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Author Topic: Are Humans underpowered in the current Beta?  (Read 17848 times)

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November 26, 2009, 12:44:12 PM
Reply #15

Offline Xorpedo

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Re: Are Humans underpowered in the current Beta?
« Reply #15 on: November 26, 2009, 12:44:12 PM »
Uhhh... Humans too weak??? NO WAY, i would say GHOULS need some buffing up! But just mai opinion.

November 26, 2009, 02:34:40 PM
Reply #16

Offline ThaMarine

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Re: Are Humans underpowered in the current Beta?
« Reply #16 on: November 26, 2009, 02:34:40 PM »
/me admits defeat (but still thinks the current Beta is way too unbalanced) and is thinking about retirement from GvH.


EDIT: One last question about the current balance: Doesn't anyone find it odd that Humans almost never win a map?

November 26, 2009, 02:49:35 PM
Reply #17

Offline CutmanMike

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Re: Are Humans underpowered in the current Beta?
« Reply #17 on: November 26, 2009, 02:49:35 PM »
I don't know when you play but I was in a bunch of games where the humans won last night.

November 26, 2009, 03:06:44 PM
Reply #18

Offline ThaMarine

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Re: Are Humans underpowered in the current Beta?
« Reply #18 on: November 26, 2009, 03:06:44 PM »
That was last night. I remember that, and it was 2 maps in a row. But that's the only time I(I don't know about you or the others) ever seen them win (without the Ghouls being horribly outnumbered).

I find the Ghouls too easy to play as after playing a few minutes ago.

But I wish not to argue about this anymore, it's obvious I won't accomplish anything.


November 26, 2009, 05:15:02 PM
Reply #20

Offline Xorpedo

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Re: Are Humans underpowered in the current Beta?
« Reply #20 on: November 26, 2009, 05:15:02 PM »
Quote from: "ThaMarine"
That was last night. I remember that, and it was 2 maps in a row. But that's the only time I(I don't know about you or the others) ever seen them win (without the Ghouls being horribly outnumbered).

I find the Ghouls too easy to play as after playing a few minutes ago.

But I wish not to argue about this anymore, it's obvious I won't accomplish anything.
Meh, I played once when humans won about 5 times or more in a row.

November 27, 2009, 10:18:55 PM
Reply #21

Offline Mik57

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Re: Are Humans underpowered in the current Beta?
« Reply #21 on: November 27, 2009, 10:18:55 PM »
Ghouls don't need a buff. Why the hell would they need a buff? Most of their attacks are 1 hit kill. Most of them move faster than humans. They have more HP. One is stealth. Almost every GVH map is close quarters. WTF is there to tweak up? Give all of the ghouls guns? Hur, totally fair.

The teams are fairly balanced, no one needs too much buffing or nerfing. (It's never going to be perfect) The reason why the ghouls win more is because all of the maps have no running-around space. Some maps used to have lots of space to move around, but ghoul players complained and the maps were shrunk.

November 28, 2009, 12:31:05 AM
Reply #22

Offline Ivory

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Re: Are Humans underpowered in the current Beta?
« Reply #22 on: November 28, 2009, 12:31:05 AM »
The main issue with GvH is not the classes. It's the maps. Look at GvH03 Wagi Cave. It's plain horrible. Damaging floors Jitters easily take damage on. The map is to small and cramped. So of course most of the time humans lose. What GvH honestly really needs is well thought out and designed levels. I would prefer 5-8 well designed maps then 20+ sub par designed maps. Many class based complaints people have been bringing up could have easily been relating to poor map design. Such as the Jitterrape.

Consider Team Fortress 2 as an example. A few very well designed map.

November 28, 2009, 08:05:18 AM
Reply #23

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« Reply #23 on: November 28, 2009, 08:05:18 AM »
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November 28, 2009, 09:40:51 AM
Reply #24

Offline Mobius

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Re: Are Humans underpowered in the current Beta?
« Reply #24 on: November 28, 2009, 09:40:51 AM »
Quote
Maps are bad

Here! Here! I agree with you both whole-heartily! The only thing I can say, but it isn't really something I agree with, is that whenever there is a balanced map someone would say, "it's now a human map!"

Gvh's meta should be discussed by players that play both spectrum of the game -- ghoul and human.

November 28, 2009, 02:54:50 PM
Reply #25

Offline Qent

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Re: Are Humans underpowered in the current Beta?
« Reply #25 on: November 28, 2009, 02:54:50 PM »
Quote from: "pucy100"
Cyborg needs to recharge the fuel!
No, he doesn't.

I'm still going to stick by my opinion that GvH is balanced, just not in the way you think. "Jitter/sjasrape" only happens when a map is crowded. If a map is packed with 32 players, then it's obvious that on balance the Ghouls should be winning. Since they have powerful melee attacks, there is no other way this can play out. If you have been referring to uncrowded games, then all I can say is that I've seen Humans winning enough to say it's not grossly imbalanced.

November 28, 2009, 03:24:21 PM
Reply #26

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« Reply #26 on: November 28, 2009, 03:24:21 PM »
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November 28, 2009, 03:25:22 PM
Reply #27

Offline CutmanMike

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Re: Are Humans underpowered in the current Beta?
« Reply #27 on: November 28, 2009, 03:25:22 PM »
Unfortunately I have to work with what I can get my grubby mitts on. If I were to make half the maps I'm certain they would be worse than what you have now (especially by looks) :(

November 28, 2009, 10:56:26 PM
Reply #28

Offline Mik57

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Re: Are Humans underpowered in the current Beta?
« Reply #28 on: November 28, 2009, 10:56:26 PM »
Quote from: "Mobius"
The only thing I can say, but it isn't really something I agree with, is that whenever there is a balanced map someone would say, "it's now a human map!"

Glad someone else sees it the same way. Any time there's a map that humans are winning on, the ghoul players bitch about it and it has to be changed to be tailored to the ghouls. But, when there's a ghoul rape map, It doesn't get changed for some reason. Probably cause whenever the humans complain, the ghoul players tell them to STFU and deal with it, and they aren't heard.

Quote from: "Qent"
I'm still going to stick by my opinion that GvH is balanced, just not in the way you think. "Jitter/sjasrape" only happens when a map is crowded. If a map is packed with 32 players, then it's obvious that on balance the Ghouls should be winning. Since they have powerful melee attacks, there is no other way this can play out. If you have been referring to uncrowded games, then all I can say is that I've seen Humans winning enough to say it's not grossly imbalanced.

The "Deathbox" theory. I've been saying this for quite a while now, around when GvH was released. I fully agree with you, that the more ghouls (or death boxes) there are in a map, the more the humans are gonna get owned. Don't know how to fix this though, other than larger maps.

November 28, 2009, 11:39:06 PM
Reply #29

Offline Mobius

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Re: Are Humans underpowered in the current Beta?
« Reply #29 on: November 28, 2009, 11:39:06 PM »
I'd say larger maps will do by virtue that certain ghouls have super melee capabilities.

Case in point: Jitters and Sjas.

Chokes are too leveled to take out swarms of humans, and creepers have a universe of problems they need to worry about. Jitters tank it all and have their height teleport crap, and sjas' x/y/z directional movements can overcome crowded areas in less than dense maps.

Then you factor in one hit KOs and you got yourself a ghoul slant. Now to be fair! I have seen, and experienced, a full on 32 man game where humans win.. but it isn't often, and it depends upon the players involved.