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Author Topic: (beta 5) OH DEARY ME we have a problem  (Read 14337 times)

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October 22, 2009, 10:18:43 AM
Reply #15

Anonymous

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« Reply #15 on: October 22, 2009, 10:18:43 AM »
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October 22, 2009, 10:27:00 AM
Reply #16

Offline CutmanMike

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Re: (beta 5) OH DEARY ME we have a problem
« Reply #16 on: October 22, 2009, 10:27:00 AM »
It's already fixed

October 22, 2009, 10:51:02 AM
Reply #17

Offline Frits

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Re: (beta 5) OH DEARY ME we have a problem
« Reply #17 on: October 22, 2009, 10:51:02 AM »
Quote from: "CutmanMike"
That's nice but this isn't your blog and we really don't care what one is drinking right now

Lol, that was so dry  :)

So if it's fixed it means the cyborg will have dodging w/o causing extra lag?

October 23, 2009, 05:14:59 PM
Reply #18

Offline Major Cooke

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Re: (beta 5) OH DEARY ME we have a problem
« Reply #18 on: October 23, 2009, 05:14:59 PM »
Back on topic... Yes, cutman, a nice workaround would be to spawn something that can thrust the cyborg in the opposite direction. I swear, there needs to be customizable states like in Zdoom...

If you want, I can send you the Death Bringer Thanatos character conversion out of Aeons of Death that I made from a monster to an actually playable skulltag class. You can get in touch with me on messenger, then I'll send it. Maybe it can give you a few ideas on how to get past this.