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Topics - bass44

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Bugs/Suggestions / Music needing replacement
« on: January 20, 2021, 03:36:44 AM »
Howdy, thought I'd try to chip in again.

I noticed that some of the music when looking in the pk3 file is actually kinda low quality, mostly "stage intros" and other small tidbits, thankfully none of the stage themes need updating.

I've attached a zip file containing all the music that I think should be replaced, come v6B.

Closed / [ERROR] Minor metool sprite offset error
« on: January 04, 2020, 04:57:08 AM »
I was looking in Slade for the metool assets, and I noticed that METTF1 a pixel lower than what the rest are. I also discovered METTB7B3 is one pixel higher than what it should be.

Also the fire metools should be a pixel lower than the offset line to match the regular metools, but that's only my opinion.

Rejected / [SUGGESTION] FrostMan map alternate music
« on: October 31, 2018, 03:48:43 AM »
Would it be possible to add in an 8 bit remix of the unused beta version of FrostMan's theme as a special "alternate" track the same way TenguMan's stage works?

I think it would be kind of a neat easter egg.

Rejected / [NEW SPRITES] - Chill Man
« on: October 27, 2018, 08:20:21 PM »
First of all, thank you Mike for making this sub-sub forum for this thing.

I posted this sheet in my "resources" thread not knowing where else to put it, but it's going here right now.

Not much left to really say about it, I worked extremely hard on it with pretty much all of my "power" I had for nearly a year.


Actually there is a bit more to say about it now that I think about it

Firstly, I never bothered to make a skin file for it.

Here's that -

Second; the cyan and blue ratio was a little tricky for this one. At first I was going to leave the ice dome white and color the rest (save for eyes) cyan until a friend showed me their version and explained that DynamoMan's dome is blue too, so I went ahead and did that then.

Graphic Alterations/Submissions / (IMPROVED SPRITES) Snake Man
« on: September 23, 2018, 01:08:38 AM »
Hey it's your main man Trash Bass back with another core skin remake.

SnakeMan here is a rather... difficult robot master to work with, mainly because of his tail and his arms are strangely drawn.
The "new" sheet has everything (except the idle and the walk animations in the f/r frames) made from scratch or partially edited. He also features a brand new firing animation.

Closed / [ERROR] Credit name in map card
« on: August 06, 2018, 11:40:59 PM »
Not really a bug but more of a general error

The composer who goes by "Baiis8bit" (I think) is credited by their older username "Baiisilisk" in TenguMan's map card.

Graphic Alterations/Submissions / (IMPROVED SPRITES) Au-Au
« on: August 05, 2018, 06:41:37 AM »

Hey guys so I've had this in the works off and on for about a year now. I hope this will make it in v6 as part of all the improved sprites.

« on: December 23, 2017, 04:35:03 AM »
Unlike the previous "improvement" skins I made, they were edits of the existing skins.

(click to show/hide)

This time with DustMan, I built most of his frames from the ground up using actual refs of the character (with some help from a friend of course). I mean using freaking RingMan's walk cycle as Dust's is super ridiculous, they don't match his head & arm structure.

Help & Editing / Map music won't work no matter what I do
« on: August 10, 2017, 05:02:05 AM »
I've tried renaming the file, replacing the file, switching the file out for a different song,

But absolutely nothing I do will seem to get the music working! What am I doing wrong???

Rejected / [Improved sprites] BubbleMan (REMOVED)
« on: May 26, 2017, 10:55:35 PM »
Oh gee time for another one of these threads?

Yes considering that most of the skins haven't been revised (only a handful of the smaller ones such as Cut or Magnet)

Quick edit: I'm not done with this quite yet, I'm going to replace the gethurt sprite but I haven't gotten a good one to use yet \_(ツ)_/

Rejected / [Improved sprites] StarMan (REMOVED)
« on: May 25, 2017, 07:05:50 AM »
Hiya guys I've been working on this for a long time and sadly couldn't finish it in time for 5b.

I edited basically every sprite for this skin. Mostly fixing the leg issues in the running animations (and FTX helped with firing frames thx boi) The most notable difference is that triangular thing on the back of his helmet, yes that is an official thing as seen here: The last version of this didn't have the skininfo so that's why it wouldn't work.

Anyways you're probably here to see the below core standards sprites that I've made relating to MM8BDM and not video games in general so here we go.

The "Tsurare Stamp", it's that Big-eye type from MegaMan 10. Not really the same feeling with Bass and Proto's abilities when dealing with these things.

The "Classical Cannon" from Blade and I think Commando as well.

"Piledan", it mainly appears in Sheep's stage although I think I saw it in a Wily stage too.

Octobulb. This also appeared in Sheep's stage.

Oshitsu Osarettsu (no idea how you pronounce that). It was the shield enemy that was in Nitro's stage.

An unused enemy from MM5, have no idea what this was going to be called or why it was scrapped.

One offs
(click to show/hide)

RockMan E sprite rips
(click to show/hide)

RockMan No Constancy sprite rips
(click to show/hide)

RockMan 2 Plus sprite rips
(click to show/hide)

RockMan L sprite rips
Find them here

MegaMan Indonesian Artifact sprite rips
Find them here

MegaMan Redux sprite rips
Find them here:

MegaMan: Metal Army sprite rips
Find them here:

MegaMan Alpha by Redrum sprite rips
(click to show/hide)

MegaMan Alpha II By Redrum sprite rips
(click to show/hide)

RockMan 2 Gray Zone sprite rips
(click to show/hide)

RockMan Peercast sprite rips
(click to show/hide)

Bass Dr. W sprite rips
(click to show/hide)

Riddler's Escape From Arkham sprite rips
(click to show/hide)

Cutman's Bad Scizzors Day
(click to show/hide)

Help & Editing / Doombuilder absolutely will NOT work
« on: December 15, 2015, 06:13:17 AM »
I tried downloading it again, I tried installing several versions of framework, and it STILL doesn't work, and I can't find anybody on the internet ANYWHERE who has the same problem as me! :mad:

Anything Goes / Bass' Art Place (UPDATE! Still not dead!)
« on: December 07, 2013, 06:02:18 AM »
Hey everyone, welcome to my sprite gallery, you might enjoy my mediocre sprite art!

Casual Robot Masters:
(click to show/hide)

Custom robot masters
(click to show/hide)

Robot master expansion sprite sheet
(click to show/hide)

Robot Masters in SMS style
(click to show/hide)

Other MegaMan related stuff
(click to show/hide)

Mario related
(click to show/hide)

Large pixel art
(click to show/hide)
Minecraft skins
(click to show/hide)

Images of yours truly
(click to show/hide)

(click to show/hide)

Mega Man Discussion / rock and roll (megaman 1 editor) problem
« on: November 20, 2012, 07:45:59 AM »
I dont know if this is the right forum for this, but im working on a MM1 hack and I know what your thinking (its about the whole "please select a valid rom" problem) no, its not, my problem is is that I cant seem to figure out how to remove enemies and objects from a stage, any help is appreciated

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