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Author Topic: The Robots are Revolting! (DOS Reborn) [V2A Released!]  (Read 129761 times)

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March 31, 2019, 09:31:51 PM
Reply #195

Offline LlamaHombre

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Re: The Robots are Revolting! (DOS Reborn) [V1B Released!]
« Reply #195 on: March 31, 2019, 09:31:51 PM »
SONMUSR - Sonic Man
VOLMUSR - Volt Man
DYAMUSR - Dyna Man
KNFMUSR - Knife Man
BRAMUSR - Braze Man
BITMUSR - Bit Man
SHRMUSR - Shark Man
BUOMUSR - Buoy Man
PETMUSR - Petrol Man
DRDW1MUS - Skull Skyscraper
DRDS1MUS - CRORQ's Fortress

July 03, 2019, 12:29:48 AM
Reply #196

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn) [V1C Released!]
« Reply #196 on: July 03, 2019, 12:29:48 AM »
Howdy, folks! Here's a little update for y'all!

V1C Changes:

==General==

- The ACS map card glitch that occurred when you loaded up this map pack has been fixed. No more annoying messages clogging up your chat!

==MMDSON==

- A general downsizing of the map has taken place. Now it won't feel quite as hard to find enemy dance partners!

==MMDVOL==
- Volt Man's tidied up the place with a few texture fixes. Gotta look your best when you have guests!

It's already up on TSPG ready for play, but if you want, you can get it right here: https://allfearthesentinel.net/zandronum/download.php?file=mmd-maps-v1c.pk3

Happy fragging!

July 27, 2019, 04:51:15 PM
Reply #197

Offline Binary_Newer

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Re: The Robots are Revolting! (DOS Reborn) [V1B Released!]
« Reply #197 on: July 27, 2019, 04:51:15 PM »
I was loading the latest DOS Reborn map pack file and got this texture error:
Quote
Unknown patch 'BUOY52' in texture 'BUOBOIX'
It doesn't seem to change anything in the map from what I've seen, but it's worth looking into.

August 02, 2019, 01:38:44 PM
Reply #198

Offline Ruzma

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Re: The Robots are Revolting! (DOS Reborn) [V1B Released!]
« Reply #198 on: August 02, 2019, 01:38:44 PM »
Wow, it's been some time since we last saw an update. I am relieved to learn the project isn't completely dropped, at the very least, although, I presume it's on some sort of hiatus, partially thanks to other projects. Still, as usual, I bid you people the best of luck in all of your endeavors! ;)

April 26, 2020, 10:51:25 PM
Reply #199

Offline Hunters120

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Re: The Robots are Revolting! (DOS Reborn) [V1C Released!]
« Reply #199 on: April 26, 2020, 10:51:25 PM »
Any updates on the weapons and its name?  :)

September 06, 2020, 03:17:13 PM
Reply #200

Offline Elementman.EXE

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Re: The Robots are Revolting! (DOS Reborn) [V1C Released!]
« Reply #200 on: September 06, 2020, 03:17:13 PM »
Hi, so I had ask around discord about using your sprites for a non mm8bdm related project and got false permission apparently. Is it ok if I use your sprites for such purposes? There isn't much changed to them and I can send them to you if needed

September 06, 2020, 06:41:19 PM
Reply #201

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn) [V1C Released!]
« Reply #201 on: September 06, 2020, 06:41:19 PM »
Would you mind sending some details about the project over to me in a PM?

October 29, 2020, 09:23:54 PM
Reply #202

Offline Hunters120

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Re: The Robots are Revolting! (DOS Reborn) [V1C Released!]
« Reply #202 on: October 29, 2020, 09:23:54 PM »
Actual weakness chart?

October 30, 2020, 06:42:26 PM
Reply #203

Offline Ruzma

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Re: The Robots are Revolting! (DOS Reborn) [V1C Released!]
« Reply #203 on: October 30, 2020, 06:42:26 PM »
Well, we know Shark Attack is Buoy's weakness  :cool:
I'd wager that Braze's Blow Torch is Petrol's

I guess Buoy's Bubble Bath can be Braze's weakness? I suspect Bit Cannon to be Shark's weakness, with a "harpoon on fish" logic. Otherwise, it'd have to be Petrol, because pollution.
Maybe Sonic would disrupt Dyna's flow, or something along those lines. Knife is an unknown for me.
Actually, Braze has a fair bit of interactions he could have.

January 14, 2021, 12:06:23 AM
Reply #204

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn) [Weapons Pack Released!]
« Reply #204 on: January 14, 2021, 12:06:23 AM »
Greetings, esteemed visitors!

In a surprise twist of fate, our weapons pack has been finished and released! They're up on TSPG now and can be enjoyed at your leisure. You can also grab them from the first page.

When hosting, use the first one (mmd-weps-v1a.pk3) to play with them on the DOSR maps themselves! They'll automatically replace some of the weapons from core on there. Use the second one (mweps-mmd-v1a.pk3) to use them with Trillster's weapon randomizer mod! They'll appear in LMS rotations and in... other stuff that I forgot! (I've only played in it like once.)

You can also get them right here if you don't want to jump back to the first page!
Weapons (Compatible with Map Pack)
Weapons (Compatible with Trillster's Weapon Randomizer)

Being sentimental, it feels really, really weird to write this. The fact that we've reached a finished state, as in officially finished with the three core components a Mega Man game needs to be represented in this game with (skins, maps, weapons) is really nuts. I could not have done it without a lot of help from the team you see on the front page. I started this expansion when I knew very little about making one, despite how many projects I started when I was first here. Having it be a real, actual thing that people can enjoy is indescribably cool to me.

I'm super grateful for all of the support you've shown DOS Reborn. I'm glad people really enjoy our fun take on Simon's reimagining of the originals. We have a few plans to update our maps with v6 weapons, and I personally would like to take another shot at remaking Buoy Man's map. We also might see if we can fix the bot implementation into the campaign, and maybe (BIG, HUGE, DON'T COUNT ON THIS maybe)... we might try our hand at a campaign ourselves, further down the line.

But for now, it's all finished the way we wanted it to be from the beginning. And that feels pretty good.

Thank you again for support! Happy fragging!

~ DOS Reborn Development Team

January 14, 2021, 10:09:14 PM
Reply #205

Offline Gumballtoid

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Re: The Robots are Revolting! (DOS Reborn) [Weapons Pack Released!]
« Reply #205 on: January 14, 2021, 10:09:14 PM »
I'm extraordinarily late, but I see now some folks were asking about a weakness chain, and I can't remember if it's been posted here. Still, now that the weapons are out and folks can see just what they do, this is probably the best opportunity to share it.

Sonic Man > Dyna Man > Bit Man > Knife Man > Volt Man > Shark Man > Buoy Man > Braze Man > Petrol Man > Sonic Man

• Sludge Burst gums up Sonic Man's roller skates.
• Sonic Pulse disarms Dyna Man's explosives using vibrations.
• Dynamite Cluster utterly annihilates Bit Man's drilling equipment.
• Drill Pike pierces Knife Man's resilient, bulletproof armor.
• Knife Spread shorts out Volt Man's circuits, and ravages his huge arms.
• Plasma Cutter electrocutes the aquatic Shark Man.
• Shark Attack makes a meal out free-floating Buoy Man, and pops his inflatables.
• Bubble Bath douses Braze Man's flames.
• Blow Torch ignites the combustible fuel in Petrol Man's body.

Trillster deserves some serious kudos for helping us out in the last leg of development. I'd probably argue that we wouldn't have finished anytime soon had he not offered his expertise.

I'm super happy to have been a part of this, even if my various contributions aren't quite as significant as others. I hope everyone enjoys what we've put together!

January 15, 2021, 12:28:39 AM
Reply #206

Offline Elementman.EXE

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Re: The Robots are Revolting! (DOS Reborn) [Weapons Pack Released!]
« Reply #206 on: January 15, 2021, 12:28:39 AM »
So what are the official colors used on the banner on the first page

January 15, 2021, 12:35:21 AM
Reply #207

Offline Jedimaster76

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Re: The Robots are Revolting! (DOS Reborn) [Weapons Pack Released!]
« Reply #207 on: January 15, 2021, 12:35:21 AM »
Yo, weapons!

Congratulations, on this milestone in this expansion!  :D

January 15, 2021, 03:05:30 PM
Reply #208

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn) [Weapons Pack Released!]
« Reply #208 on: January 15, 2021, 03:05:30 PM »
So what are the official colors used on the banner on the first page

lol those are super old
A better indicator of their "official" colors would probably be the image where they're all walking, and even that one's outdated.

January 15, 2021, 03:31:24 PM
Reply #209

Offline Elementman.EXE

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Re: The Robots are Revolting! (DOS Reborn) [Weapons Pack Released!]
« Reply #209 on: January 15, 2021, 03:31:24 PM »
I know there not the colors used for your weapons, but they kinda are the original colors used by snakepixel. Plus I like to play with custom buster colors :p