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and really... easy mode? what the hell is easy mode?
Although I thought Wily Stage 1 wasn't too bad in the NES version of the game, in Wily Wars, it's a whole different story.You know that room that requires Magnet Beam? And how you'd just pop back to the 2 large Weapon Energy Capsules in the Footholder room repeatedly if you ran out of Weapon Energy? Well, in Wily Wars, they "fixed" the "bug" where items re-generated when the screen they're on is left, which means YOU CAN'T MISS WITH THAT MAGNET BEAM, BUDDY, OR YOU'LL HAVE TO SUICIDE AND GET A GAME OVER TO TRY AGAIN!
My main issue with Wily stage 1 was the aforementioned forced magnet beam room. The yellow devil took me a long time to beat initially, since I was still learning his pattern. Once I got that down, he wasn't too hard.
The Foot Holders are something of a legitimate complaint, I've been playing this game for Christ-knows how long and there really doesn't seem to be anything close to a pattern in their movement. But much like in Ice Man's stage, you can still Magnet Beam across this section with relative ease (short platforms, create a new one while running across current, jump up to new one, repeat) so it's a no-brainer.
Yes, which is why you constantly create a new platform while running on the existing one, so you can jump on it when they fire. The only thing you have to worry about is creating too many platforms and jumping up into the spiked ceiling, but that shouldn't even be possible unless you panic and jump every time a Foot Holder changes direction.Example:Look at how 'A Raving Loon' (top left screen) clears the obstacle.
Oh right, of course. 'Lucky'. Maybe you're actually just bad at the game then, because I can get across that gap using the above method pretty much any time I play.