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Topics - Binary_Newer

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1
Pending / [BUG] Treble Sentry Targting Issues
« on: January 23, 2021, 02:18:41 AM »
If Treble Sentry's "target" pointer leaves its radius, and another player is also near it, Treble will refuse to target anyone else. Here's a quick fix for this that clears the tracer every time Treble finishes firing.
Code: [Select]
Missile:
TRBL A 0 A_SeekerMissile(4, 10, SMF_PRECISE)
TRBL A 0 A_JumpIfInventory("CutterFlag",25,"Death")
TRBL A 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL A 0 A_GiveInventory("CutterFlag",2)
TRBL A 0 A_JumpIfInventory("CutterFlag",35,"Death")
TRBL A 0 A_SeekerMissile(4, 10, SMF_PRECISE)
TRBL A 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")
TRBL A 0 A_FaceTracer(0, 0)
TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)
TRBL A 0 A_GiveInventory("CutterFlag",2)
TRBL A 0 A_RearrangePointers(AAPTR_DEFAULT,AAPTR_DEFAULT,AAPTR_NULL)
TRBL A 4
TRBL C 0 A_JumpIfTargetInLOS("Missile", 0, JLOSF_PROJECTILE)
TRBL A 2
Goto Looking

2
DECORATE and ACS Modifications / Player-Based Fraglimit Setter Mod
« on: April 07, 2020, 10:56:14 PM »
https://allfearthesentinel.net/zandronum/download.php?file=playerfragsetter-v1.pk3

Made with help from Jaxof7. Sets the fraglimit depending on the player count.

=Customizable variables
-SV_FragInc1 - The base amount that gets added to "SV_FragInc2 * player count". Set to 3 by default.
-SV_FragInc2 - The variable that is multiplied by the player count. Set to 2 by default.

By default, the fraglimit changes to 7 with 2 players, 9 with 3 players, etc.

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