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Messages - Pegg

Pages: 1 2 3 [4] 5
46
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V2)
« on: May 14, 2018, 03:42:42 PM »
you all thought it was gone but it wasnt
you thought

I was supposed to do a skin but I got lazy and didn't
Nobody likes Flare Man anyways, right?

47
Closed / Error in Alien's Skin
« on: February 07, 2018, 11:01:34 PM »
Straight to the point, frame ALIEE1 has an error in it. Seems like it was cropped poorly on the left side.


48
Closed / [Sprites] Quickman skin revamp
« on: October 20, 2017, 12:06:35 AM »
Hello, Quickman is ugly. I have made a Quickman that is slightly less ugly.




Features include:
Less odor
50% less insects
Strange legs

All for the low low price of free.
Thats right folks, you can have this shiny boy for a large amount of free.


In all seriousness, Quickman's skin is kinda gross, and I wanted to do something about it.
The main thing holding this skin back is the legs, and if I was allowed to change them I definitely would. Last walking frame is completely optional, it was suggested for smoother animation.

I may do more things like this in the future but currently I have no plans for anything else.

PK3 soon maybe

49
MM8BDM Discussion / Re: [Sprites] &B Mugshot 'improvements'
« on: July 30, 2017, 11:52:51 AM »
I just noticed this was in the wrong section, bleh.

Anyways,

Burner Man, who suffers from being washed out


Would this work any better? It uses 8 colours (which is disgusting), but it fixes your issue.

50
MM8BDM Discussion / [Sprites] &B Mugshot 'improvements'
« on: July 28, 2017, 01:24:29 PM »
Hi.
Most of the &B mugshots are bad.
I don't like them.
I 'fixed' them.



Fixed is in quotes due to the fact that I'm unsure that the devteam will like the changes made.

I've also received a few complaints of Burner looking too pale and Dynamo looking out of style.
I can't do much about Burner, since he's already got a lot of colours on him, and Dynamo isn't too high on my 'hit list'.

So, use these if you want.

51
Tutorial Collection / [TUTORIAL] Creating a customized skin
« on: June 10, 2017, 01:44:11 AM »
EDIT: As of the release of v6b in 2023, this post has been rewritten for the MM8BDM wiki.
You can find that article here.


For legacy purposes, the older version of this page has been kept in-tact in the spoiler below; However, it is strongly recommended to read the article on the wiki instead as the information there is much more straightforward and beginner-friendly.

(click to show/hide)

52
Skins & Bots etc / Re: Official Request Thread
« on: June 06, 2017, 06:33:32 PM »
Can someone make Dark Moon from Megaman 5?

Had this laying around. There's blinking ones too but I didn't see a need to post them.

53
GUTSBOSS is a demake of Gutsman's theme from Megaman: The Power Battle, not just a remix.

54
Closed / Re: [Sprites] Various Prop Improvements
« on: May 08, 2017, 04:38:25 PM »
PK3 added to OP. If you need anything else from me, lemme know!

55
Closed / Re: [Sprites] Various Prop Improvements
« on: May 05, 2017, 06:46:09 PM »
Mmm, alright. I think I've done all that I can do. Will update OP with PK3 soon.

Had fun doing this, though! except for matasaburo

56
Closed / Re: [Sprites] Various Prop Improvements
« on: May 03, 2017, 05:35:42 PM »
Alright, edited OP. Also added a changelog, so check that out if you wanna know what's changed.

57
Closed / [Sprites] Various Prop Improvements
« on: May 03, 2017, 01:18:58 AM »
For a while I've been noticing that a few props on some maps just... Could be better. I'll be updating this thread with more fixed sprites as well, but as of now have a look at these.

Bomber Pepe
(click to show/hide)

Pandeeta
(click to show/hide)

Baccone
(click to show/hide)

Bunby Catcher
(click to show/hide)

Komasaburo
(click to show/hide)

Matasaburo
(click to show/hide)


Download: https://drive.google.com/open?id=0B5mD8LqN2NtlZGpOdDFTbzR4d1k

Had fun making these, thanks for letting me help!

Changelog
(click to show/hide)

58
MM8BDM Discussion / Re: Top and Bottom 5 Favorite V5A Vanilla Maps
« on: May 01, 2017, 08:05:32 PM »
Top:
1. MM8DUO
2. MM7STR
3. MM8GRE
4. MM7BUR
5. MM1ELE

Bottom:
1. MM2DW1 (too open, magnet missile why)
2. MM2CRA (soup texture)
3. MM5CHA (difficult to navigate in some sections)
4. MM4WAV (obvious)
5. MM1ICE (different layers encourage camping)

59
Closed / Re: [Sprites] New Swordman Skin
« on: April 27, 2017, 03:53:17 PM »
Alright, so it's been almost a month and nobody's really been talking about this. In my opinion I really like the ones Sonic posted, but that's probably me being biased since I helped with it.

There's also been another Swordman sprite made by Molly/Geno, which also looks pretty nice.
(click to show/hide)

Anyways, getting to the point. I think there should be some kind of poll on this. Keep the current skin, Use Korby's, Use the one Sonic posted, or use Molly/Geno's. I'd be fine with pretty much all of these except for using the one that's used in the OP, but it'd be nice to hear other people's opinions on this too.

60
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 07, 2016, 05:30:11 PM »
Now, after playing through the main campaign, I really only have one issue.

On Shockman's map, the fraglimit is set to 15 (I believe), which is a rather absurd number. The map is quite hard to navigate and can be rather confusing at times. I dunno, it may just be me. All I ask is that the limit be decreased in the next update, if that's possible. I don't know much about how modding works.

Other than that, this expansion was great, albeit a bit short. Good job, guys.

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