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Author Topic: [Map Pack] KNDM - KNDM01 v2 Teaser  (Read 51414 times)

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April 23, 2014, 03:56:20 AM
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Knux

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[Map Pack] KNDM - KNDM01 v2 Teaser
« on: April 23, 2014, 03:56:20 AM »
KNDM - Knux's Deathmatch Maps
This map pack currently features 21 maps with themes based on other NES games, or mixed RM tiles to create new, original ones!

Credits are included in the .pk3 file.
Get KNDM-v1c by clicking here!

Download from Best Ever!

SCREENSHOTS:
KNDM01 - Blast Central
(click to show/hide)
KNDM02 - Conflagrated Plant
(click to show/hide)
KNDM03 - Ridge Mines
(click to show/hide)
KNDM04 - Isolated Fear
(click to show/hide)
KNDM05 - MM3 Skull Castle Exterior
(click to show/hide)
KNDM06 - Concealed Glassway
(click to show/hide)
KNDM07 - Commando Man
(click to show/hide)
KNDM08 - Distorted Citadel
(click to show/hide)
KNDM09 - Jagged Pass
(click to show/hide)
KNDM10 - Arctic Brawl
(click to show/hide)
KNDM11 - Structured Peak
(click to show/hide)
KNDM12 - Waveyard
(click to show/hide)
KNDM13 - Silence of the West
(click to show/hide)
KNDM14 - Boost Man
(click to show/hide)
KNDM15 - Dive Man Minus Infinity
(click to show/hide)
KNDM16 - Storm Eagle
(click to show/hide)
KNDM17 - Sewer Surfers
(click to show/hide)
KNDM18 - Eclipsed Grounds
(click to show/hide)
KNDM19 - The Amazon
(click to show/hide)
KNDM20 - MM10 Special Stage 1
(click to show/hide)
KNDM21 - Fortified Storage
(click to show/hide)

Known issues (READ BEFORE REPORTING STUFF!):
(click to show/hide)

And finally, the changelog:
(click to show/hide)

April 23, 2014, 07:38:09 AM
Reply #1

Online Stardust

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Re: [Map Pack] KDM (working title) - Knux's Deathmatch Maps
« Reply #1 on: April 23, 2014, 07:38:09 AM »
I'd host this. 10/10. Moar map packz.

Can you actually die in these black textures fall in these pits? They seem so narrow, I don't even know if it's possible to fall in them.

April 23, 2014, 08:26:20 AM
Reply #2

Offline Emmanuelf06

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Re: [Map Pack] KDM (working title) - Knux's Deathmatch Maps
« Reply #2 on: April 23, 2014, 08:26:20 AM »
Good luck, pack maps are cool  :cool:

oh...is it possible to create some ennemis who can crush you ?... (like the one who throw a rock?)

It seems, they are pits?.... can be funny....how many maps do you want create? :V

April 23, 2014, 09:13:36 AM
Reply #3

Offline Dr. Crasger

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Re: [Map Pack] KDM (working title) - Knux's Deathmatch Maps
« Reply #3 on: April 23, 2014, 09:13:36 AM »
Looks rather cool. Make more.

April 23, 2014, 02:11:09 PM
Reply #4

Knux

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Re: [Map Pack] KDM (working title) - Knux's Deathmatch Maps
« Reply #4 on: April 23, 2014, 02:11:09 PM »
Alright, time to elaborate.

I'm basically splitting off from Remixed maps because, as I stated earlier, I want better control over my maps and what happens to them. To date, I have over ten maps ready for this pack but I'm not releasing them right away. I need to make changes and adjustments to bring out quality.

Also, those aren't pits. They're mere decoration with invisible 3d floors to allow floor huggers like Water Wave to travel over them, and are 32 units wide. I can always do away with them if it discourages people, though.

On a side note, I'm not really excited to release this as people will play it with just mods and no vanilla anyway. That's... not very motivating.

April 23, 2014, 06:07:03 PM
Reply #5

Offline Zard1084

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Re: [Map Pack] KDM (working title) - Knux's Deathmatch Maps
« Reply #5 on: April 23, 2014, 06:07:03 PM »
i'd host it in vanilla knux if that makes you feel better.

April 27, 2014, 07:32:34 PM
Reply #6

Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps
« Reply #6 on: April 27, 2014, 07:32:34 PM »
That would be great, Zard.

You can go do it today if you want, too. The pack is out!

April 27, 2014, 08:39:18 PM
Reply #7

Offline Zard1084

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps
« Reply #7 on: April 27, 2014, 08:39:18 PM »
i can`t host because i still don`t have my Laptop.... sorry knux.... but if i did have my laptop then i would have hosted it.

April 27, 2014, 09:05:04 PM
Reply #8

Offline <geminibro>

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps
« Reply #8 on: April 27, 2014, 09:05:04 PM »
Honestly, KNDM04 is the worst map in the map, it's just, so.. Bland.

April 27, 2014, 09:30:09 PM
Reply #9

Offline Dr. Freeman

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps
« Reply #9 on: April 27, 2014, 09:30:09 PM »
I'm incredibly lazy to post elaborate thoughts but holy crap MM3 Skull Castle Exterior is a really fun map.

April 27, 2014, 09:39:38 PM
Reply #10

Offline Shmeckie

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps
« Reply #10 on: April 27, 2014, 09:39:38 PM »
Having tested a few of these maps for Knux back in the day, I can safely say these are some choice stages. I'll definitely be hosting this pack.

April 27, 2014, 11:16:25 PM
Reply #11

Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps
« Reply #11 on: April 27, 2014, 11:16:25 PM »
I noticed after looking at my maps that there's not a single one with grass on it! It's mostly rocks, snow and water. Gonna jot that down and... oh, right. I was already working on a little something for the next version before releasing this, too.
(click to show/hide)

April 28, 2014, 12:40:32 AM
Reply #12

Offline Gumballtoid

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps
« Reply #12 on: April 28, 2014, 12:40:32 AM »
A lot of these maps are a blast to fiddle around on, but the two that caught my attention the most were MM3 Skull Castle Exterior and Commando Man. The former was of such quality that I would have believed it were in the core, while the latter sports one of the coolest gimmicks I've ever seen. Kudos!

April 28, 2014, 12:52:24 AM
Reply #13

Offline Geno

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps
« Reply #13 on: April 28, 2014, 12:52:24 AM »
All these maps are really cool!

I can't wait for BurstToadSword Man stage, or whatever that one is


The only gripes I have, are a few minor visual things to do with the skyboxes.

(click to show/hide)

I understand the sandstorm one, as it is just 2 halves of the graphic that are moving separate from each other. (Most likely in order to not have one side animating the wrong way from how the sandstorm is actually pushing you, right?)
And the Guts Man skybox, maybe you were trying to do some sort of gradient-type thing?

April 28, 2014, 01:29:29 AM
Reply #14

Offline Gumballtoid

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps
« Reply #14 on: April 28, 2014, 01:29:29 AM »
In playing more on Conflagrated Plant, I'm finding Flame Sword is a little too easy to get. Maps it's featured in tend to have players going a bit out of their way to get a hold of it.