Advanced Search

Author Topic: Megaman Invasion MM1  (Read 7098 times)

0 Members and 1 Guest are viewing this topic.

October 04, 2011, 01:44:05 AM
Read 7098 times

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Megaman Invasion MM1
« on: October 04, 2011, 01:44:05 AM »
Welp, a while ago when this whole invasion stuff started I had a idea to make invasion maps for all the MM1 RMs but I was a terrible mapper (still is), so I instead decided to make monsters and that's how the whole mm1 original stage mode project started, but now all of the invasion projects are dead sadly  :(  So as a last ditch effort to bring back invasion, I'm going to try it my way

progress so far

bosses:
cutman: Done
gutsman: Done
bombman: Done
fireman: Done
Iceman: Done
elecman: Done
Yellow Devil: Not started
Copy Robot: Done
Wily: not started

enemies:
Bigeye: Done
Mets: Done
Picketmen: Done
Bunbi heli: sprited but having issues with it
Beaks: not started
Adhering suzy: not started
Watcher: not started
flea: not started
Blader (gabyoall): not started
screwbomber: Done
Peng: Done
Killer bullet: Done
Sniper Joe: Done
Crazy Razy: not started

Maps
cutman: not started
gutsman: not started
bombman: not started
fireman: not started
Iceman: not started
elecman: not started
Wily1: not started (boss yellow devil)
Wily2: not started (Copy Robot)
Wily4: not started (RM rematch then Wily)

Any and all help is welcome

October 16, 2011, 10:10:41 PM
Reply #1

Offline TorchMan19

  • Standard Member
  • Date Registered: October 15, 2011, 09:57:16 PM

    • View Profile
Re: Megaman Invasion MM1
« Reply #1 on: October 16, 2011, 10:10:41 PM »
I'll take firemang.

October 16, 2011, 10:25:16 PM
Reply #2

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: Megaman Invasion MM1
« Reply #2 on: October 16, 2011, 10:25:16 PM »
I'd be happy to do some spriting. Maybe maps, too.

November 06, 2011, 11:05:25 AM
Reply #3

Offline Duora Super Gyro

  • A Nightmare before Christmas

  • The neighborhood instant moe otaku.
  • **
  • Date Registered: January 19, 2011, 06:55:02 PM

    • View Profile
    • My Tumblr
Re: Megaman Invasion MM1
« Reply #3 on: November 06, 2011, 11:05:25 AM »
I could make some layouts but im not good at coding.
I'll see what I can do for cutman and elecman.

Oh and what about normal monsters. Like bigeye.

November 06, 2011, 02:37:43 PM
Reply #4

Offline DarkAura

  • MM8BDM MM8 Contributor
  • *****
  • Date Registered: March 06, 2011, 01:38:04 AM

    • View Profile
Re: Megaman Invasion MM1
« Reply #4 on: November 06, 2011, 02:37:43 PM »
Aren't ya gonna include a fight against CWU-01P?

November 06, 2011, 03:47:53 PM
Reply #5

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: Megaman Invasion MM1
« Reply #5 on: November 06, 2011, 03:47:53 PM »
Quote from: "Duora Super Gyro"
I could make some layouts but im not good at coding.
I'll see what I can do for cutman and elecman.

Oh and what about normal monsters. Like bigeye.

I think bigeye is already done, if ice uses the MM1 Original Stage Mode version.

November 06, 2011, 05:23:44 PM
Reply #6

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Megaman Invasion MM1
« Reply #6 on: November 06, 2011, 05:23:44 PM »
Bigeye is right there in the 1st post, as with the stages, go ahead

Quote from: "DarkAura"
Aren't ya gonna include a fight against CWU-01P?
I dont even know how to code that yet XD I'm still wondering how to make geminiman share a bar

November 06, 2011, 06:08:12 PM
Reply #7

Offline KillerChair

  • Standard Member
  • Date Registered: August 24, 2010, 11:27:42 PM

    • View Profile
    • http://www.youtube.com/pixellerate
Re: Megaman Invasion MM1
« Reply #7 on: November 06, 2011, 06:08:12 PM »
I could make a ton of maps if you'd like!
I just have no idea how to add enemy spawners and such.

November 06, 2011, 06:20:49 PM
Reply #8

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast
  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: Megaman Invasion MM1
« Reply #8 on: November 06, 2011, 06:20:49 PM »
Quote from: "ice"
I dont even know how to code that yet XD I'm still wondering how to make geminiman share a bar

Make all them all seperate actors (you need them to be different speeds anyway) and spawn the next one in when the previous one dies.

November 06, 2011, 06:32:49 PM
Reply #9

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Megaman Invasion MM1
« Reply #9 on: November 06, 2011, 06:32:49 PM »
when I think about it, it is possible I guess, if you can somehow encorperate that in the map then go for it

as for spawners, I can make them, btw what should be the max wave number

November 06, 2011, 07:19:40 PM
Reply #10

Offline KillerChair

  • Standard Member
  • Date Registered: August 24, 2010, 11:27:42 PM

    • View Profile
    • http://www.youtube.com/pixellerate
Re: Megaman Invasion MM1
« Reply #10 on: November 06, 2011, 07:19:40 PM »
Max wave?...
Depends on the difficulty of the spawning mobs i guess.
I think it should be diffrent on each map.

November 06, 2011, 07:33:54 PM
Reply #11

Offline Duora Super Gyro

  • A Nightmare before Christmas

  • The neighborhood instant moe otaku.
  • **
  • Date Registered: January 19, 2011, 06:55:02 PM

    • View Profile
    • My Tumblr
Re: Megaman Invasion MM1
« Reply #11 on: November 06, 2011, 07:33:54 PM »
I just about finished with cutmans stage and im about to do elecman.
Im just adding a few desins here and there. I'll post screen shots later.

Edit:Hey, Could you give me the monsters and stuff for the invasion when there all done.
I really want to learn how to make invasion maps.

November 06, 2011, 11:27:58 PM
Reply #12

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: Megaman Invasion MM1
« Reply #12 on: November 06, 2011, 11:27:58 PM »
Quote from: "Duora Super Gyro"
Hey, Could you give me the monsters and stuff for the invasion when there all done.
I really want to learn how to make invasion maps.
If you needed examples, you can look at the freedoom ones. Examples are a good place to start. (you can look at those maps for examples for pretty much anything.)

Quote from: "ice"
encorperate

Incorperate sorry couldn't help it lol. Really looking forward to seeing this take off.

November 08, 2011, 01:01:48 AM
Reply #13

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Megaman Invasion MM1
« Reply #13 on: November 08, 2011, 01:01:48 AM »
edit: ignore me

December 08, 2011, 03:56:01 AM
Reply #14

Offline Max564

  • Standard Member
  • Date Registered: January 19, 2011, 03:30:04 AM

    • View Profile
Re: Megaman Invasion MM1
« Reply #14 on: December 08, 2011, 03:56:01 AM »
Hope it is EPIC .