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Messages - Trillster

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241
Forum Games Archive / Re: Describe the avatar above you!
« on: March 08, 2015, 12:52:41 AM »
An Ampharos with some stylish hair.

242
Events / Re: The Lobstacle Challenge Tournament
« on: March 07, 2015, 01:02:47 AM »
Well, unless you haven't been reading the previous posts (which you probably should be), you would know that all maps aren't exactly made for a racing tournament. That's why we've been discussing if certain maps should be banned and stuff.

243
Events / Re: The Lobstacle Challenge Tournament
« on: March 06, 2015, 11:01:30 PM »
Quote from: "Daniel"
Count on me! Ingame Noiz *Daniel*/Daniel with automatically changing name.

Eh, I'd like to point out you already made a post stating this but I digress. We should really like get some more official rules because the current rules still leave some questions such as, "Is SR50 allowed?", "How exactly do map picks work (Because several different ideas were suggested)", and "What maps are officially banned?". That's just my two cents.

244
Events / Re: The Lobstacle Challenge Tournament
« on: March 06, 2015, 12:03:29 AM »
Here's just a short post but here's some other maps that Lobs suggested we ban, OC01, OC14, OC28, OC28Z, and OC24Z. Also RNG means Random Number Generator. Some maps have areas that are based off of randomness such as the OC39 (well, it's not completely luck but mostly).

245
Events / Re: The Lobstacle Challenge Tournament
« on: March 05, 2015, 09:09:46 PM »
True, but some maps ought to be banned due to difficulty/RNG factor. While I love every OC map in general, there are just some that aren't suited for tournaments. These include OC39, OC22, OC43, and all secret maps (and maybe TUTORIAL). Though with that being said, if we're going to do every map, does that mean we should go ahead and get our best times for each map?

246
Events / Re: The Lobstacle Challenge Tournament
« on: March 03, 2015, 09:54:54 PM »
Quote from: "Knux"
First of all, though, get rid of the irrelevant files such as extra music and exosounds. They're bullshit and are just there for the sake of being there.

Thank god, I'm not the only one who hates those useless addons, even Lobs hates this! Also, I feel since Lobs is no longer in MM8BDM, we should do this in honor of his amazing work, so I feel we ought to play this the way it was intended, without useless addons.

For those wondering, this is how I know he hates it, he put a rant in the final map, GFY. Anyway, before I post this rant, I'll go ahead and join so add me to that list! Also does this mean that the speed running medal will get some use?

NOTE : Before you read this, it will have quite a large amount of bashing on other mods but he has a valid point, so try not to hate, and it also contains quite a bit of vulgar language. Also I edited out a small part of this so that it doesn't spoil the ending of the map, (which I quite liked).

"I'd like to thank the people who played OC and grew to enjoy it the people who hosted it in the early days the people who liked the maps. The people who helped making OC. This is the last map to the last update of OC. It's the finale. I like repeating myself sometimes. Well the map is named Go fuck yourself mainly in reference to the people who host OC with pointless add-on that do NOT ADD ANYTHING OF ANY FUCKING VALUE. ACS SCRIPTED TAUNTS COOL. MUSIC PACKS that in total can reach half a gig in download size. WHAT IS YOUR FUCKING DEAL? NOBODY WANTS TO LISTEN TO THAT GARBAGE JUST use itunes or windows media player or what the Fuckity Fuck fucking  fuckever. GO FUCK YOURSELF! It saddens me that OC never got the finish it never deserved and while most of the better maps equate to internal pissing contests who can make the harder set of rectangles or better utilize gimmicks. The rest are half assed pieces of shit. But oc was always half-assed. So it's quarter-assed. I'm comfortable with jumping from squares in big rectangles with assortments of color. IF you think I need to redraw the maps so that they're just scenic valleys and giant ass empty souless canyons like all mm8bdm mappacks as of late  turn out to be. GIANT pieces of scenary with no layout. It's just as wonderful as an attractive person with no redeeming qualites. GO RIGHTFULLY FUCK YOURSELF.... And more importantly the people who suck up and kiss ass and then think they are buddy buddy with me then add stupid addons. Go fuck yourself the hardest. Oh and one last thing Unholy is a piece of fucking trash. Kiddies stop playing saxton rehashes. It got old in 2012 probably before most of you even starting playing mm8bdm." - A dissapointed Lobsters

247
Resources / Re: Resources Requesting thread!
« on: March 02, 2015, 10:05:17 PM »
Quote from: "BookofDobson"
Umm I think there is a skin for the hand throwing frames in the Wiki

I'll definitely check there, I'll edit this post later if I found it, the other things still apply though

EDIT : Nope, just looked and I couldn't find a thing. If someone else somehow finds it, a link would be rather appreciated.

248
Resources / Re: Resources Requesting thread!
« on: March 01, 2015, 05:46:41 PM »
Eh, this might be a bit of a large request, would anyone be able to create rotations for Megaman's other versions of attacking frames? By this I mean his hand frames (from weapons like Rolling Cutter), throwing frames (from weapons like Super Arm), and his other two frames shown during Oil Slider and Time Slow. I'm already asking a lot but it would also be pretty nice if I could get the hand and throwing frames with jumping variations also. Thanks in advance.

249
Forum Games / Re: Rate the avatar of the user above you
« on: March 01, 2015, 01:45:52 AM »
9/10
Nothing like playing some football (or soccer depending on your nation) in jelly world.

250
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 01, 2015, 01:22:08 AM »
Quote from: "Promestein"
So I was messing around with Plant Man again. Boy, this guy is more messed up than I thought.

-Ammo recharges faster in the air than on the ground, meaning he has to constantly jump or find some way to stay airborne. I've mentioned this.
-Insane delay when it comes to actually firing. Applies to both the shield and buster. One time, I held down mainfire when I had a full shield bar, and it took about 3 seconds to trigger Plant Barrier.
-Something weird happens when you double-tap and hold jump. He gets a third bar, which seems to let him walljump in some situations.

I'm not sure how much of this is intended, but man, it doesn't seem like much of it is.

Sad thing is, Plantman used to be a great class. I can try to explain the third bar though. In MM6, most of the bosses could bounce off of walls so that their AI didn't get stuck, so JC adapted this through a wall-jump. Except their wall-jump is extremely buggy when compared to the likes of YD's. It also lets the classes wall-jump off of linedefs that aren't actually walls so it's extremely awkward trying to jump in those areas.

251
Rejected / Re: suggestion: make alt fire fire the mega buster
« on: February 25, 2015, 09:05:49 PM »
Quote from: "andreasaspenberg"
then you will always be distanced from megaman cannon.

I know this thread is practically dead at this point but I just can't help but comment on this. There's a thin line between canon and fun whenever making a 2D platform to FPS conversion. You can never have everything be EXACTLY like canon or else that just becomes unbalanced and not entertaining. Even if they were trying to go for perfect canon, there's still a lot more stuff they would have to add before this.

252
Skins & Bots etc / Re: PROJECT: Galaxy Man
« on: February 20, 2015, 09:41:54 PM »
That actually looks pretty good, while we may already have a Galaxyman skin that's in YD Classes, I would totally want to see this in for the core.

253
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: February 17, 2015, 12:06:48 AM »
Quote from: "Fyone"
Quote from: "Ghoulitine"
but being hitstunned and unable to get away by so many classes is just plain absurd.
Which classes do you think have this problem the most? (Clownman is already one class that is going to have his hitstun lowered in the next patch.)

Aw, but I liked hitstun Clown. Anyway, while on the subject, despite me using Frostman as a main, I have noticed that he can have some pretty powerful hitstun on his punch and that's just no good (insert Sonic Sez clip here). I think this also happens with Crashman's Crash Bomber as well.

254
W.I.P Forum / Re: Smash Arsenal Ver. 0.2
« on: February 01, 2015, 04:28:45 AM »
Quote from: "zero1000"
Yay, now we can play 32 player smash Megaman only!

I have an idea for the Final Smash. How about it only summoning the other megamans and then you and them shoot the beams?

That's just exactly what it did in SSB4... Anyway, I think it would be rather difficult to add a Smash Ball that randomly spawns without making completely new maps. It'd be a cool idea to add but it also seems like it wouldn't be that practical in 3D even with removing the Black Hole Bomb step.

255
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: January 25, 2015, 02:37:05 AM »
Well, it depends on if you use Doomseeker, if you do, you could probably delete your old UnholyV6AH files and redownload them directly from Doomseeker

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