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Author Topic: SBWT Mapping Competition: Top Man  (Read 8937 times)

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July 25, 2013, 08:45:47 PM
Reply #30

Offline Copy Robot

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Re: SBWT Mapping Competition: Top Man
« Reply #30 on: July 25, 2013, 08:45:47 PM »
Additionally everyone knows Bolton and Nutton are in every map in this game. I think Shade Guy is especially familiar with them.

<_<
>_>

July 25, 2013, 08:48:14 PM
Reply #31

Offline SmashTheEchidna

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Re: SBWT Mapping Competition: Top Man
« Reply #31 on: July 25, 2013, 08:48:14 PM »
Well yeah I know he's like, the iconic Top man enemy, but I found that he was pretty overused regardless.

July 25, 2013, 08:49:03 PM
Reply #32

Offline Copy Robot

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Re: SBWT Mapping Competition: Top Man
« Reply #32 on: July 25, 2013, 08:49:03 PM »
Tell that to Skull Man and his Skeleton Joes then
 :ugeek:

July 25, 2013, 08:51:03 PM
Reply #33

Offline Kapus

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Re: SBWT Mapping Competition: Top Man
« Reply #33 on: July 25, 2013, 08:51:03 PM »
There aren't many other iconic Top Man enemies to use, so he's the ideal enemy prop that everyone goes to. It helps that he's already sprited and rotated, so people don't have to do any extra work.

Also, most other maps that use enemy props only use one kind of enemy. Hotheads, Penguin Bombers, Skeleton Joes, etc.

July 25, 2013, 08:58:29 PM
Reply #34

Offline Ivory

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Re: SBWT Mapping Competition: Top Man
« Reply #34 on: July 25, 2013, 08:58:29 PM »
Also we're adding one top map, not all of them. How many people used the same prop is irrelevent. :ugeek:

July 25, 2013, 09:03:01 PM
Reply #35

Offline SmashTheEchidna

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Re: SBWT Mapping Competition: Top Man
« Reply #35 on: July 25, 2013, 09:03:01 PM »
Eh, I guess. It just sorta stood out more to me than any others.

July 25, 2013, 09:05:47 PM
Reply #36

Knux

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Re: SBWT Mapping Competition: Top Man
« Reply #36 on: July 25, 2013, 09:05:47 PM »
I think it was: Rozark > Copy > Reidakk/Smash Bro (I can't decide) > Core

- Rozark's map... well, what can I say. I found myself actually being able to use a few weapons I don't handle well usually, such as Ring Boomerang. Plenty of space without being extremely open, I never found myself in an unfair tight spot. I love how it flows.

- Copy Robot did a great job here. My thoughts were more or less the same as Rozark's map, with the exceptiong being that I'm not fond of jumping into a raised floor that has spikes, or platforming over a pit for anything then being forced to go back the exact same way. It's true that the latter is a side thing and doesn't really need to be done, but the spikes ruined things a little for me despite being in separate platforms. This map would definitely get my vote if there wasn't so much platforming and watching out for hazards.

- Reidakk didn't really make his map as he can't use Doom Builder, but he did design it. He just told me how he wanted it, and I interpreted the blue print's size. Perhaps too big, so that's my fault there. I feel it could've been so much better with the lowest floor being smaller in dimensions...

- SmashBro's Top Man might have tight hallways all around, but at least we can all get straight to fragging! Still, it's a double edged sword, as because of the map's small size, getting to do something with enough people could be difficult. It's like Gemini Man cramped, but extended. The reason I couldn't decide if I liked this or Reidakk's is because Reidakk's is too open (again, my fault) and this is too cramped, each with it's up and downs. Speaking of up and down though, what's with the air...? You could easily have a top platform instead.

- You weren't THAT bad, core map. I'll miss you regardless of the better maps made. ;_;

There we go... that's all I thought.

July 26, 2013, 05:14:26 PM
Reply #37

Offline Ivory

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Re: SBWT Mapping Competition: Top Man
« Reply #37 on: July 26, 2013, 05:14:26 PM »
Well then, now that the forums are back. Now I can officially close voting.

Thank you everyone who provided their input.