You could make him float around instead of waddle.I don't understand why someone would want this. I think it's ridiculous, and it looks more lazy on the developer's part than a walking animation. Also, imagine floating around goofily with a Rush Jet on--it just wouldn't look right.
Would it be too much to ask for the other frame of spin wheel? And rising sun... does that have a second frame? It goes too fast to tell in the blurry youtube videos.
Also noticed that in the boss refights Flash Man's eyes are darkened out, could/should that be another skin?
I think I might take on heatman skin. Just hoping no one else beats me to it -_-Already did Micheal
Bubble looks cool, but I'd appreciate it if you redid the walking to make it look like he's running rather than waddling. Since it's pretty hard to run with flippers on, I'm sure nobody would mind if you removed them! Not like he swims in-game anyway xD
I wish to do Flash Man no Constancy.
Has anybody snagged Clash/Crash Man skin yet? I'd love to try my hand at him.
That or, what skins are available?
I'm voting "add broken air tank and goggles to default bubble hurt pose."Quote from: "Lakister"Has anybody snagged Clash/Crash Man skin yet? I'd love to try my hand at him.
That or, what skins are available?
Everything else had already been swiped, mate, you're just in time.
Also, Bubbleman will be finished tomorrow. Currently, "Apply second set's broken air tank and cracked goggles to first set" is winning with 2 votes. Last chance, folks!
Has anybody snagged Clash/Crash Man skin yet? I'd love to try my hand at him.
That or, what skins are available?
Yes. I can run both modes, but prefer software for various reasons. If you're curious, here's an OpenGL shot.might I suggest shifting the skybox textures down a bit so the earth appears to have a convex curve instead of a concave curve?(click to show/hide)
(I apologize for the crappy angles, I have to stand still when I take pictures.)Not really a big deal, but try "freeze" in the console.
bind [key] freeze
One thing that's confused me with skins: Are Bubble, Heat and Crash the only RNC counterparts that look different, therefore needing a new skin? Or has someone done the other 5 already?
It's hard to take good shots of this stage because of all the inside areas!(click to show/hide)
I foresee people falling off a lot, though, unless it's wider than it looks.I will now defend this map to the bitter end and take any constructive criticism as a personal attack towards myself.
So are we just waiting on the mappers now?
/me whips Myroc, Blaze and JC
BOSS CODED!Well that's certainly above and beyond.
Horray Metalman is done :D
I'm not too sure about that 3D floor yet, because it's possible that CutmanMike may release a new version with a downgraded Skulltag due to recent reports of crashing (http://www.cutstuff.net/forum/viewtopic.php?f=25&t=3242), but don't count my word on that.
Not downgrading skulltag, we will fix the crashes! *raises spear*
(Software users should report clashes right?)
(click to show/hide)
I thought Flash Man was done?Quote from: "Yellow Devil"(click to show/hide)
Squee!Apologize my ignorance but what stage is that?(click to show/hide)
Runs out of ammo twice as fast and can be reused by picking up ammo (not whilst being used!).
EDIT : That barely made sense.
Quote from: "Yellow Devil"Squee!Apologize my ignorance but what stage is that?(click to show/hide)
Is flasman stage completed? Just to know
Runs out of ammo twice as fast and can be reused by picking up ammo (not whilst being used!).That thing had better be a BITCH to refill.
EDIT : That barely made sense.
Za Warudo bitching
QuoteZa Warudo bitching
The problem doesn't lie with the weapon itself, it's how everybody uses it. Time Stopper would be a perfectly fine weapon in my opinion if people actually started using it like it's intended to be used, and not just for trolling purposes.
Seriously, community, grow up a bit, will you.
I disagree somewhat.QuoteZa Warudo bitching
The problem doesn't lie with the weapon itself, it's how everybody uses it. Time Stopper would be a perfectly fine weapon in my opinion if people actually started using it like it's intended to be used, and not just for trolling purposes.
Seriously, community, grow up a bit, will you.
Question: Will RNCDW1 and RNCDW2 have the same music? Similarly, will RNCDW3 and RNCDW4 have the same music?Correct.
Quote from: "Shade Guy"Question: Will RNCDW1 and RNCDW2 have the same music? Similarly, will RNCDW3 and RNCDW4 have the same music?Correct.
Didn't the original Rockman No Constancy have ladders that you climb a bit faster? Are we going to do that here?That so far depends on how it would work in the map. I know it's been discussed and probably will be implemented for Metal Man No Constancy, at least, where quick escalation is a slight issue.
Question for Blaze/Wood Man No Constancy: Will the Dr.Wily snowmen be things with multiple rotations? Because that would be awesome.Depends if someone did the sprites,Then i'll be much appreciated to add them
One of the Wily stages should have a Quick Beam area with Guts Lifts. As in, there are three Guts Lifts moving simutaneously and adjacent to one another (to the point where you can strafe between the lifts without falling). You cross these lifts to get a special weapon/item like Za Warudo or an E-Tank / Treble Sentry combo or something. Periodically, a Quick Beam will come zooming down one of the "lanes" and you have to move to a different Guts Lift to avoid the beam. Oh yeah, did I mention there would be a pit of spikes below the lifts so you die when you screw up?
I know that's a bit TOO evil, but what would an RNC tribute be if it didn't make you want to break your keyboard? :cool:
It's only a small segment of a side-path to get a completely optional weapon. It's not mandatory or anything, and it should be tucked away at the side of the level or something, so I don't see why it would "detract from play" too much. Theoretically only one person can run the "Guts Gauntlet" at a time anway, since you can only board the Super Guts Lifts when they approach the edge of a platform.SCIENCE
So you should listen to your friendly neighborhood SmashBro and put it in. :cool:
It's only a small segment of a side-path to get a completely optional weapon. It's not mandatory or anything, and it should be tucked away at the side of the level or something, so I don't see why it would "detract from play" too much. Theoretically only one person can run the "Guts Gauntlet" at a time anway, since you can only board the Super Guts Lifts when they approach the edge of a platform.One thing you always have to take in consideration with a map is how it will work with more than one person. Picture this.SCIENCE
So you should listen to your friendly neighborhood SmashBro and put it in. :cool:
Attention bump(click to show/hide)
Attention bump(click to show/hide)
Ill take a map, any map.No map?
I would take Dr Wily 2. but I dont even now exactly what the maps are suppose to be like. plus I would need textures and stuff.
But then theres the fact that I have no idea what Rockman No Constancy even is. But I would be happy to take it.
By any map I mean Wily2.Quote from: "Muzaru"Ill take a map, any map.No map?
Noob question over here!: Is that a texture pack or what is it what do you use so the game looks like that?.I'm not trying to be rude, but I think you've been playing too much Minecraft. That's a mod, not a texture pack. A texture pack only modifies the graphics, this adds new maps and weapons to play with.
Oh ok. :D The mod look AMAZING! i can't wait to play it. I will check this post all day 'till it's finish!.Same here :mrgreen:
Or just release it and call it a beta version.
Quote from: "Duora Super Gyro"Or just release it and call it a beta version.
No.
YD should really only put one Wily stage in if he wants to make it actually like campaign
Then he can add the others in a later version
the community killed this
Two more stages!Didn't we already have Quick Man done?(click to show/hide)
SCREENSHOT DUMP(click to show/hide)
Quote from: "Yellow Devil"Two more stages!Didn't we already have Quick Man done?(click to show/hide)Quote from: "Yellow Devil, on page 6,"SCREENSHOT DUMP(click to show/hide)
Anyway, I can't wait wait, wait, wait, wait for this to be released! Come on Mendez!
So, would you folks be okay with fighting on your head while on the ceiling?Sounds funny lol. I'm down......er, up with that?!
I know this idea was previously thrown around a bit, but since it looks like this expansion is near done (which is awesome btw), is there going to be a campaign?
It would be more interesting if it did something we haven't seen yet.This^
two maps have failed our quality tests. One map will be very easy to fix, the other should only take a day or two at most.
Dr. Wily 3 No Constancy : Broken by Mendez and fixed by Myroc
GREEN BUSTER!
We still haven't done anything about Quick Man... though I am rectifying that as we speak, since no one else seems up for the task.
When is the estimated release?
Soon, probably within the week or the next.
I'm waiting for someone to send me something so I can put it in the file somewhere.
Unknown bot Flash Man No Constancy :II was actually about to report that, too!
I found some bugs its weird sometimes the bots just stop moving as in freeze in place even when you shoot them
That said, I am never contributing to another expansion run by Europeans ever again.
Rising sun is a 2HKO with decent speed, refire rate, and ammo.Tested on line of megamen.
*snip*See, this? This is excellent. This is how you do criticism. Pointing out all the flaws is an excellent way in helping us alleviate them, instead of just saying "this thing has too many flaws, it sucks". You people welcome to dislike the expansion all you want, but do please point out why.
Rumbling Bang - Explosion damage at point zero reduced 100* > 60. Radius increased 270 > 350. Moved into Area of Effect weapons. Still obtainable in LMS.Rumbling Bang : 60 Damage, 350 Radius, 7 shots
This is what I think of this expansion. RNC is a difficult game, and the fact that most of these stages don't follow the same difficulty criteria as the actual game, I didn't find this expansion that effective. Also, I think that there isn't a good wide of variety different weapons in some of the maps because I was getting bored using the same weapon over and over again. Not everyone is professional at MM8BDM, but these maps need to be more difficult AND do-able to reflect the game it is based off of for it's famous difficulty. I was expecting the maps in this expansion to be more difficult because RNC is a difficult game.The stages must not distract from the actual fighting going on inside them. The more difficulty gimmicks we implement in a map, the more frustrating it will be to navigate. This is a multiplayer game, unlike RNC we can't afford to make stages difficult to navigate.
Wily Stage 1- The water outside of the fortress lacks the spikes compared to it's rom hack counter-part.They are there, but they're on the perimeter of the map. If you jump high enough and go above the side walls, you'll see them. You can die on them too.
I really love the music in RnC and wanted to address this [low quality] issue.
This is how you do criticism. Pointing out all the flaws is an excellent way in helping us alleviate them, instead of just saying "this thing has too many flaws, it sucks".
I would have written a review of this, but judging by the quality of it seeming like you don't even care about this expansionFrom this expansion and many other inperfectionistical things in YD classes, it seemed really doubtful that YD would ever bother to fix any of these things. Though since I was thinking about writing the review and sending it to Myroc so that he could hopefully force some improvements, I might as well go ahead and say all the flaws that spoke out to me.
(and when it shot those weird lightning balls, they didn't do anything)...what? They should be quite damaging, if they aren't doing anything than this is (another) honest down-to-earth bug. I'll look into this.
They are there, but they're on the perimeter of the map. If you jump high enough and go above the side walls, you'll see them. You can die on them too.My bad, I just now saw the spikes when I was playing.
The stages must not distract from the actual fighting going on inside them. The more difficulty gimmicks we implement in a map, the more frustrating it will be to navigate. This is a multiplayer game, unlike RNC we can't afford to make stages difficult to navigate.I understand; sorry if I might have taken my thoughts on this expansion a little too far. I know I said the maps should be more difficult, but I didn't mean impossible or borderline doable, I just meant that they should remind people of the game's difficulty that it's famous for; and I'll admit, I forgot we're playing in a first-person shooter multiplayer game. Plus I've edited my post about what I still think of this expansion, just know I still love this expansion.
I was playing Bot Apoc with this and I noticed that if I used a buster upgrade (Bass, Proto, etc), it gives me the upgraded buster, but I keep the green buster. Maybe you could replace the upgrade so It takes away the green buster, too?What? It should do this already.
What am I the only one who found the last boss difficult?
What am I the only one who found the last boss difficult?No, not really. I died a lot while fighting it. That health meter is a trap. >_>
Skins, now as a seperate PK3! (http://www.sendspace.com/file/pdicz9)All evidence points to yes.
Just came to report this;
This does not seem to work with Rockman No Constancy. :(
I don't know what happens, but it completely screws up the player, either going at light speed with the camera down all the way to the ground or just outright killing you instantly when you spawn.
On the contrary, Wind Slicer is muy powerful at close range, Rising Sun is a 3-5 1HKO, Delay Flame is a spammy weapon where you overwhelm the enemies in a stream of fast flying flames, and don't even get me started on Rumbling Bang. What weapon "doesn't do crap"? If you're referring to tsuki's classes, your comment shouldn't be here.I think he means that some weapons from this mod aren't much practical, like Za Warudo, Rumbling Bang. However my opinions on the weapons are:
On the contrary, Wind Slicer is muy powerful at close range, Rising Sun is a 3-5 1HKO, Delay Flame is a spammy weapon where you overwhelm the enemies in a stream of fast flying flames, and don't even get me started on Rumbling Bang. What weapon "doesn't do crap"? If you're referring to tsuki's classes, your comment shouldn't be here.
Rumbling bang is fine in my opinion because im sure PEOPLE, not bots, know better then staying close to a person with R.BangPeople know better than to stay close to a person with Top Spin yet it still manages to rack up insane kill counts. Rumbling Bang can OHKO at point blank. That is too much. (I didn't even know it actually did that much damage before we released it; I never checked the numbers prior to release as I didn't make the weapon and I never really got fragged by it too much. Just goes to show how much we messed up in making this thing.)
Wind Slicer... well, I wouldn't say powerful unless I had fast weapons on I'll check
I don't see why you'd say this isn't powerful.
Rising Sun like a sniper weapon, but compare it to metal blade... thats right, Doc. Think about it... by time
you fire 5 or so in a heated battle your dead.
I didn't say 5+, I said 3-5, and that's if the opponent has full health. And unlike its original counterpart, Rising Sun is not a spray weapon. A fast-moving and powerful projectile that also has a high RoF is OP, which is why they reduced its RoF drastically. Rising Sun requires aim like Proto Strike and Pharaoh Shot. By the time you fire 5, if used by an adept enough person, the enemy with be long dead.
Delay Flame IS spammy,no duh ever played the real hack?
That's why I said it was powerful. You're only proving my point by agreeing with me.
Rumbling bang is fine in my opinion because im sure PEOPLE, not bots, know better then staying close to a person with R.Bang
See Myroc's Top Spin example.
Oh and I said Weapons as in Weapon pack not classes there's a difference
Well, I'm sorry for trying to see where you're coming from, then.
(click to show/hide)
Quote from: "Michael712"(click to show/hide)(click to show/hide)
[Spoiler Stuff]
People know better than to stay close to a person with Top Spin yet it still manages to rack up insane kill counts. Rumbling Bang can OHKO at point blank. That is too much. (I didn't even know it actually did that much damage before we released it; I never checked the numbers prior to release as I didn't make the weapon and I never really got fragged by it too much. Just goes to show how much we messed up in making this thing.)Don't mean to be rude, Myroc, but you're wrong and here's why:
I don't see why you'd say this isn't powerful.
Why are you compaining about this one anyway? W.slicer is a NERFED air shooter
I didn't say 5+, I said 3-5, and that's if the opponent has full health. And unlike its original counterpart, Rising Sun is not a spray weapon. A fast-moving and powerful projectile that also has a high RoF is OP, which is why they reduced its RoF drastically. Rising Sun requires aim like Proto Strike and Pharaoh Shot. By the time you fire 5, if used by an adept enough person, the enemy with be long dead.
I didn't say 5+ either but i have no foothold on this since i don't use R.sun much
That's why I said it was powerful. You're only proving my point by agreeing with me.
YOU said it was powerful, not me. I just said spammy. you wish i was agreeing with you though
See Myroc's Top Spin example.
Saw it. not the best example
Well, I'm sorry for trying to see where you're coming from, then.
Of course you don't know where I'm coming from because you are rushing me :geek: that seems to be a trend here What i meant was, i don't mind if you nerf them just don't overdo it. But I'll will stop arguing before I anger you into a stupor over something as little as this
1. R.bang? OHKO? sorry but no. That one i know %100 that R.bang is not OHKO. 2HKO,most likely.Word of advice: Don't get into an argument with someone who has done the research when you haven't.
actor Bang
{
PROJECTILE
Radius 6
Height 6
DamageType "Crash"
scale 2.5
speed 10
damage (25)
-NOGRAVITY
speed 0
States
{
Spawn:
RUMB A 5
RUMB A 0 A_Stop
RUMB A 1 ThrustThingZ(0,5,0,1)
RUMB A 1
goto Spawn+3
Death:
RUMB A 0 A_JumpIf(z-floorz<3, "Floor")
RUMB A 0 A_JumpIf(z-ceilingz==0-6, "Ceiling")
goto Wall
Floor:
TNT1 A 0 A_SpawnItem("BangExplode")
//RBAN B 0 A_PlaySoundEx("weapon/crashexplode","Weapon")
RUMB A 0 A_Explode(100,270,0)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,270)
TNT1 A 5
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,270)
TNT1 A 5
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,270)
TNT1 A 5
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,270)
stop
XDeath:
//Crash:
Ceiling:
Wall:
RUMB A 0 A_PlaySound("weapon/crashexplode")
RUMB A 1
stop
}
}
Here we go, right here. Escape is not rare, I've done it hundreds of times (i guess that's why there is gaps)[/quote]Quote from: "Myroc"Don't get into an argument with someone who has done the research when you haven't.
There's two parts of a research: research and EXPERIMENTQuoteYou are either using Rumbling Bang when opposing players are right at the edge of the blast or are extremely unlucky in it's utilization. (Or my more popular theory: You have no clue what on earth you are talking about.)
O RLY? I have no idea what I've talking about? this is coming from the guy who read the numbers and "done the research" not ACTUALLY DID IT.Quoteyou are pretty much dead unless you can kill them faster or have a VERY expedient means of escape, both of which are rare.
can someone help me? i can't delete the old postIt's
You didn't even stop arguing when you said you would. GJ son[/quote]
Because Myroc and The Doc are the same person. Excellent job yourself.
[quote="Ivory"]Mr. shadow, you are treading dangerously close to warnable territory, now let it go. I don't want to see this erupting into any kind of one-sided flame war.
Not my fault my reason was rushed
Is Spin Wheel basically a faster Bubble Lead? I cleared the campaign already (it was fun!) and the only difference I saw between the two weapons was the speed. If I'm not missing anything, how about this? Make it stop on contact and chainsaw enemies, but not for a OHKO. Should take at least 3-4 direct hits to die from it. How's that sound?I've nothing to suggest for Rising Sun. Does it rip through enemies? I never took the time to tell if it did. I do remember looking for other weapons, like Metal Blade, because they felt more conventional to use.
I also found Rising Sun... well, undesirable to use compared to everything else. Especially Delay Flame. Delay Flame EVERYWHERE! No, really. I don't recall seeing a map without it. And the ones that do usually have like three of it from what I experienced.
it kinda urked me that the buster HUD was used instead of the hand HUD used in original Metal BladeRising Sun In the RNC Rom Hack is fired out of Megaman's buster, rather than thrown. Same thing for Za Wardo.
Just going to leave this terrible pun/fix for the campaign here:You must run this with the expansion.
http://dl.dropbox.com/u/7191767/RockmanNoConstancy-botfix.pk3
It's Flashman NC's bot.I hope I get in the credits of the next version for this.
I'll take just about anything to get the random white error messages from appearing in the status area on the top left. Oh, and all the lag in Flashman No Consistency's level.
>mediocre MM8BDM expansionHell, I don't think so. I think the thing that needed help the most was the weapons, namely the Metal Blade replacement (let's not talk about Rumbling Bang's OHKOs, thank you). I wasn't any fond of RNCMET for some reason I can't remember, but that's about it. I guess RNCQUI needed a better layout, but BB already did a new one.
Airman: I was disappointed by the fact that there were 2 RNC weapons here and no air gimmicks (minus the one yoku block u stepped on to reach RCutter). It felt small.
Heatman: The map (as I'm sure you've heard) was bland; the fake floor was a great idea, but not implemented as much as i'd like to see, so more gimmickyness would be good. The map needs to be bigger with much more differintiation, differition.....variety there we go in terrain. It was all kinda flat and there was 1 RNC weapon...
Flashman: Like Musashi said, I liked the layout. In fact, I like the stage over all, but the bridge was the only implementation of the jumpmaze of blocks you have to go through in the actual game. I was expecting a weapon you had to go out of your way to get in this map by jumping on said blocks. Za Warudo
Clashman: I actually liked this map. What confused me is why so much of this map is inside when this map clearly takes place...well........outside. I'd have like to see maybe one more W-Tank
Quickman: Like I said before, the crystal deflecting the beams was really cool. Good stage, but I was expecting bigger...
Metalman: "These stages are kinda cool I gue-"WHAM METALMAN'S STAGE! This was a good, good stage. I only remember 2 RNC weapons, so I'd prefer one more RNC weapon. If there are more, then this stage is great. I saw the E-Tank (which took you long enough to add) and it reminded me of the E-Tank that was hard to get out with in the romhack's Metalman stage. Good job!
Woodman: Like I've said, you didn't have alot of color variety, but I couldnt see my Rising Sun shots and every thing was a big mess of white. The layout was just outright unappealing. The layout was small and repetitive, and not alot of weapon variety either (especially RNC weapons)
Bubbleman: I expected more spikes and hazards in Bubblemans stage than any other. I remember Bubbleman's stage being the bitchiest RNC stage out of all of the RMs stages in the romhack. Why this "watch-your-step" concept wasnt implemented at least a little bit here, I dont know. The current gimmick was nice, but it's not a very good standalone gimmick for just hindering people when they have 50 other ways to get to the same place. If there's a go-out-of-your-way-to-get-it item/weapon at the end of a corridor with that gimmick, thats good.
Wily 1: Can't say I didn't like it, but considering how small the underwater bit was, I was expecting a bigger factory part (although the Mecha Dragon was genius).
Wily 2: This stage is pretty good. I would've liked more items; the only one I could find was a W-Tank. Besides that, it looks good.
Wily 3: I liked the gravity gimmick (minus the, you know, standing on your head part), and the variety of weapons was good, too.
Wily 4: Stage was VERY small with Boom-Boom weapons galore. Plus there was ONE RNC weapon, and that was Za Warudo...why? There should be more RNC weapons here out of all of them. It's the last stage!
Final Boss: I loved the final boss besides its difficulty. Watching the boss door slowly open and walking into that vortex of stars raised the before-battle intensity a ton. The boss had a very stale pattern (and when it shot those weird lightning balls, they didn't do anything), but I understand you didn't have much to work with. After all, that's what the final boss did in the romhack.
Honestly, this expansion isn't a bad expansion, but has much more potential. I can't wait to see where this goes.
(click to show/hide)
How come the weapons sometimes won't regain ammo when W tanks or weapon energy pellets are taken?
Quote from: "Tfp BreakDown"How come the weapons sometimes won't regain ammo when W tanks or weapon energy pellets are taken?
I experienced this, too. It was only when I played online on PU & RNC SaxtonHale, so that could be it.
-DIDN'T replace the music. Thanks for the effort Beed, but we feel fine with Musashi's work.I feel saddened. :cry: Oh well, I'll put my music file up for download; load it after rockmannoconstancy-v1b.pk3 to use my music.
-Fixed up the names in the credits. I added Messatsu to the list of RNC programmers. Thank you Mess. We owe you one.(http://notthesingularity.com/wp-content/uploads/2013/04/Exploding-Head.gif)
If you can do this , you can do an Deus ex machina expantion pack ! :mrgreen:Not likely..... currently there are other projects being made like Rockman 4 Minus Infinity, Rokkochan, and other things
I really want the RNC skins. Where can i find them?
Or, ya could use SLADE. The ZIP method only works for PK3s, not WADs.I've seen this pack hosted with v3b and it seems to work fine, maps, skins, weapons and all. What's broken about it?
Side question: Would anyone actually play this if it were upgraded to v3b/v4a etc? I'm talking online with servers etc.
Not likely..... currently there are other projects being made like Rockman 4 Minus Infinity, Rokkochan, and other things
Question....Yes it is
Is RNCDW3 supposed to be in teamplay mode?
Quote from: "Megaman94"Question....Yes it is
Is RNCDW3 supposed to be in teamplay mode?
and the answer to the second question....?I'm not 100% sure but yes you can use the music. although is not my call....
OK, so i just finished with editing this Rockman No Constancy thing into a skin. So, if you want it, then here you go. (Please, don't be mad at me...)um.. i'd hate to burst your bubble but there is already a skin pack made....
https://www.dropbox.com/s/2ewzt5u8viiyxy1/RNCSkins.pk3 (https://www.dropbox.com/s/2ewzt5u8viiyxy1/RNCSkins.pk3)
v4a compatibility update!
http://static.best-ever.org/wads/rockma ... y-v1b3.pk3 (http://static.best-ever.org/wads/rockmannoconstancy-v1b3.pk3)
You can't even regain ammo for the RNC weapons anymore.
The weapon energy capsules don't change colour with you.
RNC Bubble Man's water is completely broken, when I jump in and back out, I retain low gravity.
Ontop of that, his poorly ripped music still hurts my ears. :(
Goes to show you how little effort is put into this expansion and how little it's tested.
These are trivial changes for the most part, but the music ripping I'm not sure of. Is there some particular aspect that hurts your ears? The whole piece? Certain frequency components? Happy to revisit aspects of this.Most of music rips sounded off from the original versions, but the one that jumped out at me the most was Bubble Man's theme. Listen it in MM8BDM, then listen to how it sounded in the ROM hack:
Sorry to bump this like that, but some random idea I had, and I think would fit better here since it's the most famous MM expansion (and one of the few which managed to get done)
Was the idea of adding RM classes in an expansion ever brought? Taking a rooting code from CSCC, YD or JC Classes, since *most of the time* all the RM in rom hacks are simple recolorations, we could make RNC classes that behave "canonly to the RNC rom hack".
Graphics can be done easily by recolorating the Classes graphics. I'm saying this about RNC Classes, but it applies to every single Megaman rom hack expansion.
And also, who knows, maybe could this give more interest in playing expansions?
(I mean who wouldn't play as RNC Crash Man *-*)
Dobson, you could simply extract the textures from the wad using Slumped. I guess you could use Slade 3 instead, if it was user friendly.
TFW when Best-Ever is down... :(This mod hasn't been supported or in development in literal years. I doubt Max is bringing this back anytime soon.