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Messages - Promestein

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1
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: October 23, 2020, 08:17:16 PM »
Yo
(click to show/hide)

2
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 30, 2019, 05:31:30 AM »
Very eager for the release - MM10 was my favorite Mega Man game, once upon a time, even before I knew MM8BDM was a thing. It's dropped a bit since then, but I get the feeling I'm gonna have a lot of old memories come rushing back when I'm traipsing around the maps.

3
MM8BDM Discussion / Re: when will V6 comeout?
« on: July 26, 2019, 06:37:17 PM »
Thread was started nearly two years ago. Whoopsie!

4
MM8BDM Discussion / Re: mm8bdm v6 ?
« on: January 05, 2019, 09:32:13 PM »
Yep I'm Like To See These People in This Game LOL, Hehehehehe  :mrgreen:
Alas, we can't always get what we want.

5
MM8BDM Discussion / Re: Chapter 12 & 13 Storyline Dialogue
« on: August 30, 2018, 03:44:17 PM »
Yes, Shu is evil.


6
MM8BDM Discussion / Re: Chapter 12 & 13 Storyline Dialogue
« on: August 30, 2018, 12:36:52 AM »
Besides, Shu would be the villains and we'd team up with the heroes of Wei instead.

7
Projects & Creative / Re: Justified Classes v4a Hotfix 3
« on: December 05, 2017, 08:18:10 PM »
Yeah it's quite safe to say Justified is totally dead. It's been some five months since Fake Man started receiving his finishing touches. A shame, really, but not unexpected. MM8BDM modding in general has felt dead for a long time now.

8
MM8BDM Discussion / Re: CutmanMike if your reading this...
« on: September 27, 2017, 03:59:27 PM »
You want to play older versions of MM8BDM?

https://mega.nz/#F!qkFg1ZYA!fQlEXt7_SsVutIVAYtKozA

9
Rejected / Re: [Suggestion] MMIIGB themes for Robot Masters
« on: August 22, 2017, 05:09:39 PM »
RushJet1 made this a good while back. Anyways, as much as I personally enjoy the idea of having MMII music in MM8BDM as well, I know a lot of people would hate the idea. The best possible implementation in my humble opinion would be to have them in an 8-bit style, not just pitch corrected tracks, and reduce the chance of them playing from 1/2 as with Tengu Man to anywhere from 1/4 to 1/8.

10
MM8BDM Discussion / Re: What should the next MM8BDM update be?
« on: June 30, 2017, 06:56:53 PM »
I think we'd sooner see Rockboard and Mega Man Soccer in core than Mega Man X.

11
MM8BDM Discussion / Re: What should the next MM8BDM update be?
« on: June 25, 2017, 01:27:03 AM »
It's Mega Man 10. How could it not be? Have you seen the ending for v5?

Mega Man V is next after that, and then that's it.

12
W.I.P Forum / Re: Original DOS Completion Project - Off Hiatus
« on: June 22, 2017, 03:42:37 AM »
I was just thinking about this earlier today when I found that I still had the old DOS map pack. This is one of the projects on here that I'm looking forward to the most. The old Torch Man map was one that I found quite interesting.

13
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: June 20, 2017, 02:53:38 PM »
Mirai kara no Chousensha will not be in the core. The Dimensions showing up in the Robot Museum is all it's getting.

14
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: June 13, 2017, 01:05:22 AM »
V6 will be MM10, if I recall correctly.

It would be kind of weird to fight the Stardroids immediately after Roboenza gets released.

15
I like to believe that, after v7 is finished, we might see fan expansions coming out more quickly than never, if people who worked on the core decide to lend a hand. I'm content to wait for DOS or R&F2 until then.

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