go back to it was Monsteropolis Mash. TGOT wanted to make a pun based on the song name Monster Mash and I liked how it sounded...best of all it didn't involve the word "boss" in it, which was something I couldn't avoid with whatever name I could come up with.

I still want to make it...it's just a matter of motivation.

Also, I wish you the best of luck with your mod and I anticipate a higher quality product.

October 02, 2013, 07:41:40 PM
Reply #205

Offline Balrog

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #205 on: October 02, 2013, 07:41:40 PM »
404: Mod Not Found.

While I appreciate what you're doing here, I think that bringing "true" Saxton Hale to the forefront again is going to lead to the master server once again being flooded with nothing but. (And that's still happening right now, to an extent, even though balrogSH has been sent to a leper colony to die in agony.)

October 03, 2013, 04:41:07 AM
Reply #206

Offline Linnie

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #206 on: October 03, 2013, 04:41:07 AM »
I vote to keep it Saxton Hale Rebirth.

October 03, 2013, 06:44:56 AM
Reply #207

Offline MrL1193

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #207 on: October 03, 2013, 06:44:56 AM »
"Saxton Hale Rebirth" should be fine for now. Unless you've already removed most of the TF2 bosses and started purging the mod of TF2 influence, I think it's a bit early to be trying to drop the "Saxton Hale" moniker. It would be a bit strange to name the mod something like "MM8BDM Boss Battles" only to greet players with Saxton Hale, Christian Brutal Sniper, Ninja Spy, and other such bosses.

By the way, has anyone ever considered trying to change the boss selection process to give players some choice in the matter? I was imagining something like an opt-in system, where players who want to be the boss can add themselves to the group of players that the boss picker will select from. (And, of course, if no one volunteers, then the boss picker will just select someone at random, as usual.)

October 03, 2013, 08:04:55 AM
Reply #208

Offline TailsMK4

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #208 on: October 03, 2013, 08:04:55 AM »
Hmm, a player selector, interesting idea. I also had the idea of letting the server pick the next boss, but not the next player.

October 03, 2013, 10:04:07 AM
Reply #209

Offline MusashiAA

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Re: TMK4's Workshop (Updates on 2 Projects)
« Reply #209 on: October 03, 2013, 10:04:07 AM »
Quote from: "MrL1193"
"Saxton Hale Rebirth" should be fine for now. Unless you've already removed most of the TF2 bosses and started purging the mod of TF2 influence, I think it's a bit early to be trying to drop the "Saxton Hale" moniker. It would be a bit strange to name the mod something like "MM8BDM Boss Battles" only to greet players with Saxton Hale, Christian Brutal Sniper, Ninja Spy, and other such bosses.

This is a better idea, to be honest.