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Messages - Binary_Newer

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1
Could you also give the Dropbox links "dl=1" instead of "dl=0" so they instantly download once clicked?

2
Events / Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« on: March 09, 2021, 06:59:19 PM »
The fans on PAP02 are broken.

3
Bugs/Suggestions / Re: [Bug?]Desktop Unavailability After Long Play Time
« on: January 28, 2021, 12:01:41 AM »
I have this issue too, but when it happens I just press ctrl+alt+del (which opens the Security Options) and I click "cancel" until it works. Have you tried that?

4
Pending / [BUG] Treble Sentry Targting Issues
« on: January 23, 2021, 02:18:41 AM »
If Treble Sentry's "target" pointer leaves its radius, and another player is also near it, Treble will refuse to target anyone else. Here's a quick fix for this that clears the tracer every time Treble finishes firing.
Code: [Select]
Missile:
TRBL A 0 A_SeekerMissile(4, 10, SMF_PRECISE)
TRBL A 0 A_JumpIfInventory("CutterFlag",25,"Death")
TRBL A 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL A 0 A_GiveInventory("CutterFlag",2)
TRBL A 0 A_JumpIfInventory("CutterFlag",35,"Death")
TRBL A 0 A_SeekerMissile(4, 10, SMF_PRECISE)
TRBL A 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL A 0 A_GiveInventory("CutterFlag",2)
TRBL A 0 A_RearrangePointers(AAPTR_DEFAULT,AAPTR_DEFAULT,AAPTR_NULL)
TRBL A 4
TRBL C 0 A_JumpIfTargetInLOS("Missile", 0, JLOSF_PROJECTILE)
TRBL A 2
Goto Looking

5
Skins & Bots etc / Re: Dimpsuu's Gallery of Skins (GRAND OPENING)
« on: August 02, 2020, 01:39:17 AM »
used in mods such as CCBM.

I think Solar Man uses a different skin in CCBM now?

6
Events / Re: Classy Maps for Classy People - A CCBM Mapping Contest!
« on: July 31, 2020, 07:40:30 PM »
DEADLINE FOR SUBMISSIONS IS SEPTEMBER 1ST AT 11:59:59 PM PACIFIC STANDARD TIME.

What about other timezones like EST?

7
W.I.P Forum / Re: V-Classes Public Beta v1.0
« on: July 26, 2020, 01:37:00 AM »
Since I'm a developer for this mod, I'll just announce this for now:

V-Classes Public Beta 2 is now public!
https://static.allfearthesentinel.net/wads/vclasses-v1a-publicbeta2.pk3

Changelog: https://pastebin.com/bBqDzYjS

Please note that Mega Man's Power Gear is in a VERY WIP state. Only the following weapons were edited:
(click to show/hide)

8
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: July 02, 2020, 05:27:46 PM »
Regarding the latest update....

Is there a new buster HUD, or is that just an addon?

9
W.I.P Forum / Re: V-Classes Public Beta v1.0
« on: May 25, 2020, 12:57:24 AM »
...I just now noticed that Crash Man still has the bot AI I coded for him a while ago. I thought that would've been removed and added back in later.

10
DECORATE and ACS Modifications / Player-Based Fraglimit Setter Mod
« on: April 07, 2020, 10:56:14 PM »
https://allfearthesentinel.net/zandronum/download.php?file=playerfragsetter-v1.pk3

Made with help from Jaxof7. Sets the fraglimit depending on the player count.

=Customizable variables
-SV_FragInc1 - The base amount that gets added to "SV_FragInc2 * player count". Set to 3 by default.
-SV_FragInc2 - The variable that is multiplied by the player count. Set to 2 by default.

By default, the fraglimit changes to 7 with 2 players, 9 with 3 players, etc.

11
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 15, 2019, 04:54:45 PM »
That would only leave Strike, Sheep...and Solar, I think? I don't believe we've seen his stage yet, oddly enough.

The main post showed a bit of Solar Man's stage

12
Wait, some Missing Freezeman in Opening of Chapter 7 (MM7) Cutscene?

They were rotated, but the sprites for that weren't added to the sprite sheets.

13
Graphic Alterations/Submissions / Re: (IMPROVED SPRITES) Updated Skins Sets!
« on: September 14, 2019, 02:15:55 PM »
I've honestly wanted to see an 8-directional Dark Man 3 skin, since it's entirely possible.

If you want suggestions for skin improvements, maybe do Tomahawk Man and Flame Man?

14
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: September 07, 2019, 09:16:51 PM »
What was that map where the item was screenshoted in? I don't recognize it...And there seems to be some kind of blue spot in the far distance...it kind of looks like Petrol Man from DOSReborn...?

Anyway, good continuation, I hope you don't forget to take breaks  ;)

I think it's Blade Man's map

15
I was loading the latest DOS Reborn map pack file and got this texture error:
Quote
Unknown patch 'BUOY52' in texture 'BUOBOIX'
It doesn't seem to change anything in the map from what I've seen, but it's worth looking into.

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