It goes without saying that a lot of mods and a lot of people have modified the vanilla status bar in some shape or form. The backend for the status bar is seeing lots of reform for v6b API related reasons, so I anticipate that now might be a good time to get some centralized discussion about what works for the current status bar, and what might not work so well.
The current vanilla status bar has unconventional placements, a comparatively cramped design, and segmented bars which create ambiguity in ammo and HP values, but it is unarguably Mega Man in design and holds a charm for many of us.
We've had talks of the status bar in the development team, but without public perception, there hasn't been an easy consensus. So, the point of this thread is primarily to gauge insights on how people feel about the current vanilla status bar, but also to propose three new potential status bar replacements if the current is seen as undesirable, from minor changes to big overhauls. It is worth noting that these are primarily proof of concept, so if you like a certain layout but don't like the style, bring it up! Tell us what works and what doesn't, and especially fill out the survey at the end.
All of the following are being proposed as full scale replacements to the current default UI. While options would be nice, they are not viable for the modding scene, and would be more likely unsupported as horizontal bars often have been currently.
Genesis FlavorAt a GlanceGoalsGenesis Flavor is very simple, as it's the current vanilla status bar, but with different bar graphics inspired by Wily Wars
It preserves the Mega Man layout and style with segmented bars, but removes the black portions to prevent ambiguity.
Download and Try!CompromiseAt a GlanceGoalsCompromise has all the elements of Genesis Flavor, but it also introduces layout changes.
The ammo bar and HP bar are swapped, so that it follows more modern conventions introduced in MM8, MMPU, and MM11.
There is also now a gap between the bars, allowing for breathing room between UI elements.
With the ammo bars extending towards the right, there is more room for additional UI elements.
Download and Try!AnarchyAt a GlanceGoalsAnarchy, as the name suggests, overhauls the layout completely.
It uses more minimalist MM8-styled bars, contrary to the NES segmented bar.
It provides borders around UI element ala MMX to make things easier to parse.
In horizontal mode, it resembles more closely traditional shooter UIs, by having the HP on the left bottom corner and the ammo on the right bottom corner.
In vertical mode, it is a compressed version of the UI in the top left for previous vertical users.
Both styles are designed to use the same graphics to prevent modding and graphic work overhead.
Anarchy introduces new UI elements, one of which displays which weapon slots you have in your inventory and highlights the one equipped.
Another new UI element is bars and icons displayed on buster weapons which show charge status and cooldowns.
Download and Try!Double TakeAt a GlanceGoalsChanges the bar graphic to use a bar closer to NES style, but still, one that fixes the black segments to avoid ambiguity.
Preserves the current order and general placement of bars, however, spaces them out a bit more to allow room for added elements and better reading.
Implements the weapon slot display of Anarchy and would be able to support buster UI elements.
Implements a mugshot that would change with skin.
All numbers have been standardized to one font which is bigger than all the previous ones, making numbers more prominent in the UI.
Vertical moved slightly closer to the crosshair, primarily more towards the right and slightly down.
For all intents and purposes, this is essentially meant to be the vanilla UI, except with stuff spaced slightly better and important information scaled and placed bigger.
Complete the Survey!Give any further thoughts in the thread below!