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Messages - Mr. Sean Nelson

Pages: [1] 2 3 ... 81
1
Anything Goes / Re: Guilty Pleasures
« on: December 28, 2017, 07:20:49 PM »
Con Air.
I don't know why, it's just awesome.

2
MM8BDM Discussion / Re: Skins you've associated with players
« on: June 10, 2016, 12:47:09 AM »
Awww, Smunch still remembers my name.

3
Anything Goes / Re: Cutstuff Sanctuary
« on: October 06, 2015, 11:19:05 PM »
I earned a Master's in clinical psychology recently, and I still don't know if I even like the work.
It's stressing me out a lot.

4
Mega Man Discussion / Re: A "new" Megaman game is coming.....
« on: June 12, 2015, 08:44:23 PM »
I was very disappointed about them not enhancing the graphics. If you have the anniversary collection, there is no reason to buy this. Seems like a cheap cash-grab.

Honestly, I prefer The Wily Wars on the genesis to the NES Megamans 1, 2, and 3.
Enhanced graphics, sound, and a few bug changes go a really long way.

5
When I played through Elder Scrolls IV: Oblivion (I didn't play it again due to low replay value and what I saw as a gross inferiority to Morrowind), I closed every Oblivion gate in the world seperately, rather than closing the main gate. The last one took three days in real life to find.

6
Anything Goes / Re: How old is this community?
« on: June 12, 2015, 08:29:32 PM »
Oh my god, I voted when I was 24, now I'm 28.

 :shock:

7
General Gaming Discussion / Re: Final fantasy discussion
« on: October 07, 2014, 02:46:48 PM »
I've completed 1,3,4,5,6,7,8,9,10,10-2, Crisis Core, and 12.

12 was almost certainly the worst.
6 is vastly overrated.
4 and 9 are amazing.

8
Finding and closing every oblivion gate individually in Elder Scrolls: Oblivion.

9
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 17, 2014, 09:43:29 PM »
Rtist would roll in his grave

10
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 17, 2014, 09:30:20 PM »
Quote from: "CutmanMike"
I dunno why people have issues with MM2DW1, the original layout was completely flat with a few things to climb up if you were lucky. Now it has a little more depth to it. MM1FIR is a little bigger but still an average sized map and has a little more going for it than the old layout which was a little cramped. Same with MM1CUT. We'll be keeping an eye on the feedback though for future versions, it isn't impossible for us to revert certain changes back.

MM2FLA was on the list of maps to be made bigger too but I insisted it was left alone, possibly others too. We do listen to what the players want, that's why there was a thread about it.

The one thing that I keep noticing is that everything gets bigger.

In my opinion, the MM8 expansion maps were lackluster because they were too large.
I'm not saying that they were huge, but just too big for our server sizes.

As you know from working on V1A and the demo, it is usually a lot harder to make a functional small map.
However, when it works, it REALLY works.

This continuous process of going back into the old maps to change things usually ends up making them bigger.
So, its gotten to the point where I can't think of many maps that could be considered small anymore.
It doesn't matter much if you agree that small maps are better, but the fact remains that it leaves little in the way of variety when almost all the maps are either medium, large, or huge.

That said, I have not seen many of the MM&B maps yet.

11
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 17, 2014, 09:18:00 PM »
Quote from: "Bikdark"
Always maintain a questioning attitude, friend. Blindly accepting any changes introduced without thinking for yourself is very bad.

Questioning and being insulting and abrasive are two different things.
You shouldn't be proud of what you were writing.
You're talking to the MM8BDM team as if they owe you something, as if you earned something better than what they worked on.
Unless you bankrolled their operation, I'd say you should show them a lot more respect.
I'd also like to know how you keep coming back to this forum, as I was fairly sure you'd been banned once or twice.

Anyway, that said, I agree that the map design has become a lot worse in recent years.
Bigger is absolutely not better.

12
I think you'd be more annoyed with the fact that its extremely rare to be able to actually hear the music in the levels themselves since there are so many game modes that change the music.
(And extremely rare for people to play the game as it was intended to be played, but that's a different story)

13
Anything Goes / Re: General Offtopic Discussion
« on: February 06, 2014, 06:27:53 PM »
Oh, I know.

Draw a catgirl who weighs 400 lbs.

14
Anything Goes / Re: General Offtopic Discussion
« on: February 06, 2014, 06:11:13 PM »
Draw him a catgirl with a huge, veiny wang. That'll shut him up...or make him bother you more.
It's a gamble, I guess.

15
Anything Goes / Re: General Offtopic Discussion
« on: February 06, 2014, 05:55:46 PM »
Speaking of...
I haven't logged onto cutstuff in months.
Is anything happening?

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