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Author Topic: Superjustinbros's Resources collection  (Read 45790 times)

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March 24, 2018, 09:59:22 PM
Reply #45

Offline RoboBlaster

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Re: SJB's collection of Resources
« Reply #45 on: March 24, 2018, 09:59:22 PM »
Been a couple of days and I haven't got a note if you wanted to do them or not. What's the big holdup? :roll:

August 01, 2018, 12:43:38 AM
Reply #46

Offline Superjustinbros

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Re: SJB's collection of Resources
« Reply #46 on: August 01, 2018, 12:43:38 AM »
Since it's been a while, here's a pack of raw voxel files made using MagicaVoxel, containing all the ones from the previous collection plus new ones.
What you'll find here:
(click to show/hide)

DL: https://mega.nz/#!N7Q0nC7C!bukJJP3_9LEhaCc79kVAleiikNgcESc_F-UjDCyyGc8

October 28, 2022, 05:35:40 AM
Reply #47

Offline Superjustinbros

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Re: Superjustinbros's Resources collection
« Reply #47 on: October 28, 2022, 05:35:40 AM »
Lately I've been experimenting with map making and I wanted to share something that may be useful if you intend to make maps in the Zandronum source port for both Doom and Mega Man 8-Bit Deathmatch-- a dedicated MM8BDM configuration file. Simply place it in the Configurations folder of your desired editor and set it up like you would normaly.

Download it here:
https://mega.nz/file/0nhGjaBT#aix6Bo7RjdMeUEhDwDcwIGEtP30_V62khdqSQi-DeDw

I have not tested it throughly so if there are any problems you run into or improvements I can make with the file, please let me know.

November 27, 2022, 07:54:16 PM
Reply #48

Offline Superjustinbros

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Re: Superjustinbros's Resources collection
« Reply #48 on: November 27, 2022, 07:54:16 PM »


Here's another asset that may be useful to mappers; A full set of 256 solid color textures, one for each color in the Mega Man 8-Bit Deathmatch palette. Each texture is named after its equivalent color ID in the palette, shown in the spoiler below:
(click to show/hide)

Download it here.

February 15, 2023, 05:51:08 AM
Reply #49

Offline Superjustinbros

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Re: Superjustinbros's Resources collection
« Reply #49 on: February 15, 2023, 05:51:08 AM »

Here's a collection of textures aimed at mapping for Capture the Flag and other team modes. Inside, you will find assets for decorative flags representing the four main teams: Dr. Light, Dr. Wily, Dr. Cossack, and King, plus team logos for the latter two teams to complement the Light and Wily logos used in CTF maps. Also included is a set of assets for Mr. X, to represent the neutral areas and grey flag spawns.

You can grab the pack below:
https://mega.nz/file/In4ATT4Z#39MMTJP8ZUT0yS8PStsUW1Rd6BlJFS6-v25oFFJHFNI