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Messages - Superjustinbros

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616
Is there any way I can download the expansion as a single file rather than multiple individual files?

617
Resources / Re: NemZ's tileset emporium
« on: December 04, 2012, 10:07:56 PM »
Apologies if this has already been done, but would it be possible for you to do tilesets for MM9 and MM10 using the maps from VGmaps?

618
Resources / Superjustinbros's Resources collection
« on: December 02, 2012, 09:08:33 PM »
Hello. Since I don't know much on programming at the moment I thought I'd just showcase a few things I created in my spare time.

Mapping Assets
MM8BDM Individual Mapping Config for Doom Builder
Solid Color Textures Full set
Extended Capture the Flag Textures


Original post below
(click to show/hide)

619
Mega Man Discussion / Re: Favorite robot master from each game.
« on: December 02, 2012, 12:47:49 AM »
Here's mine, judging mostly in visuals:

1-Ice (if Powered Up is put into question, Oil)
2-Wood
3-Snake
4-Dust
5-Gravity
6-Centaur
V-Pluto
7-Junk
8-Astro
&Bass-Burner
9-Galaxy
10-Pump

620
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 30, 2012, 04:40:51 AM »
Well I, for one, have never gotten past Gamma, as I feel for a boss, he's too overpowered, sporting immunity to just about any weapon.

If you want to take my advice, if all the chapters now must be cleared in their order with 7 no longer available from the beginning; I'd say relocate Gamma to the end of the MM8 chapter after its main boss (so the boss for the MM6 chapter is just the MM1-6 Masters) and with each new chapter introduced, Gamma would be shoved forward to the highest-numbered chapter. If Chapter 7 is available from the start as it is now, I'd say keep Gamma as Chapter 6's main boss and begin a new series of campaign chapters with Mega Man 7 through 10, and the Game Boy Mega Man V crammed in there as an optional chapter between 8 and 9.

621
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 30, 2012, 04:23:47 AM »
Not sure why I would put Terra in the center; but to speak the truth, it was mostly for image width/height, and how in the game, after defeating each set of Robot Masters, you then pick Terra on the new marker to go to either the Dark Moon battle or the Terra battle. I also didn't have a mugshot of Sunstar as none exist to my knowledge, while all the other Robot Masters were ripped from their intro mugshots (Terra being from the game's intro) but colored based on their official artwork.

I could suggest a path as to how the campaign chapter would play out, and also define proper weapon color schemes. But as I lack programming skills, I can't really contribute anything apart from charts and sample sprites. :(

622
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 29, 2012, 10:03:15 PM »
The only thing I must ask, will the Mega Man 8 chapter in the campaign mode be available from the start, or will you have to beat the Mega Man 7 chapter to unlock it beforehand?

623
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 29, 2012, 09:57:57 PM »
Big apologies for the bump, but I felt like sharing this:



Mugshots for the Stardroids excluding Sunstar, incase the MMV expansion becomes added to MM8BDM with a campaign mission to boot, so these could be used to construct a "Stage Select" screen alike the seven main chapters currently in the game.

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