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Topics - fortegigasgospel

Pages: 1 [2]
16
Help & Editing / Weapon Ammo Bars with many weapons?
« on: February 09, 2012, 12:47:38 AM »
Sometimes for kicks I load up a bunch of weapon mods and give the weapons a try, but the weapon ammo bars vanish, there seems to be no other problems other then the bar not showing up, the ammo still drains normally.

The mods I'm loading are, the PoweredUp-v1d, Lego's DOSWeapons-v1a, Lego's MM8-10Packv2c, and King Yamato's MMVWII (the World V weapons).

I'm wondering if maybe one of the mods is doing this or just it being too many weapons doing it.

17
Help & Editing / Is it possible to...
« on: January 23, 2012, 08:47:42 PM »
Make a botwad that changes the bot chatlumps without editing the main pk3 so bots use different lines?

18
The WWW board / Megaupload shut down
« on: January 19, 2012, 08:41:45 PM »

19
W.I.P Forum / [Expansion] Rockman Strategy
« on: January 08, 2012, 09:07:58 PM »
Well Star Dood brought it up in my skin topic and I can't say I didn't think about it. So I'll give it a run, sadly I'm not a mapper or scripter but I can give idea's for the weapons and maps.

If you want to take a character the original picture is here -> http://baryltdf.deviantart.com/art/Request-Constellation-Droids-255003384, but be warned they are 2 pixels per square, so cut there size in half and you are good to go.
I've taken the extra step and decreased the size and recolored them myself if you wish to use them.


Here is what we will need.
Skins:
(click to show/hide)

Maps:
(click to show/hide)

And for the fun part, the weapons, I have not played the game and I assume none of the weapons are all that special but here are some ideas I think could work for them. Just ideas which do not need to be the final results.
(click to show/hide)

Some other info.
Chapter Boss: The Wily Machine
Other possible ideas: We may wanna wait for the MM8 expansion to be finished before the final version of this for more textures and weapons (also since some 8 bosses show up in Strategy). A duel against Bass could be available at some point in the chapter.

References:
In game sprites from Strategy: http://themechanicalmaniacs.com/gallery/thumbnails.php?album=87
Music if possible to down grade: http://themechanicalmaniacs.com/articles/RMSLG.php (Link at the bottom of page)

20
Skins & Bots etc / WIP Skins in need of finishing.
« on: January 01, 2012, 11:55:13 PM »
Yea, I know I've been making my own skins but there are some I won't be able to finish. SO, of come characters I'm making I'll post here for ones I can't complete myself for anyone to see if they can get the frames I can't do.

Well the only one I have so far is Volt Man. Here is what I have so far.
(click to show/hide)
As you can see he is only missing his side frames.  In his actual sprite Volt's sides are the same color as his undersuit.  He hops for his walking animation.  On the right is what I was starting in an attempt to make side frames but I didn't like them and the arms need to be in front of him.  Also the Blue and Teal sprites are alternating because I wanted an opinion on which palate should be used.

The base used for Volt is seen here.
(click to show/hide)

Feel free to finish this as much as you wish (if you want to put the skin together and upload it thats fine by me).

21
MM8BDM Discussion / Eddie's Proto Buster
« on: December 27, 2011, 04:35:22 AM »
Was on Deathwind's Powered Up DM server a little bit ago at Plant Man's stage. I grabbed Eddie and he gave me the Proto Buster, which proceeded to fire nothing but Charge Shots at the Proto Buster's basic shot rate.

Don't know if this is a bug or just something eddie can give you but Ryzer and the new Ultra were confused at it as well.

22
Skins & Bots etc / FGG Skins: [Virgo Updated & Yellow Devil Back]
« on: December 22, 2011, 11:55:04 PM »
Hey yea. I'm gonna dump my skins here. There are going to mostly be my characters from my OC's world. But also anything else I make too.

Downloads are here.
Battle&Fighters YD: https://www.mediafire.com/?9rnz6l21ugbi7uz :Fixed:
Virgo: https://www.mediafire.com/?t9w82d13h1tauhc :Re-added:
Libra: https://www.mediafire.com/?ebhp5lz1wd1e0ax
Forte Gigas; Skins: http://www.mediafire.com/download.php?eg7o4em8e25qncs Includes my fan robot masters: Boulder Man, Wet Man, Tree Man, Mirror Man, Overcast Man 1, 2, 3, and Overcast Men.
Gemini Men: http://www.mediafire.com/?ja3chzkxdkyc952
Magnet Man - Alt http://www.mediafire.com/download/7d9nj0g0ee0heh4/Magnetman-Alt.pk3

Official Robot Masters here.
With help from Korby Volt Man (Alt) is completed. Credit to Gauntlet of Mechanical Maniacs for the original sheet. Download removed due to original DOS Expansion skins.
Screenshots here v
(click to show/hide)
Some of his side frames are kinda not the best (all but that top one really) but it works and the animation is smooth.

Using BarylTDF's sprite, Virgo is completed. Download at top. :Updated:
Screenshots here.
(click to show/hide)

Using BarylTDF's sprite again I bring you a fire Constellation Droid Libra, this skin has 8 way sprites for all frames, as you know DL up top. -Update-
(click to show/hide)
Used weapons are of the bosses who are in his stage Hard and Cut.

Straight out of Battle & Fighters for the Neo Geo Pocket, the Battle&Fighters Yellow Devil. (Credit to Ice for the hands used in the side sprite). DL link up top. :Fixed
(click to show/hide)

Gemini Men is an edit of the Gemini Man from core to have a second Gemini Man in it.
(click to show/hide)

Magnet Man Alt, my contest entry, based on Torch Man's alt.
(click to show/hide)

My Robot Masters here.
Before you say any of there designs or names are lame, I know, that was the point.

First  is FG#1 Boulder Man
(click to show/hide)
I used Hard Man as a base for this (the forearms and lower legs are still his) everything else was edited over Hard's forward sprite.
I'll make him available and in game screen shots when able.

Second is FG#2 Wet Man
(click to show/hide)
This time around I used little reference and no bases minus the hands and feet (which are kinda universal).

Third is FG#3 Tree Man
(click to show/hide)
A more simple skin but its large. Kinda wish he didn't stick out through the floor though.

Fourth is FG#4 Mirror Man
(click to show/hide)
Yes I know, he should be blue and teal, but he is a mirror, which is blue and teal on his normal color set anyway, and this makes facing a Mirror Man tricky because you don't know what weapon he has until he turns toward you or you watch him shoot it.

I'm skipping FG#5 Chainsaw Man, he was too hard.

FG#6 A Overcast Man 1 aka "Cloud Body"
(click to show/hide)

FG#6 B Overcast Man 2 aka "Cloud Head"
(click to show/hide)

FG#6 C Overcast Man 3 aka "Cloud Back"
(click to show/hide)

FG#6 Overcast Men combined
(click to show/hide)

All my own RM skins have a single botfile.

23
Maps / FGG Maps [Beta Maps on Page 11]
« on: December 21, 2011, 10:27:27 PM »
Boss Arenas: http://www.mediafire.com/?iy5dc9ryrce5ze9
This is a pack of maps extracted out of the map "Unknown" out of the base game.
Changelog
(click to show/hide)

Classic Warfare Pack (FGGCW-V1bfix): http://www.mediafire.com/?rx75x58vhu8912s
CW pack Changelog
(click to show/hide)

ForteGigas Deathmatch (FGDM-V1b): http://www.mediafire.com/download.php?tyk6pizfbt8o1nb
Change log
(click to show/hide)


Map Pack: Classic Warfare Pack: This is a Team Deathmatch oriented map pack. The centers of the map are blocked to prevent teams from getting to close to each other keeping fights much like old wars where armies lined up and shoot back and forth, only with more movement.  Maps in this pack are simple and texturing may not be the best.  The maps have a decent variety of themes and layouts.
(click to show/hide)

Maps will be available as work comes to finishing them and making them show in game (and music is added).
More maps will be to come as I get better at this (maps based off the stages for my masters as well).

Boss Arenas are the arenas used for boss fights in 8BitDM. The Gamma arena has the weapons used against the Wily Machines placed.

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