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dim Brightman textures
Before I post the image, I feel like I should preface this. After some comments regarding the...bright color palette used above water, a few of us started looking at Dive Man's palette as a whole and when comparing a ton of different sources we realized something very fascinating.This stage has been using the incorrect color palette since V1.
(click to show/hide)
Here's a question I'm pretty sure nobody has asked yet.With Skull Barrier's recent change, how will maps like MM3TOP be affected? Does it still have the ability to protect the player against spikes and lava to help players retrieve those coveted items, or are those maps being changed on account of its lack thereof?
here's a question that was glossed over and never answeredhow about those Bubble Man waterfalls huh