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Another good post. Here I go;Hey, this actually sounds halfway sane! Good job!* The filesize is something that can be reduced and will be, in the epic update. (Mainly musics which when compressed make it 90mb in total, but it will end up being more than that unfortunately) Think of it like this. Old GvH was like, 90 mbs or what ? Take it out, its 60-70 mb that NS adds.* 180 MB is pretty big. ...Exactly why is it standalone if it's an expansion of GvH, anyway?* I suppose what watermelon meant by "unique" balance was that the type of balance is unique to what it was in GvH. In old GvH it was ghouls rape on small maps, humans rape on big maps. Now, it's pretty equal I'd say.* Uh, frm what I saw, GvH's balance worked, for the most part. I don't see why you're complaining.* The point of the melee class is to supress the incoming mass of ghouls and slow them down or kill them, if possible. Mind you, many classes aren't IDEAL for an average player anyway, say Jitterskull. Barbarian has a unique gameplay which you need to spend probably more than 15 minutes to understand. I don't agree with you saying 15 minutes is enough to understand the changes. There are many reasons we added these, and they are there to be found as you play, not just "looking over" changelogs.* Problem: Ghouls are either a one-hit kill at melee range or do huge amounts of damage. Someone with a melee attack is going to get demolished pretty fast, assuming the ghouls are smart.* The whole "melee vs ranged" thing is quite disturbing to be honest. It's monotone and clichés ridden. Apparently, people don't like getting used to changes so that's where the problem is based on mostly. Changes are everywhere, whether they are for the worse or better. You just try to get used to them. (Or delete NS from your harddrive, lol)* It may be cliché, but it works, dammit. I'd appreciate the changes, but from what I can tell not much effort was put into balancing them effectively and the mod turned into a ghoulfest.* "Hardly believable" vs "Statistical Information", it's not hard to see that many witness such scores, otherwise they wouldn't say how they love the new tie music we put right ! (We should really take notes of scores of each round btw. (I know watermelon will actually do that))* >inb4 Watermelon makes stuff up and then calls people trolls for not believing it.If I missed anything, do tell.Sorry if any of these replies sound ridiculously snarky and cynical, I've just lost a lot of respect for you guys (mainly Watermelon) from reading your posts. All I can say is that from the sound of everyone else's opinions, this isn't the mod that you guys are making it out to be.
What graphic issues? There are none. If someone's complaining, there's obviously a problem.In terms of wad size, when we make the new core it'll be 80 megs + 40 meg music pack, we found that all the old GVH data was not compressed properly and that was our mistake for assuming CarThief actually did his job.I BLAME YOU GUYS FOR NOT DOING OUR JOBThis is wrong because we actually fixed that gap, that was the whole REASON why GVH was broken in the first place. In most maps humans would just go to a single point and camp into insanity and kill everything. There was no balance in the old GVH, being against 5 sjases automatically meant a win. In NS, this doesn't happen. Since when? The people you were playing with obviously suck at hitting things.Even your own CarThief knew that sjas was OP and was going to put a limit on them. OK, maybe Sjas was kind of obnoxious, but you have Doomguys and Hunters and other classes that can make ranged attacks that deal good damage quickly.We fixed that problem. Next.I see barbarians almost every round unless its a massive map like GVHNS04, even then people like Ivan still beat everyone just because of the amount of skill he has. We've even had the barbarian Band Of Brothers achievement unlocked, where 4+ barbs all get at least one kill... there were 6 barbs on the team-- I'm pretty sure the 'average player' wouldn't go barbarian if they'd just get their rear end kicked.What exactly were the Ghouls doing when this happened? Wasn't anyone capable of landing a Creeper attack on them?Whats an Ice demon? You mean icefiend? Clarify please.Probably meant Ice Fiend. Now you're just being picky with word choice.Also the barbarian has a ranged attack as well, he's not only melee. You don't see barbarians just rushing in there by themselves. No one does that unless they're berserking and playing a gamble. If you played the game, you'd know this is flawed logic.He's a melee-oriented class. It's only natural that he'd try to rush in and get kills with his most powerful weapon.Defiler's ranged attack is not good at all (and people keep asking for it to be buffed, even though we've hit a good equilibrium point where it's quite balanced) and IceFiend's ice can easily be jumped over/nullified by standing on any object to anyone who has a brain. >implying KD doesn't have a brainIt only punishes people who camp-- which was a major flaw in the first place.Doesn't sound like that to me, considering multiple people have complained about it.If what you said was actually true, then ghouls would just win 5-0 24/7 and no one would play our wad; but that doesn't happen.===See above point, because if it was true ghouls would just win all the time. Even on maps that are jam packed like GVH16... ghouls still do lose and I've been part of countless 4-5's on that game. In-game experience disproves this.Again, proof?Yes it is, you add something to shift the favor to a better equilibrium, therefore you add something to achieve balance. What is so hard to understand here?That's not "adding balance." That's "adding stuff and trying desperately to balance it only to give up halfway."GVH was like the brick, in our game... you don't see a huge team of ghouls destroying everyone. It's usually 4-5, which is the exact oppposite. In fact, most of the rounds come down to 1 v 1 at the end.Very balanced indeed. The only time it sways in favor is when one team does really dumb moves like rushes in on GB traps, or if Ivan and myself + some other good Doomers go hunter and just kick everyone's behind....Again, proof would be nice.Incorrect, we added classes which actually fixed the massively broken equilibrium GVH didn't have. The defiler and Icefiend stop camping, Barbarian stops up close ghoul ass-kicking within reason... just enough so that it's anybody's game.Nowadays, you can't even tell who is going to win because it's mainly skill based now. There's no "Oh choke IS going to win".I didn't see a problem with the balance in GvH. You obviously need to check your glasses.The problem is their points are fundamentally flawed, and they act as if it's correct.If these kids went into the science field, they'd be mincemeat within the first day. You should also take note of this.Except they have legitimate points. You're too busy looking at the pretty shadows while everyone else is already up and walking around.And you're basing your learning curve off of an outdated game on a new one with different dynamics.Again if you played in game, you'd realize that 4-5 comes up almost all the time. Offline does nothing because I've removed useless bots from the game. GV is the only server that hosts GVH and I'm in there most of the time.Hell, right now for the 5th map in a row, I hear the 4-4 theme playing.PROOF.I just debunked everything you said, game experience proves you wrong. People who play prove you wrong. The server itself proves you wrong, yet for some reason you keep the blinders on going "my lack of in game experience doesn't make my points any less valid", when in reality it is all thatThe distinct lack of actual proof is overwhelming.I have access to the logs, but posting a 100 megabyte log on this forum not only compromises people's identity and probably breaks a few international laws with respect to internet privacy, it's also against the wishes of the administrator -- and I also believe doing so is just wrong.All I ask for is a name so I can go verify in the logs how much time a person has played. That's all.Give me the user name you played with then. Let me verify. Do this, prove me wrong.<Translator On>"I don't actually have access to the log, so tell me your name and I'll just make stuff up."Seriously, if you're not going to use the logs, stop referencing them.Dear 'friend', IRC is a neutral ground with real time response. You can't sit back behind your computer and concoct a massive debacle like your points where. Flaws get shot down instantly, instead you have a circle jerk here of people who have nothing useful to add and just quote people going "yeah yeah!", people who take shots at us just because we debunk their friends, and non-neutral mods.Anyone with common sense would not want to come here.We're fast enough here.
Well, better than people who only play it for 15 minutes then rage when they suck