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Topics - Max

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31
Maps / Yellow Devil's Mapping Station
« on: February 13, 2011, 05:37:31 PM »
I think I make better maps when I don't have any boundaries.

YCTF01 - Two Fortresses

Totally not 2fort.

(click to show/hide)

Download!

Lettered mapnames lovingly stolen from Ivory

32
Help & Editing / Number selection
« on: February 10, 2011, 07:13:32 PM »
I (very stupidly) used my number keys to select music. Whilst they are now unbinded, I can no longer select weapon with the number keys, and this makes selection very difficult. How would I get the weapon selection commands bound to the keys again? Thanks.

33
W.I.P Forum / Roboenza Map Pack RELEASED!
« on: January 19, 2011, 06:39:35 PM »
ROBOENZA MAP PACK RELEASED!
After 2 (or so) months I'm glad to be releasing this to the public. This is a map pack which contains 8 maps created for Roboenza alone. I hope you enjoy the pack, I enjoyed working on it!

All 8 maps were made by me, except MMROBO5 which was made by CutmanMike!

Download via 4Shared

Here's progress...

MMROBO1 is a Mine. It is linked by a pipeline that transports minerals and rocks to the surface, perfect for sneak attacks.

(click to show/hide)

MMROBO2 is set in a castle and the land around it. The castle has many secrets, ranging from fake walls, floors, etc. to secret caverns. There is a sewer system connecting the level, survivors can use it too but you might be jumped on by infected coming from above, the sides, everywhere!

(click to show/hide)

MMROBO3 is the biggest map, a huge factory. Containing sections from Dust, Metal, Fire, Spark and Mr. X stages, be prepared for terrain and infected coming for you!

(click to show/hide)

MMROBO4. On first glance, it looks really boring, only a few height variations and too open. Well then, you obviously haven't been beneath the waves! The trenches cover the infected, they could pop up at any moment! By far the smallest map, expect matches to be over quickly!

(click to show/hide)

MMROBO5 was created by CutmanMike! (He made the game!) The original Cutman, trashed because it was too much like a singleplayer map and not enough fighting space... hm, that sounds perfect for Roboenza, doesn't it?

(click to show/hide)

MMROBO6 is basically Blizzard Man's stage... but you know how bad that map is for roboenza, right? Well that's where my edits come in! The oil doesn't kill you and the space around the boat is a lot less open. There's also a teleporter to the top of the ship!

(click to show/hide)

MMROBO7 is a jungle! This map was originally built for the mapping duel contest but I modified it so it would blend in better with the rest of the pack. It's small, full of rocks and slow water so keep on the move to avoid being caught!

(click to show/hide)

MMROBO8 is an icey mountain set in the Antarctic! Battle your way up and hold the high ground, but remember the two way teleporter!

(click to show/hide)

If you want to do a map for the pack, post here or PM me, cheers.

34
DECORATE and ACS Modifications / 8-10 Weapons
« on: January 10, 2011, 04:37:04 PM »
Thanks to a certain forum administrator, weapon creating has become much easier, this is good. However, many people may have the same idea of creating later expansion weapons, this isn't good as many people will create duplicate weapons and everyone will get rather muddled. Here's a topic of sorts for 8-10 coding weapons, post if yer doing one so other people don't waste their time.

I'm doing the Laser Trident from Mega Man 9 at the mo. Might do some more eventually.

List

(click to show/hide)

35
Projects & Creative / [OUTDATED THREAD] Class based modification (v9fh)
« on: December 25, 2010, 05:07:01 PM »
Thanks for playing the mod, we've relocated to a new thread where you can find all future updates from v9g onwards!

Enter the new thread here!


Old first post:
(click to show/hide)

36
General Gaming Discussion / PS3 / Xbox 360 friends topic
« on: December 25, 2010, 04:15:30 PM »
Post your PSN or whatever it's called on Xbox here so we can all be console buddies  ;)

no fighting
ps3 is better

Mine is Ebithio for PS3 because I use Ebithio everywhere but here. Confusing, eh?

37
Help & Editing / Weapon making
« on: December 23, 2010, 06:20:39 PM »
Trying to make a weapon that fires as soon as you pick it up. Tried WEAPON.AUTOACTIVATE but that only switches to it and not fires it.

If anyone could give me something that works, that'd be appreciated. Searched the ZDoom wiki and found nothing.

EDIT: If it's impossible, just say so.

38
Help & Editing / How fix G amma -1?
« on: December 11, 2010, 07:57:31 PM »
Someone dared me to do it now I can't see.
Help.

39
General Gaming Discussion / The origin of broski
« on: December 10, 2010, 09:02:45 PM »
I say broski alot. Why? 1. It's cooler than bro, and 2...



Now you know.

40
W.I.P Forum / Custom Project : Upgraded Maps
« on: December 06, 2010, 07:02:55 PM »
Quote from: "Skye.EXE"
Heya Everyone! I have put some major thought (And Very Little Work XD) Into a set of maps, a map of every map on MM8BDM, Only UPGRADED! A Whole new layout for upgraded maps, Music from the Anniversary Collection, Along With Some Custom Maps, And maybe some custom weps and skins! I know a little about programming weps though, any contributions will be accepted! Here's the list of claimed Maps to make:

OUR DEADLINE IS MARCH 19TH!

Spoilered for space.

(click to show/hide)

41
General Gaming Discussion / Super Team Fortress Kart 2
« on: November 14, 2010, 07:46:26 PM »

42
MM8BDM Discussion / Save the endangered Flash Man!
« on: November 08, 2010, 05:04:29 PM »
It has recently come to my attention that all you MM8BDMers are too violent. You wouldn't protect an innocent Flash Man zombie, all because you want the magical substance known as "frags". This is why I'm starting a petition, to end the poor Flash Man beating once and for all!



Flashmen are friends, not frags!

43
Anything Goes / Computer Help needed!
« on: November 05, 2010, 07:36:26 PM »
My regular computer is down with quite a few problems.

It crashes. All the time. I can't open anything, it just plain doesn't work and I'm on my terrible backup right now.

I've ran an AVG virus search with no visible problems so it might be something to do with the files... maybe.

If anyone can help, mucho appreciato.

44
Skins & Bots etc / Who the fuck bumped this shitty-ass thread
« on: November 03, 2010, 07:06:59 PM »
DR. EGGMAN that's who

45
Help & Editing / OpenGL
« on: October 26, 2010, 04:36:24 PM »
Alright, so my computer can run OpenGL now... but one thing it still can't.

The mirror in Roll's room.

Whenever I look at the mirror, it lags up and after about 2 seconds Skulltag gets a "Very fatal error".

I know the obvious solution to this is "don't use OpenGL" or "don't look at the mirror" but I was wondering if there was a way to use the old mirror design with the features of OpenGL? Thanks.

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