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Mega Man 8-bit Deathmatch
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Single Player/Coop mode maps?
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Topic: Single Player/Coop mode maps? (Read 14363 times)
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August 01, 2010, 05:00:30 PM
Read 14363 times
Shinoda
Standard Member
Date Registered: August 01, 2010, 04:02:53 PM
Single Player/Coop mode maps?
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August 01, 2010, 05:00:30 PM »
hey guys, I had an idea for maps that would be interesting but they would be coop maps. Does anybody know if the full game will have different enemies that could be used for that?
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August 01, 2010, 05:40:26 PM
Reply #1
Namo
MM8BDM Contributor
Date Registered: March 01, 2010, 06:11:29 PM
Re: Single Player/Coop mode maps?
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Reply #1 on:
August 01, 2010, 05:40:26 PM »
Single Player campaign mode begins production after the full MM8BDM is released.
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August 01, 2010, 07:15:03 PM
Reply #2
Shinoda
Standard Member
Date Registered: August 01, 2010, 04:02:53 PM
Re: Single Player/Coop mode maps?
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Reply #2 on:
August 01, 2010, 07:15:03 PM »
So I take it that "Minions" will be worked on as enemies. Thanks for the info, i'll keep an eye out
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August 02, 2010, 11:56:26 AM
Reply #3
brotoad
MM8BDM Contributor
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Date Registered: February 25, 2010, 01:33:13 AM
Re: Single Player/Coop mode maps?
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Reply #3 on:
August 02, 2010, 11:56:26 AM »
if you can, make a megaman styled stage select screen for it!
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August 02, 2010, 12:30:20 PM
Reply #4
Namo
MM8BDM Contributor
Date Registered: March 01, 2010, 06:11:29 PM
Re: Single Player/Coop mode maps?
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Reply #4 on:
August 02, 2010, 12:30:20 PM »
Good idea, I'll see what the guys think.
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August 02, 2010, 09:34:39 PM
Reply #5
DragoonEnRegalia
Standard Member
Date Registered: July 08, 2010, 12:00:17 AM
Re: Single Player/Coop mode maps?
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Reply #5 on:
August 02, 2010, 09:34:39 PM »
How exactly the maps should be built is another issue to attend to. The logical choice for those who wish to recreate MM 1-6 in game is to map the levels in a progressing fashion that completely replicates the levels featured in each game, but there would have to be some interpretation of the levels when making walls to prevent the player from falling off the sides of the map, as opposed to just falling into the pits.
So yeah. The maps would need walls/railing to prevent that potential nuisance.
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August 02, 2010, 09:48:13 PM
Reply #6
CopShowGuy
MM8BDM Contributor
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Date Registered: April 10, 2010, 05:10:02 PM
Re: Single Player/Coop mode maps?
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Reply #6 on:
August 02, 2010, 09:48:13 PM »
Invisible boundaries?
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August 02, 2010, 10:00:04 PM
Reply #7
Shinoda
Standard Member
Date Registered: August 01, 2010, 04:02:53 PM
Re: Single Player/Coop mode maps?
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Reply #7 on:
August 02, 2010, 10:00:04 PM »
What I was thinking for my map is something along the lines of the ending of megaman games where you go through teleporters and fight each robot masters one after the other but you would have a mini level before each of the robot masters you picked. The robot master itself should only use his own weapon and you should gain his weapon after defeating him (not sure how i'd make that work). I have 0 experience in monster design in doom/skulltag but I'd look that up. I'd also want the robot master to be more than just bots with equal health and stuff.. they should be boss fights... long and difficult.
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August 03, 2010, 05:11:26 AM
Reply #8
Namo
MM8BDM Contributor
Date Registered: March 01, 2010, 06:11:29 PM
Re: Single Player/Coop mode maps?
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Reply #8 on:
August 03, 2010, 05:11:26 AM »
We're brainstorming ideas. I sort of already can piece together a first person cutman stage. Something among the lines of invisible railing, or maybe I could base some ideas off of the Wily Wars Cutman stage (That was inside a building, if I recall), but that might be too drastic a change.
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August 03, 2010, 11:45:45 AM
Reply #9
brotoad
MM8BDM Contributor
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Date Registered: February 25, 2010, 01:33:13 AM
Re: Single Player/Coop mode maps?
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Reply #9 on:
August 03, 2010, 11:45:45 AM »
I don't know if any of you ever played sonic adventure 2, but there was a secret level in that, which was a 3D remake of green hill zone.
make there some bits where you have to turn left or right or whatever, but still have it copy the overall layout of the stage.
only problem with making a megaman game in doom is that it can't support moving platforms yet, so i don't know what you will do for those shooting platform guys in icemans level
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August 03, 2010, 11:49:48 AM
Reply #10
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Single Player/Coop mode maps?
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Reply #10 on:
August 03, 2010, 11:49:48 AM »
I worked very hard to get all those DAMN emblems, and I eventually unlocked it.... and it so wasn't worth it
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August 03, 2010, 12:06:54 PM
Reply #11
brotoad
MM8BDM Contributor
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Date Registered: February 25, 2010, 01:33:13 AM
Re: Single Player/Coop mode maps?
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Reply #11 on:
August 03, 2010, 12:06:54 PM »
oh man, it definatly wasn't, you spend so long getting almost 200 emblems in near impossible missions, and all you get is....one whole level! and it's a remake from sonic 1, which in comparison to sonic 2 and 3, is really quite bad. they could have at least added the other zones with the swinging ball boss fight.
or better yet, made it a remake of emerald hill
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August 03, 2010, 12:18:19 PM
Reply #12
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Single Player/Coop mode maps?
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Reply #12 on:
August 03, 2010, 12:18:19 PM »
It was so small too! Such a huuuuge cop out. Back when I did it youtube wasn't around so I had no choice, or just stare at blurry pictures on the internet and pretend I was there.
I will never forget the pain of some of those missions...
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August 03, 2010, 12:53:29 PM
Reply #13
Namo
MM8BDM Contributor
Date Registered: March 01, 2010, 06:11:29 PM
Re: Single Player/Coop mode maps?
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Reply #13 on:
August 03, 2010, 12:53:29 PM »
I didn't feel like getting all the emblems either, so... Gameshark!
When I picture Cutman's level in my head, I kind of imagine Sonic Adventure 2's Green Hill Zone. Any fruition of these brainthoughts wait until we get that final version of MM8BDM though, but I'll be sure to keep a notepad nearby incase I get some random ideas.
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August 03, 2010, 12:56:21 PM
Reply #14
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Single Player/Coop mode maps?
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Reply #14 on:
August 03, 2010, 12:56:21 PM »
Well the tiles are all there if you want to start
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Mega Man 8-bit Deathmatch
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Single Player/Coop mode maps?