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Author Topic: Perhaps the earliest stage of MM8BDM's development...  (Read 8668 times)

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August 08, 2013, 01:05:57 AM
Reply #15

Offline CopShowGuy

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #15 on: August 08, 2013, 01:05:57 AM »
Good times...

Alpha, you say?
http://www.youtube.com/watch?v=7PFNILRWz4Y

August 08, 2013, 01:55:05 AM
Reply #16

Offline Ceridran

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #16 on: August 08, 2013, 01:55:05 AM »
Why can't we have more pain rotations as that video displayed?

August 08, 2013, 01:55:55 AM
Reply #17

Offline -FiniteZero-

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #17 on: August 08, 2013, 01:55:55 AM »
Because that would require work.

Same reason pretty much none of the skins have jumping sprites.

August 10, 2013, 09:47:27 PM
Reply #18

Offline Superjustinbros

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #18 on: August 10, 2013, 09:47:27 PM »
"No Crosshair = Real man's shooter"

Full of win.

August 11, 2013, 01:22:08 AM
Reply #19

Offline <geminibro>

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #19 on: August 11, 2013, 01:22:08 AM »
What about the SGC demo? That's probably early considering it was before V1A.

Of course, it's like the MM8BDM that we all know and love, but still....

August 11, 2013, 01:41:54 AM
Reply #20

Offline Ivory

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #20 on: August 11, 2013, 01:41:54 AM »
It went Alpha, SGC, V1A.