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Mega Man 8-bit Deathmatch
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Perhaps the earliest stage of MM8BDM's development...
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Topic: Perhaps the earliest stage of MM8BDM's development... (Read 8668 times)
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August 08, 2013, 01:05:57 AM
Reply #15
CopShowGuy
MM8BDM Contributor
>
Date Registered: April 10, 2010, 05:10:02 PM
Re: Perhaps the earliest stage of MM8BDM's development...
«
Reply #15 on:
August 08, 2013, 01:05:57 AM »
Good times...
Alpha, you say?
http://www.youtube.com/watch?v=7PFNILRWz4Y
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August 08, 2013, 01:55:05 AM
Reply #16
Ceridran
MM8BDM Extender
>
Date Registered: April 07, 2012, 01:08:52 AM
Re: Perhaps the earliest stage of MM8BDM's development...
«
Reply #16 on:
August 08, 2013, 01:55:05 AM »
Why can't we have more pain rotations as that video displayed?
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August 08, 2013, 01:55:55 AM
Reply #17
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: Perhaps the earliest stage of MM8BDM's development...
«
Reply #17 on:
August 08, 2013, 01:55:55 AM »
Because that would require
work.
Same reason pretty much none of the skins have jumping sprites.
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August 10, 2013, 09:47:27 PM
Reply #18
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: Perhaps the earliest stage of MM8BDM's development...
«
Reply #18 on:
August 10, 2013, 09:47:27 PM »
"No Crosshair = Real man's shooter"
Full of win.
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August 11, 2013, 01:22:08 AM
Reply #19
<geminibro>
Standard Member
Date Registered: June 30, 2013, 07:49:22 PM
Re: Perhaps the earliest stage of MM8BDM's development...
«
Reply #19 on:
August 11, 2013, 01:22:08 AM »
What about the SGC demo? That's probably early considering it was before V1A.
Of course, it's like the MM8BDM that we all know and love, but still....
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August 11, 2013, 01:41:54 AM
Reply #20
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: Perhaps the earliest stage of MM8BDM's development...
«
Reply #20 on:
August 11, 2013, 01:41:54 AM »
It went Alpha, SGC, V1A.
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Mega Man 8-bit Deathmatch
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MM8BDM Discussion
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Perhaps the earliest stage of MM8BDM's development...