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Superjustinbros's Resources collection
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Topic: Superjustinbros's Resources collection (Read 38078 times)
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March 24, 2018, 09:59:22 PM
Reply #45
RoboBlaster
Standard Member
Date Registered: September 23, 2017, 01:20:40 AM
Re: SJB's collection of Resources
«
Reply #45 on:
March 24, 2018, 09:59:22 PM »
Been a couple of days and I haven't got a note if you wanted to do them or not. What's the big holdup?
Logged
August 01, 2018, 12:43:38 AM
Reply #46
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: SJB's collection of Resources
«
Reply #46 on:
August 01, 2018, 12:43:38 AM »
Since it's been a while, here's a pack of raw voxel files made using MagicaVoxel, containing all the ones from the previous collection plus new ones.
What you'll find here:
(click to show/hide)
Normal props:
Beak (idle (closed) frame only)
Bladder (both green and blue variants)
Boo Beam Trap (one frame only)
Bubbleman, Chargeman, Cutman, Galaxyman, and Hornetman spikes
Chill Spike spikes (only contains the fully formed spikes)
Frostman Snowboard
Hornetman/MM9DW2 Hanabiran Flower object
"Blank", E, W, L, M, and Skull Tanks*
Weapon Energy Pellets and Capsules (two frames each)*
Thunder Claw Pegs (three voxels total)
Turboman Tires
Galaxyman Wormholes (all seven frames)
*=Intended to work with color translations
Community Hotel props:
Cooking Pan (seen in the kitchen)
Coffee Mug
Empty Cup
Stack of Cups
Fishing Rod (used with the Fishing mod)
Hilman's personal blue chair
Light poles (contains variants with included light bulb and without)
DL:
https://mega.nz/#!N7Q0nC7C!bukJJP3_9LEhaCc79kVAleiikNgcESc_F-UjDCyyGc8
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October 28, 2022, 05:35:40 AM
Reply #47
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: Superjustinbros's Resources collection
«
Reply #47 on:
October 28, 2022, 05:35:40 AM »
Lately I've been experimenting with map making and I wanted to share something that may be useful if you intend to make maps in the Zandronum source port for both Doom and Mega Man 8-Bit Deathmatch-- a dedicated MM8BDM configuration file. Simply place it in the Configurations folder of your desired editor and set it up like you would normaly.
Download it here:
https://mega.nz/file/0nhGjaBT#aix6Bo7RjdMeUEhDwDcwIGEtP30_V62khdqSQi-DeDw
I have not tested it throughly so if there are any problems you run into or improvements I can make with the file, please let me know.
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November 27, 2022, 07:54:16 PM
Reply #48
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: Superjustinbros's Resources collection
«
Reply #48 on:
November 27, 2022, 07:54:16 PM »
Here's another asset that may be useful to mappers; A full set of 256 solid color textures, one for each color in the Mega Man 8-Bit Deathmatch palette. Each texture is named after its equivalent color ID in the palette, shown in the spoiler below:
(click to show/hide)
Download it here.
Logged
February 15, 2023, 05:51:08 AM
Reply #49
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: Superjustinbros's Resources collection
«
Reply #49 on:
February 15, 2023, 05:51:08 AM »
Here's a collection of textures aimed at mapping for Capture the Flag and other team modes. Inside, you will find assets for decorative flags representing the four main teams: Dr. Light, Dr. Wily, Dr. Cossack, and King, plus team logos for the latter two teams to complement the Light and Wily logos used in CTF maps. Also included is a set of assets for Mr. X, to represent the neutral areas and grey flag spawns.
You can grab the pack below:
https://mega.nz/file/In4ATT4Z#39MMTJP8ZUT0yS8PStsUW1Rd6BlJFS6-v25oFFJHFNI
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Superjustinbros's Resources collection