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Author Topic: Uki's Weaponry (UkiWeps v3c & MACS v1d)  (Read 93584 times)

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September 12, 2017, 08:52:25 PM
Reply #180

Offline Megaman94

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Re: Uki's Weaponry (UnrealWeps 2a is out!)
« Reply #180 on: September 12, 2017, 08:52:25 PM »
I am using UkiWepsV2ah3 and the console keeps telling me
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Jump target `enkerabsorb` not found in megaman2

January 01, 2018, 06:01:31 PM
Reply #181

Offline Ukiyama

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Re: Uki's Weaponry (V5C Updates! and maybe a few newish things.)
« Reply #181 on: January 01, 2018, 06:01:31 PM »
Uki Weps and Unreal Weps are now updated with compatibility for v5c, and a few new weapons for Uki Weps as well, have fun guys!

September 04, 2018, 01:57:34 PM
Reply #182

Offline DCLN001DAVID

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Re: Uki's Weaponry (V5C Updates! and maybe a few newish things.)
« Reply #182 on: September 04, 2018, 01:57:34 PM »
Greetings! David the Multibot here, talking to you while staying in my uncle's lab.

Seems that Zanondrum crashes with Uki, but not Unreal weps.... why? And how can I fix that?

September 04, 2018, 04:33:29 PM
Reply #183

Offline Ukiyama

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Re: Uki's Weaponry (V5C Updates! and maybe a few newish things.)
« Reply #183 on: September 04, 2018, 04:33:29 PM »
Well the if its the v2b version of it, it had issues with buster upgrades cause they changed them in a recent version to work a bit differently, and they are attempting to spawn the old replacements I had that I didn't need anymore. I just uploaded v2bfix recently to hopefully fix the issue, if its still crashing, let me know.

December 25, 2018, 05:00:03 AM
Reply #184

Offline Ukiyama

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Re: Uki's Weaponry (V5d Update!)
« Reply #184 on: December 25, 2018, 05:00:03 AM »
Well now that V5d has been out for a time now, I have updated my Ukiweps and Unrealweps for compatibility reasons! Have fun, and merry Christmas!

UkiWeps
https://allfearthesentinel.net/zandronum/download.php?file=ukiwepsv2b-h2.pk3

UnrealWeps
https://allfearthesentinel.net/zandronum/download.php?file=unrealwepsv2b-h.pk3

November 17, 2020, 12:18:46 AM
Reply #185

Offline Demendes

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Re: Uki's Weaponry (V5d Update!)
« Reply #185 on: November 17, 2020, 12:18:46 AM »
Yes, this mod. Best weapon mods ever for mm8bdm, makes the game and campaign more fun with its random weapon selection in the maps for each time they are loaded. The visuals and the styles of the weapons look stylish and pretty much well polished out of all weapon mods... If its going to get v6 update, i would gladly wait for it. Me and my friends loved this.

November 27, 2020, 08:10:48 AM
Reply #186

Offline Ukiyama

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Re: Uki's Weaponry (V6a mwep Update!)
« Reply #186 on: November 27, 2020, 08:10:48 AM »
Well its certainly been awhile huh, about a good two years since I did anything... Lets change that! The new version of Ukiweps is now out and available. One might ask why its only Ukiweps... Its because now my other offerings are ALL available in Ukiweps. Unreal, Bonus Soda the game, and even that one lone balloon adapter in the corner, is all bundled into one massive conglomeration! As a new bonus all this stuff can be turned on and off through the ingame menus or the console so you can customize your experience. Want Unreal and Uki blended together, you got it! Want just Uki Weps with a nice ride on a balloon? You can do that. Maybe you just wanna drink a soda and thats it. Also can be done. This also now needs the mwep Randomizer to run now, but think now you can use rockforce weapons while flying a redeemer at a guy drinking a little to much soda. Or Crystal Hunter the guy who is flying around with the jet adaptor! Or maybe you just wanna za Warudo the guy who keeps smacking you with the Master Sword! I feel like just in the end this will allow for a greater opening to try to allow everything to work well with one another, so that the main reason for my current decision on not being standalone. But I hope you will enjoy the new possibilities with this merger! As a added bonus there are even 5 brand new weapons on the Uki half of things, giving some love to the mmx6 cast of weapons in particular, and some nice mario hat jumping action! So get your weapons ready!  :cool:
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https://allfearthesentinel.net/zandronum/download.php?file=mweps-ukiwepsv3a.pk3

November 27, 2020, 11:07:55 PM
Reply #187

Offline TheLemonLimeBrony

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Re: Uki's Weaponry (V6a mwep Update!)
« Reply #187 on: November 27, 2020, 11:07:55 PM »
whenever i try and launch it with ukiweps, this keeps happening.

Script error, "mweps-ukiwepsv3a.pk3:cvarinfo" line 3:
cvar 'SV_BassBuster' already exists

Remove 'SV_BassBuster' and all other conflicting cvars from your ini and restart Zandronum to continue.

ive only loaded the randomizer, then uki weps, but it still happens

November 28, 2020, 02:02:04 AM
Reply #188

Offline Trillster

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Re: Uki's Weaponry (V6a mwep Update!)
« Reply #188 on: November 28, 2020, 02:02:04 AM »
Go into your Zandro-[username].ini file and remove whatever lines have SV_BassBuster, save it, then try loading it again

November 28, 2020, 02:17:46 AM
Reply #189

Offline TheLemonLimeBrony

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Re: Uki's Weaponry (V6a mwep Update!)
« Reply #189 on: November 28, 2020, 02:17:46 AM »
it worked. thanks!

November 28, 2020, 08:39:52 PM
Reply #190

Offline Demendes

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Re: Uki's Weaponry (V6a mwep Update!)
« Reply #190 on: November 28, 2020, 08:39:52 PM »
The new weapons are pretty nice! I say this is a nice early christmas present. Though, there seems to be an issue where the energy capsules does not refill your ammo when picking them up and the hud doesn't display the weapon energy bar for the added weapons for some reason. There's also texture errors on the light labs and titlemap. Also, bots seem to run out of ammo.

November 29, 2020, 12:50:37 AM
Reply #191

Offline Trillster

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Re: Uki's Weaponry (V6a mwep Update!)
« Reply #191 on: November 29, 2020, 12:50:37 AM »
Make sure you're running this file before using this version of Ukiweps,
https://allfearthesentinel.net/zandronum/download.php?file=mweps-randomizer-v6.pk3

November 29, 2020, 10:28:31 AM
Reply #192

Offline Demendes

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Re: Uki's Weaponry (V6a mwep Update!)
« Reply #192 on: November 29, 2020, 10:28:31 AM »
Make sure you're running this file before using this version of Ukiweps,
https://allfearthesentinel.net/zandronum/download.php?file=mweps-randomizer-v5.pk3

That was a godsend! It works and you have my thanks!

That said, the only bug I am seeing now is the weapon energy capsules are still being picked up without any weapons and if your ammo is full. Also, it would be good if like the last time the bonus soda's meter is visible so you will know whether to still rely on it or not so much.

November 29, 2020, 05:19:57 PM
Reply #193

Offline Ukiyama

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Re: Uki's Weaponry (V6a mwep Update!)
« Reply #193 on: November 29, 2020, 05:19:57 PM »
The ammo thing was a oversight on my part, it will be fixed in a later update.

April 24, 2022, 09:40:48 PM
Reply #194

Offline Ukiyama

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Re: Uki's Weaponry (V6a really late hotfix!)
« Reply #194 on: April 24, 2022, 09:40:48 PM »
So I know my mod had a few issues when I released it.... last year, wow I did a good job following up on that one. I have had this sitting on my computer for over a year lol, this should hopefully get things like the ammo pickup issues and ini file issues working ok. Also one of the bigger updates not for more content but a bit of cleaning up. Enjoy!

https://allfearthesentinel.net/zandronum/download.php?file=mweps-ukiwepsv3a-h.pk3

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