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Author Topic: What should a new GVH have...?  (Read 8057 times)

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June 14, 2011, 02:15:31 AM
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Offline Meepy!-*Ivan!*

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What should a new GVH have...?
« on: June 14, 2011, 02:15:31 AM »
It is just that.
What do you think Ghouls Vs. Humans needs, to retrieve the attention it had like a year ago?

You can tell something like new maps, classes (:B) or you can specify something you want to be changed. Maybe someone reads this and makes the glory of GVH come back!

I'd say balance Engineer's nail gun first (and Santa's snow gun FFS!), and after that add whatever you please. :3

June 14, 2011, 02:19:12 AM
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Offline CutmanMike

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Re: What should a new GVH have...?
« Reply #1 on: June 14, 2011, 02:19:12 AM »
Quote from: "Meepy!-*Ivan!*"
What do you think Ghouls Vs. Humans needs, to retrieve the attention it had like a year ago?

Be remade in a modern engine!

June 14, 2011, 02:27:02 AM
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Offline Kenkoru

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Re: What should a new GVH have...?
« Reply #2 on: June 14, 2011, 02:27:02 AM »
What is GvH?

Yeah, I'd like some new maps. Preferably darker, eery ones. I usually play as a human, and I like the experience to be creepy, hence why I like dark maps. I also use gamma 0.5, but whatever.
Some new classes would be awesome. There's a good amount now, and once this gets more popularity, (which has been happening recently, from my view) we can expect to see that.

And I like Santa's overpowered-ness. he's such a random class that it's perfect. D:
I think the Sjas should be a tad more invisible when still. His screaming makes him obvious when moving/attacking, so more stealth would make him more fun to use. Not 100% invisible, but a little less noticeable. I also want Choke's speed to be a little lower, though. But that's just personal preference,

June 14, 2011, 02:36:29 AM
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Offline LlamaHombre

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Re: What should a new GVH have...?
« Reply #3 on: June 14, 2011, 02:36:29 AM »
NERF THE FUCKING CREEPERS.

June 14, 2011, 02:57:09 AM
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Offline Gummywormz

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Re: What should a new GVH have...?
« Reply #4 on: June 14, 2011, 02:57:09 AM »
I'll just leave this here then...


June 14, 2011, 03:09:54 AM
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Offline Ivory

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Re: What should a new GVH have...?
« Reply #5 on: June 14, 2011, 03:09:54 AM »
and for once, that Ivory was the correct Ivory.  :cool:   :ugeek:

June 14, 2011, 03:33:14 PM
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Offline CarThief

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Re: What should a new GVH have...?
« Reply #6 on: June 14, 2011, 03:33:14 PM »
Meh, that is an US server. Its garbage. It only supports 1/3 of the players in general, it is simply not enough to be called popular, especially if one locks out many other groups of players due to lag. And it doesnt even get played that often!

Aside that, i'd rather see it being revived to glory on Skulltag instead. All it needs is first of all some rebalancing, then perhaps some innovative new gameplay element (kinda like MM8BDM's Chaos Generator or Roboenza), or if that isnt available maybe more serious stuff like classes and maps.
Hmm... Perhaps to make a seperate mod that has something like that if i ever think of anything.


On a mostly off-topic but gvh-related note...
She really should wake up as well. The PM i've sent her is still probaly rotting away in her inbox, oh well if i really feel like it i'll just do it by Email instead. GVH cannot advance in anyway unless Cutman takes back his rights (quite unlikely) or untill she stops officially taking care of GVH (even MORE unlikely, due to inactivity :P).
Ah well perhaps once the time will come. I got plenty of other things to do but if she ever responds to that PM i'll be ready anytime.

June 14, 2011, 05:32:41 PM
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Offline TheBladeRoden

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Re: What should a new GVH have...?
« Reply #7 on: June 14, 2011, 05:32:41 PM »
Quote
What should a new GVH have...?
Active developers :ugeek:

June 14, 2011, 06:40:29 PM
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Offline WheelieCarbonate

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Re: What should a new GVH have...?
« Reply #8 on: June 14, 2011, 06:40:29 PM »
Quote from: "Gummywormz"
I can't join that server for some reason.  :?

June 14, 2011, 11:44:39 PM
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Offline Meepy!-*Ivan!*

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Re: What should a new GVH have...?
« Reply #9 on: June 14, 2011, 11:44:39 PM »
I think GVH needs scary maps, more classes, more balance, more game modes (something like Who Dun It, maybe? With a ghoul with 2k-4k HP), more servers, more players, and many, many, many more things :B Ghouls Vs. Humans just can't dieeeeeeeEEeeEEEEeeEEEEEEEEEEeeEeEEeeEEEEEE!!!!!!!!!!

Ejem... nothing more to tell...

June 20, 2011, 08:55:09 PM
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Offline jitterface

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Re: What should a new GVH have...?
« Reply #10 on: June 20, 2011, 08:55:09 PM »
i think you should make cyborg more faster. Also i think this would be good for a map : "GVH41 Frozen Mountain" And i think a few CTF levels that are added with gvh. And it would be good if jitterskull was easier to control and if sjas went 100% invisible when still. stealth is everything for sjas becasue of his screaming and i think the hunters fire arrow should do more radius damage to ghouls
(click to show/hide)

June 20, 2011, 09:50:36 PM
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Offline LlamaHombre

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Re: What should a new GVH have...?
« Reply #11 on: June 20, 2011, 09:50:36 PM »
Buff Engineer's power or speed.

Preferably speed.

June 23, 2011, 04:20:06 AM
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Offline Korby

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Re: What should a new GVH have...?
« Reply #12 on: June 23, 2011, 04:20:06 AM »
Honestly, a console/PC(preferably PC) release for GvH would be the best thing. Obviously many of the characters will need to be changed, but it will certainly get more publicity. There'd probably also be rotations for the Ghouls, depending if models are used or not

For the doom mod, I wouldn't mind seeing one or two new balanced Ghouls, and maybe a Wizard for Humans.

June 23, 2011, 01:57:02 PM
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Offline CarThief

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Re: What should a new GVH have...?
« Reply #13 on: June 23, 2011, 01:57:02 PM »
Hmm... GVH as an standalone PC game? Seems hard to imagine considering it relies on so many Skulltag features most of all the multiplayer with a main server list to find and play against others with! Its already one of the more well known and still persistently alive wads out there. Not sure if such thing would even be needed. :P

I cant imagine what any new ghoul would be like, but if i where to add an human class it would probaly be something like a mage/wizard yes, there's been a few fan-made mage-classes out there so far, using hexen/heretic stuff, it actually fits decently, kinda like Hunter's long lost relative or something.

June 23, 2011, 02:03:37 PM
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Offline CutmanMike

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Re: What should a new GVH have...?
« Reply #14 on: June 23, 2011, 02:03:37 PM »
If I ever get good with UDK, a balanced and modern GVH remake is the first thing I'm gonna try. No bones about it!