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Messages - Trillster

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1
Quick little update to the new ping button addon based off of some initial requests and preliminary online testing. Updated the visuals to prevent some jittering and overlapping text. Now pings can optionally show the player who created them, to potentially making muting them easier to do. Added a toggleable shortcut to the alert ping done via double-tapping the standard ping. More options are provided for scaling the size of the pings for better fine-tuning.

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Download Here!

2
Ping Button

Introducing a new addon, compatible just fine with the previous two. While we'll never get voice chat in Zandronum (hopefully), there's a lack of good indicators for teammates to play off of. This mod implements every Apex / Valorant player's favorite solo-queue form of communication, the ping system. You can bind two keys, one for a normal location ping and another for an alert ping. Allies and true spectators can see these pings as an indicator of where you're at and what's going on. If someone's being too disruptive with their pings, you can mute them either via the pboptions menu or by using ignore_ping_idX in the console, with X being their player ID.

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Download Here!

3
New version of the Damage Display addon, now it'll track damage done to you dubbed as "knocks". Perfect for tilting off the planet once Scorch Wheel hits you for 75 in 10 instances of damage. Options have been moved into their own dedicated options menu that can be accessed by typing ddoptions in console, making it easier to access for those not in the know.

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Download Here!
Download Spectator Mode Here!

4
New version of the map voting system. Now there's a dedicated options menu for the mod that can be accessed by typing mvoptions in console. Map previews are now given for the voting options, allowing you to better know which map you're voting for. For mappers interested in adding map previews, here's a list of steps.

Quote from: README
Go into map in Deathmatch mode, set screenblocks 12, set crosshair 0, set r_drawspectatingstring false, and spectate.
Here's an alias for convenience
'alias screenie "spectate; crosshair 0; screenblocks 12; r_drawspectatingstring false"'
Screenshot map in 1024x768 resolution.
Downsize screenshot to 512x384 (50% of original size) with Nearest Neighbor filtering
Rename screenshot to be the same as your maps lumpname, in other words, MM2AIR's map preview is named MM2AIR.png
Toss screenshot into a graphics folder in your map pack / addon
This mod will recognize that graphic and implement it as a map preview

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Download Here!

5
Added the ability to toggle damage number popups separately from health number popups.

Checking for spectator mode was causing frequent crashes, so the server variable associated to it has been removed. Instead, that functionality has been moved to its own separate file.

Download Here!
Download Spectator Mode Here!

6
Added some new features to my damage display mod while correcting some of the issues with the death statistic printouts.

Now you'll see a "death" printout whenever you win a round, ensuring you'll always log your final statistics. Additionally, it now properly receives the colors you set for the full duration of the printout. You can now disable the hit number popups if those don't suit your fancy. Additionally, a new server variable, trill_dd_nospectatormode, has been added that allows you to disable the features of the mod for everyone except true spectators.

Download Here!

7
Made an oopsie with that last version of the map voting wad, so I've uploaded a hotfix and updated the main post. Someday I'll have a stable version that doesn't end with an 'h"

Uploaded another version for the friends that play duel. I had thought of it at first but never acted on it, but now it'll properly display voting for duel countdown.

Download Here!

8
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I've found myself being interested with the idea of mods that just serve to be general quality of game and play improvements, so here's a few mods I've created that I would consider must-haves when hosting your servers. All the addons in this thread are designed to be interchangeable and compatible with most all mods and modes of play out there.

Damage Display
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Map Voting
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Ping Button
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For any inquiries or feedback, you can contact me on Discord at Trillster#2887

9
Projects & Creative / Re: Stardust's Workshop
« on: November 03, 2021, 08:20:38 PM »
Zandronum 3.1 introduces the Actor Takes Damage EVENT script type so it might be better to use something like that for the future as that'll have far less potential of stuff breaking and it has far less reliance on preserving target/victim relationships.

10
Help & Editing / Re: Lethal ridable platform?
« on: November 03, 2021, 08:19:19 PM »
My best guesses are either you're spawning a projectile that's losing its owner so it's not longer able to attribute the damage to that owner, or it's a projectile that's spawning another projectile and not properly attributing owner that way. You might wanna look at something like Ice Wall which is also a lethal ridable platform. I think that's pretty much the best suggestion I could give without looking at the code itself to scout out red flags.

11
Projects & Creative / Re: Endless Attack - Roguelike Mission Mode
« on: May 28, 2021, 08:10:56 PM »
Base file, MMSP Classes, and FTX Pack have seen various updates, make sure you're running the most recent versions of each of them.

FAQ has been updated to reflect changes in the base file updates, make sure you're referring to the most recent version of it when making content.

12
Projects & Creative / Re: Endless Attack - Roguelike Mission Mode
« on: May 25, 2021, 05:50:45 PM »
Endless Attack Addons

To save others the trouble of needing to make separate forum threads, gonna keep track of various addons in this secondary post. These can be a mix of level segment packs, bosses, or even a class mod designed to be ran with the mod for a more fleshed out experience.

Megaman Singleplayer SiN Classes
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Yair Pack
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FTX Pack
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13
Projects & Creative / Endless Attack - Roguelike Mission Mode
« on: May 25, 2021, 05:50:24 PM »
Time to see who all remembers the Mission Mode layouts,
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Endless Attack Mission Mode

The name here's pretty self-explanatory. You get segments of various old Mission Mode maps combined with some new segments into a randomized rogue-like inspired game mode that allows you to collect weapons as you progress towards beating every boss. Segments get more difficult with harder enemy types and potential new layouts as your score rises. High scores and fastest times for each segment are recorded, so go for broke with the lives provided for each run. Defeat a boss and everyone gets a free restock of lives to get right back into the action. It's the classic Mission Mode gameplay just with extended replay value and option for mappers to create custom level segment packs and load them alongside the mod for a larger pool of pieces to fight through. Even programmers can get in on the fun with potential for custom bosses and even more weapons to fight for, so it's the ever-expanding Mission Mode experience.

Screenshots
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Credits
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FAQ
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Download Here!

For any inquiries or feedback, you can contact me on Discord at Trillster#2887

14
Projects & Creative / Re: Oops! All Marios (v1.0)
« on: April 15, 2021, 08:15:07 PM »
This project shows some of the most care and attention to detail with some pretty fun classes, I look forward to seeing more out of it and any other future projects

15
Forum Games / Re: [Finals] Cutstuff 2020's Best Robot Master EVER
« on: February 28, 2021, 10:13:53 PM »
Hard Man > Galaxy Man > Snake Man

Knight Man > Napalm Man > Pharaoh Man

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