I think it was: Rozark > Copy > Reidakk/Smash Bro (I can't decide) > Core
- Rozark's map... well, what can I say. I found myself actually being able to use a few weapons I don't handle well usually, such as Ring Boomerang. Plenty of space without being extremely open, I never found myself in an unfair tight spot. I love how it flows.
- Copy Robot did a great job here. My thoughts were more or less the same as Rozark's map, with the exceptiong being that I'm not fond of jumping into a raised floor that has spikes, or platforming over a pit for anything then being forced to go back the exact same way. It's true that the latter is a side thing and doesn't really need to be done, but the spikes ruined things a little for me despite being in separate platforms. This map would definitely get my vote if there wasn't so much platforming and watching out for hazards.
- Reidakk didn't really make his map as he can't use Doom Builder, but he did design it. He just told me how he wanted it, and I interpreted the blue print's size. Perhaps too big, so that's my fault there. I feel it could've been so much better with the lowest floor being smaller in dimensions...
- SmashBro's Top Man might have tight hallways all around, but at least we can all get straight to fragging! Still, it's a double edged sword, as because of the map's small size, getting to do something with enough people could be difficult. It's like Gemini Man cramped, but extended. The reason I couldn't decide if I liked this or Reidakk's is because Reidakk's is too open (again, my fault) and this is too cramped, each with it's up and downs. Speaking of up and down though, what's with the air...? You could easily have a top platform instead.
- You weren't THAT bad, core map. I'll miss you regardless of the better maps made. ;_;
There we go... that's all I thought.