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Author Topic: MM8BDM V4A - V4B Roll Call!  (Read 177974 times)

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May 19, 2014, 08:39:42 PM
Reply #255

Offline Korby

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specifically I don't particularly have a problem with Dynamo
« Reply #255 on: May 19, 2014, 08:39:42 PM »
Quote from: "Max"
King turns completely to the side in his (honestly pretty lazy) firing frames, this makes it really hard to determine what direction he's facing when he's charging a weapon which is kinda important

I agree with most of your points, but I just wanted to point out that one of the reasons his firing frames are awkward is because king is a dork who manages to swing his axe and have it always face the same direction[pointing towards the background]

i do think the firing needs tweaking, especially because the pose he holds after swinging the axe in 8bdm isn't the same.
could probably change the animation used for the firing frames if enough people think it's disruptive to gameplay

May 19, 2014, 09:06:49 PM
Reply #256

Offline sa173533

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Re: MM8BDM V4A - RELEASED!
« Reply #256 on: May 19, 2014, 09:06:49 PM »
Quote from: "Ceridran"
Quote from: "sa173533"
Cutman Mike,are you gonna patch this update with some weapons for the Genesis Unit?
Here are the links to the weapons I'm talking about.

http://zero-janitor.deviantart.com/art/The-Wily-Wars-Weapon-Ideas-199470649
http://gorudosutaman.deviantart.com/art/The-Wily-Wars-Weapon-Ideas-8-Bit-312571934

I had to put these into an address bar to find what you were trying to link, because I couldn't get it to work by fixing your links.



The Genesis Unit had no copy weapons, so no, it won't be happening.

But,this is a fan idea,so it could happen.Just saying.

May 19, 2014, 10:29:16 PM
Reply #257

Offline TheMetalManu

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Re: MM8BDM V4A - RELEASED!
« Reply #257 on: May 19, 2014, 10:29:16 PM »
A buster that shoots Mettools? I totally going to use that.

May 19, 2014, 11:23:47 PM
Reply #258

Offline fortegigasgospel

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Re: MM8BDM V4A - RELEASED!
« Reply #258 on: May 19, 2014, 11:23:47 PM »
Quote from: "sa173533"
Quote from: "Ceridran"
Quote from: "sa173533"
Cutman Mike,are you gonna patch this update with some weapons for the Genesis Unit?
Here are the links to the weapons I'm talking about.

http://zero-janitor.deviantart.com/art/The-Wily-Wars-Weapon-Ideas-199470649
http://gorudosutaman.deviantart.com/art/The-Wily-Wars-Weapon-Ideas-8-Bit-312571934

I had to put these into an address bar to find what you were trying to link, because I couldn't get it to work by fixing your links.



The Genesis Unit had no copy weapons, so no, it won't be happening.

But,this is a fan idea,so it could happen.Just saying.
But it won't. Just saying.

May 19, 2014, 11:29:38 PM
Reply #259

Offline CutmanMike

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Re: MM8BDM V4A - RELEASED!
« Reply #259 on: May 19, 2014, 11:29:38 PM »
When the idea was pitched that we should include Wily Tower content, the question was asked very early if genesis unit weapons could be a thing. I said no because it's not canon to the source material, you don't get those weapons in the game. Not to mention we have like what, over sixty weapons now? I feel it's needless to bloat the game with additional weapons at this point, and just stick to the official ones. Any cool ideas for them can be unofficial addons if someone wants to make them.

Also I think someone making a HSH weapon can do waaaay better than just "summon metools"  :p

May 19, 2014, 11:33:46 PM
Reply #260

Offline GameAndWatcher

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Re: MM8BDM V4A - RELEASED!
« Reply #260 on: May 19, 2014, 11:33:46 PM »
Quote from: "Messatsu"
The biggest stretch is Duo / Giga Fist, but that was derived from Rockman 2: The Power Fighters.
Speaking of which (and I know this is for the far future, but), any plans on adding Pharaoh Wave and Centaur Arrow in an eventual update?

May 19, 2014, 11:34:48 PM
Reply #261

Offline CutmanMike

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Re: MM8BDM V4A - RELEASED!
« Reply #261 on: May 19, 2014, 11:34:48 PM »
Nope, sorry. Mainly because of the "bloat" reasons in my previous post.

May 19, 2014, 11:36:39 PM
Reply #262

Offline Geno

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Re: MM8BDM V4A - RELEASED!
« Reply #262 on: May 19, 2014, 11:36:39 PM »
If an HSH weapon really existed, I'd have thought it would be his breath power.

But, hey, if you want Genesis Unit member weapons that badly, then you could always make it yourself!
('cause custom weapons and all that jazz)

Hey, there's already a BRG rod shield weapon already, so there's one down.

Actually, I wouldn't mind a custom weapon of BRG's expand dong extending rod, now that I think of it.

May 19, 2014, 11:57:19 PM
Reply #263

Offline Hallan Parva

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Re: MM8BDM V4A - RELEASED!
« Reply #263 on: May 19, 2014, 11:57:19 PM »
[7:53:49 PM] SmashMan: Llama I'm going to complain about the intro now
[7:54:01 PM] SmashMan: in the trailer that played the intro, King's song had the drums before it started
[7:54:05 PM] SmashMan: in the actual game the drums are missing
[7:54:11 PM] SmashMan: wanna know why I care about such a minor detail
[7:54:35 PM] SmashMan: with the drums before the song, the melody timed itself perfectly so that I could sing King's television speech in-tune with the music
[7:54:44 PM] SmashMan: now the words show up about a second late
[7:54:52 PM] SmashMan: you guys fucked up
[7:54:53 PM] Llama: lol
[7:54:54 PM] SmashMan: you fucked it up
[7:54:57 PM] SmashMan: fucked it up
[7:54:59 PM] SmashMan: now ya fucked up
[7:55:02 PM] SmashMan: now ya fucked up
[7:55:11 PM] Llama: I don't know if there was video editing involved in the actual teaser??
[7:55:21 PM] SmashMan: you have fucked
[7:55:22 PM] SmashMan: it up
[7:55:28 PM] Dr. Freeman: the drums would have fucked up the looping of the song
[7:55:38 PM] Llama: It's using KINMUS though so blame the stage itself rather than the intro
[7:55:42 PM] SmashMan: then use a drums version for the intro
[7:56:01 PM] SmashMan: you fucked with my musical number
[7:56:07 PM] SmashMan: unacceptable

May 20, 2014, 12:02:29 AM
Reply #264

Offline Geno

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Re: MM8BDM V4A - RELEASED!
« Reply #264 on: May 20, 2014, 12:02:29 AM »
The reason why the drums were removed, was that it wouldn't loop properly in the actual stage, and having the track suddenly restart like that is jarring.

The same reason why the intros of Turbo Man, Sword Man, Clown Man, Pirate Man, Tengu Man B, Cold Man, and Wily Tower 2 (MMWW WT Dr. Wily Stage 4) are missing.

Although once MM8BDM makes the JUMP! JUMP! to Zandronum 2.0, what with all it's NSF support, the intros will probably be re-added to the songs, because proper looping will be possible.

May 20, 2014, 12:06:38 AM
Reply #265

Offline Hallan Parva

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Re: MM8BDM V4A - RELEASED!
« Reply #265 on: May 20, 2014, 12:06:38 AM »
lol Geno didn't read
Quote from: "SmashBroPlusB"
[7:55:28 PM] Dr. Freeman: the drums would have fucked up the looping of the song
[7:55:38 PM] Llama: It's using KINMUS though so blame the stage itself rather than the intro
[7:55:42 PM] SmashMan: then use a drums version for the intro
also while I'm here I might as well complain even more right

[8:03:50 PM] SmashMan: OH HEY ANOTHER GRIPE
[8:03:51 PM] SmashMan: LLAMA
[8:04:04 PM] SmashMan: MEGA MAN SHOOTS A CHARGE SHOT ACROSS THE TITLE BOARD IN THE INTRO
[8:04:11 PM] SmashMan: THERE IS NO CHARGE SHOT IN 8BDM
[8:04:18 PM] Spikeboy: :O
[8:04:18 PM] Llama: there almost was
[8:04:18 PM] Gumballtoid: LOLZ
[8:04:23 PM] Capsule J: MMPU haha
[8:04:29 PM] Gumballtoid: I still think there should be

May 20, 2014, 12:13:11 AM
Reply #266

Offline Geno

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Re: MM8BDM V4A - RELEASED!
« Reply #266 on: May 20, 2014, 12:13:11 AM »
Well, I did read, but clearly not that part. >_<

Although, still, it's VERY jarring. At one point, the intro version WAS used in the stage, and I found it to sound really terrible. I ended up just muting the music and playing an SPC of King Stage because it was so distracting.

Also, yeah, the Charge Shot was gonna be in v4, but it was deemed pointless, as only the Mega Man bot in the MM&B stages would have been able to use it.
similarly, auto's fireworks cannon was gonna be in, but that didn't even get coded at all (sadly)

May 20, 2014, 06:33:48 AM
Reply #267

Offline Korby

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Re: MM8BDM V4A - RELEASED!
« Reply #267 on: May 20, 2014, 06:33:48 AM »
specifically, the charge shot was removed because it didn't really add anything unique compared to the other five charging buster upgrades.

May 20, 2014, 07:00:21 AM
Reply #268

Offline Shadow Blade

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Re: MM8BDM V4A - RELEASED!
« Reply #268 on: May 20, 2014, 07:00:21 AM »
Out of curiosity is there a way to find out the music codes for the V4 boss fights?

May 20, 2014, 08:36:38 AM
Reply #269

Offline sa173533

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Re: MM8BDM V4A - RELEASED!
« Reply #269 on: May 20, 2014, 08:36:38 AM »
Quote from: "CutmanMike"
When the idea was pitched that we should include Wily Tower content, the question was asked very early if genesis unit weapons could be a thing. I said no because it's not canon to the source material, you don't get those weapons in the game. Not to mention we have like what, over sixty weapons now? I feel it's needless to bloat the game with additional weapons at this point, and just stick to the official ones. Any cool ideas for them can be unofficial addons if someone wants to make them.

Also I think someone making a HSH weapon can do waaaay better than just "summon metools"  :p

Hey,it was Zero-Janitor's idea in the first place.